Sensation of speed, for one.Quote:
Originally Posted by diffusionx
Complete lack of wallriding, for two.
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Sensation of speed, for one.Quote:
Originally Posted by diffusionx
Complete lack of wallriding, for two.
No absolutely stupid ass kudos for three.Quote:
Originally Posted by MVS
Kudos is the best thing to happen to racing games in a long time.
Second of all, I like the bump and grind in my racing games.
Third of all, I can see the sensation of speed complaint, but PGR is fast enough for me.
Yeah, it was pretty awesome when it was introduced in MSR on Dreamcast half a decade ago.Quote:
Originally Posted by diffusionx
I still like Ridge Racer a bit better because of the gameplay.
It was a busted-up piece of shit system in MSR that was refined and improved quite a bit in PGR1 and PGR2.Quote:
Originally Posted by StriderKyo
PGR2 gets fairly damn fast when you get up into the last couple of car classes in the game.
Have you seen what MVS was talking about? It really hurts the game at high levels of play, since proper driving technique goes completely out the window as you can just ride along the rail on corners. At least in multiplayer this is less of an issue if you are not afraid to ram-jam some donk doing this (and then they complain about excessive contact -- lawl).Quote:
Second of all, I like the bump and grind in my racing games.
As for RR6, I do not know what to think -- I just hope it ends up good, but it will have a hell of a time beating out PGR3.
-Dippy
Yes, the major problem with PGR2 online was the following:
Wallriding - Using the fastest cars, such as the Speed 12, Merc, Koe, it is faster to take a turn without turning at all and either: slamming into the wall at 100% speed to shoot off with little speed loss or simply ride the wall around a turn and exit faster than when entered.
As a result, the majority of online games and every single time challenge (upload your ghost to a global leaderboard) became dominated by cheeseball tactics.
The solution is simple, either make it so in time trial there is a penalty for hitting a wall or put some kind of burr against a wall on the exit place where wall riding is possible.
That needs to be fixed in PGR3 or no sale.
Now I'm a little leery considering it's not Namco doing this. Also, the idea of paying for downloadable content I find irksome. Xbox Live should just be used for internet ranking or versus/cooperative play with others.Quote:
Originally Posted by StriderKyo
I'm hoping for a Nitro feature like that in RR PSP- though there should be an option to play without it as in the previous games. A Tekken 5 style "Ridge Racer History" would be nice.
While I agree it was better in subsequent releases, I think "busted-up piece of shit" is taking things more than just a little too far. They made it easier to chain them and you didn't have to run a perfect race to keep your kudos going in PGR, but the system wasn't broken in MSR, just less versatile.Quote:
Originally Posted by Dipstick
You have to run perfect races if you want platinums.
Didn't you review it, you should know this already.
The only way you got kudos in MSR was by drifting. There was no linking in MSR: you gained nothing from connecting drifts together in MSR, and ran the chance of blowing all your kudos gained. A high risk/no reward propisition, not cool.Quote:
Originally Posted by StriderKyo
The "Hot Lap: Best" events were beyond broken, giving players an infinite amount of time to drift around and gain kudos. This allowed you to open stage 25-10 from 1-1. Oops! This has since fixed in PGR1 and 2 by adding timers to all non-race events (which you see break in one of the one-on-one events in the Track Specials class, where there is a reproducable glitch that gets the CPU to lock up in place).
The kudos gained for raising the difficulty level was hardly worth it compared to the kudos gained from drifting. This has always been a problem with PGR -- check most of the single-player replays and they are all on novice, as the points gained from playing on expert is less than the time gained from playing on novice in the race. I would not be surprised if they switched to kudos multipliers (or another difficulty-based bonus) for PGR3 to get rid of that.
You still have to run g00t to keep kudos going in PGR1. The difference that was screwing up in PGR1 dropped your current combo (and in 2 it just drops the bonus, making it even more lenient... really clever solution, actually). In MSR it dropped your current drift and gave you a score penatly. Driving bad in MSR would result in negative scores!
I have no problem paying good money for good content. If being able to charge five dollars for a quality level or two, then I would consider it. I have no interest in buying Phat Farm clothes for my custom character, but if micropayments allow developers to support a game that I enjoy that would otherwise not be supported (or not supported as fully), then I fully approve of their use.Quote:
Originally Posted by gameoverDude
-Dippy