Originally Posted by diffusionx
I didnt say they didnt put enough effort into marketing, I said their marketing was terrible. And it was.
And I say they shouldnt have tried because the Sega brand had no value in it after the SegaCD, the 32X, and the Saturn. I knew people, plenty of people who bought a Saturn and only had to buy a PlayStation shortly after to play new games. A lot of those people were Genesis fans, but do you think any of them bothered with Dreamcast? A lot of analysts said that the Dreamcast would have a tough go because of the damage Sega did to their brand, and guess what, they were right! Use your head.
Thats nice, but read early articles on Sega's strategy, online was supposed to figure prominently and be their main weapon against PS2. What ended up coming out was a laggy, awful nightmare, filled with crappy games and hard-to-find broadband adapters. SegaNet was a nonstarter, it went nowhere, and it got them no new customers. It was a failure. I played three or four games for it: Chu Chu Rocket was laggy as fuck, Daytona USA was a sorry sorry joke, PSO was a substandard Diablo clone, and Unreal Tournament was nifty but not nearly as good as the PC game. Not impressive.
Model 2 was also fairly expensive. Its not like today, where most arcade boards are built on game consoles (System 11, based on PSX, started this). Arcade boards back then were engineered to be high performance and high price. You couldnt really cram a Model 2 into an affordable system.