Bingo.Quote:
Originally Posted by Ex Ranza
I think both systems are excellent, BTW.
Toy Commander REALLY needs a sequel.Quote:
Originally Posted by Aurora
Samba is just pure insane fun!
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Bingo.Quote:
Originally Posted by Ex Ranza
I think both systems are excellent, BTW.
Toy Commander REALLY needs a sequel.Quote:
Originally Posted by Aurora
Samba is just pure insane fun!
I agree, though the Genesis had more software that appealed to me personally. The Shinobi games, Sega arcade conversions and all that stuff, I thought rocked at the time.Quote:
Originally Posted by JefmcC
The SNES could be much more impressive, but most of the time it went underutilized (and actually, the Genesis did too, especially in '91 and '92). But I guess it's not fair to expect every game to look as cool as Castlevania 4 or Super Ghouls 'N Ghosts.
Seriously. If Toy Commander got a next generation (ps3, 360, maybe revolution) treatment, I'd buy it not even reading a single impression/review. The games didn't control the best. It didn't have amazing graphics. But, the funfactor flew through the roof. Especially with friends.Quote:
Originally Posted by JefmcC
Toy Commander is really a breath of fresh air among games. I'd love a sequel too.Quote:
Originally Posted by Aurora
That being said, No Cliche was bought by Sega of America a few years back and I don't know if they just dissolved the division or what, cuz as far as I know, nothing has come of it.
Sega did close them down. Some of the members did reform as Adeline but they seemed to disappear too.Quote:
Originally Posted by Tsubaki
Quote:
Originally Posted by Kev
some corrections are in order :DQuote:
Originally Posted by Ex Ranza
It was Martin Marietta (not Lockheed Martin) that made the graphics engine for Model 2 during the 1993 timeframe. Lockheed Martin was not formed until around 1995 when Martin Marietta merged with Lockheed.
the Model 2 board was being used in arcades (early 1994) before the Saturn came out in Japan (Nov 22, 1994)
it all started with General Electric Aerospace in 1991-1992. With their 3D graphics tech (flat shaded polygons) they helped SEGA make the Model 1 board for Virtua Racing.
then GE Aerospace was bought by Martin Marietta.
Martin Marietta was also into 3D graphics and had texture-mapping technology from simulators. now GE Aerospace / Martin Marietta helped SEGA upgrade the Model 1 board with more power and added texture mapping capability and a few things that go along with it. This was the Model 2 board.
Model 2 was completed in 1993, and an unfinished Daytona USA on Model 2 was being shown at tradeshows and in magazines that year
Daytona USA was the first Model 2 game, and it was released to arcades in early 1994 (no later than spring 1994)
Virtua Fighter 2 was the second Model 2 game. VF2 was made in 1994 and released in Japan in either late 1994 or very early 1995.
when Martin Marietta (who had bought GE Aerospace) merged with Lockheed in 1995, Lockheed Martin formed a graphics division / company called Real3D.
Lockheed Martin Real3D made the graphics portion (the graphics processors) of Model 3 in 1995-1996, first used in Virtua Fighter 3, released in fall 1996 in Japan.
As for Saturn being based on Model 2, this would not have been possible, sadly. now although the Model 2 board came out before Saturn was released, the Saturn project (its development) pre-dates the Model 2 board.
The Saturn was in development in 1992, but actually it goes back even further, to the GigaDrive project that Sega started in late 1990 or early 1991. the Gigadrive was going to be Sega's 32-bit console to replace the Genesis. GigaDrive was going to be based on Sega's 2D monster arcade board, System32, but then when 3D graphics became all the rage, Sega transformed the Gigadrive project into Saturn, with more and newer hardware. but ultimately not anything used in Model 1 or Model 2.