Yes, I know I'm in the minority. Yes, I know about the apology. No, this doesn't change my mind. If enough people bitch about something near-perfect, others will start believing it, even, apparently, the creator.Quote:
Originally Posted by sethsez
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Yes, I know I'm in the minority. Yes, I know about the apology. No, this doesn't change my mind. If enough people bitch about something near-perfect, others will start believing it, even, apparently, the creator.Quote:
Originally Posted by sethsez
Some people eat shit for sexual satisfaction. They will claim, over and over, that it tastes like little logs of heaven. That doesn't mean it does.
No matter how many times you authoritatively say that Wind Waker is the best game ever made, that doesn't mean it's so. Just because you don't mind the flaws doesn't mean the flaws aren't there. It's a good game, but calling it near-perfect and the greatest game ever made is nuts. It's neither.
IBTN
Aunoma didn't apologize for the triforce hunt because the fans' bitching made him change his mind, he apologized because it was forced and stupid.
Wind Waker was awesome, but it's not even a contender for greatest game ever. It's not even the greatest Zelda game ever.
the greatest zelda game ever being of course link's awakening
that is the coolest thing i have ever heard.Quote:
Originally Posted by sethsez
The greatest videogame ever made probably shouldn't make me bored and quit 2/3rds of the way through. I found Minish Cap 10x more fun than WW.Quote:
Originally Posted by Compass
The good thing is that you'll be able to put it in and play it on your new Nintendo system. The entire Gamecube library won't turn in to useless paper weights because you decided to upgrade. Too bad the entire library isn't very large :(Quote:
Originally Posted by Ammadeau
Wind Waker would've been the best game ever if they took out the sailing and redid every single dungeon to get rid of the recycled puzzles.
Of course, they didnt do either, so its not.
With only one "generation" of backwards compatablity a lot of people are getting spoiled. Just keep your systems around if you want to play the old shit. Just put it away in a closet or something when you don't use it. And "oh no I have to buy new controllers"...just like the same in like 4 generations past. I know I'm in the minority on this, but I'm happy Sony making a new controller. I hate the fucking sticks on the dual shock. And the dpad is pretty "meh" too.
The funnier thing about them is that they'll completely go nuts over Zelda's gameplay stagnancy and then turn around an punch a hooker for 3 games straight in the GTA series while claiming it's the rebirth of the franchise. I love both, but they both just change themes and add new bells on.Quote:
Originally Posted by Compass
I don't mind on either series, too, because they're both fun. But Wind Waker was a rehash of things that had been done before in Majora's Mask and Ocarina of Time. The first level requires you to sneak around exactly as you did in Ocarina of Time, and then has a boss fight that mimics the exact fight you had with Ganondorf at the end of The Ocarina of Time.
Wind Waker isn't even the greatest game in the Zelda series, let alone of all time.
Turn up the volume....Quote:
Originally Posted by Geen
I know that voice I just can't get a picture in my head.Quote:
Originally Posted by Zerohero
Anyway, WW is far from best zelda ever. I still consider Lttp the best of the series with Oot behind in close 2nd.Quote:
Originally Posted by Zerohero
You're all wrong. Some are less wrong than others. But you're all wrong nonetheless.
Not even the best Zelda ever? It totally is. Here's the full breakdown for those curious about the truth:
Wind Waker > Majora's Mask > Link to the Past > Adventure of Link > Zelda > Ocarina of Time
How the heck is Majora's Mask better than Lttp? Please explain in detail I gotta hear this.Quote:
Originally Posted by Compass
oh my godQuote:
Originally Posted by Compass
The problem is what each game relies on. It doesn't matter if Zelda rehashes the same mechanics over and over as long as the content changes once in a while, but often, it doesn't. Many of the puzzles were ripped straight out of Ocarina of Time and Majora's Mask, and since the entire point of a puzzle is supposed to be figuring out how to solve it, a recycled puzzle doesn't work nearly as well as recycled mechanics do.Quote:
Originally Posted by Andrew
If Twilight Princess changes game progression and puzzle solutions a bit, it'll be much, much more worthwhile than Wind Waker was.
It's Stewie (talking to Brian) from Family Guy.Quote:
Originally Posted by Zerohero
lol @ compass' last post
nintendo fans are so amusing =^_^=
I knew it was him. Thanks for the clarification.Quote:
Originally Posted by Rumpy
I agree with what sethsez has sed. That Stewie thing was hilarious. It's such a long joke.
:lol: Are you sure this post is in the right thread? It reads like it belongs in the 360 pricing thread.Quote:
Originally Posted by Rumpy
Everybody's entitled to their opinion, but come on, OOT, which figures heavily into every "best game ever" discussion, is the worst Zelda!?Quote:
Originally Posted by Compass
Ocarina of Time > A Link to the Past > Minish Cap > The Legend of Zelda > Wind Waker > Oracle of Seasons > Oracle of Ages > Majora's Mask > Prison rape > Zelda II.
Never played Four Swords or Link's Awakening.
You should. It's basically the pinnacle of 2D Zelda design.Quote:
Originally Posted by StriderKyo
Are you serious? It's the best D-pad on the market right now. The only time I thought a d-pad was better, was the remodeled Saturn controllers.Quote:
Originally Posted by Rumpy
Even the first model Saturn D-pad, was better than the PS2's.Quote:
Originally Posted by TobalRox
Why do you always put commas in, really inappropriate places?
Because, I, can, and, I'm, drunk!Quote:
Originally Posted by OmniGear
Then you get drunk way too much and you have a serious problem.
Yes I do!Quote:
Originally Posted by OmniGear
Let the man drink and type in peace!
Liver damage is irreversible!
Oh yeah, Compass is straight up trippin'.
True and I'm sure he is aware of the risk. It's like telling my uncle to stop smoking it all comes down to weither a person really wants to or not + time.Quote:
Originally Posted by OmniGear
In all, honesty, I've always, wondered about that, myself.Quote:
Originally Posted by OmniGear
Just pause everytime you get to a comma like your suppose to and you'll see/read that he is drunk. That is exactly how he would sound in real life. The man might be a genious while drunk.....
Drunk or not, English has always been me weakest subject. Spelling on the other hand, hasn't been a huge problem. But, I've noticed the Shin JohnPV is the worst offender off all, when it comes to proper sentence structure.Quote:
Originally Posted by sethsez
Problem is the d-pad on the DualShockArang looks about ten thousand times worse. Hell, the whole thing looks like it was designed for aliens with weird claw-hands.Quote:
Originally Posted by Rumpy
...Now why are we talking about this in the Zelda thread?
Because Zelda discussion alone couldn't sustain an entire thread.
:lol:Quote:
Originally Posted by StriderKyo
I was posting in response to what Andrew said 2 posts above that. I crammed the controller comment in there because I thought of it right then and rolled with it. Addressing the crazy ass complaints that have been floating around lately.Quote:
Originally Posted by LordPerrin
So yeah, WW is not the best Zelda.
I like this logic, only extend it a bit.Quote:
Originally Posted by Zerodash
If it never comes out that's one less game to buy...
Renting is the new buying.
What's the new renting?
Is it bootlegging?
Pink?Quote:
Originally Posted by Andrew
More interesting, more innovative, more fun, darker tone (personal preference admittedly), better music.Quote:
Originally Posted by Zerohero
<Putty>Yeah, that's right.</Putty>. Boring and drab with tedious level design, relatively speaking of course.Quote:
Originally Posted by StriderKyo
Wrong again. That would be the Oracle games.Quote:
Originally Posted by sethsez
Yeah, us lovers of great videogames sure are zany (and rare around TNL). But I'm sure that girl you like thinks you're much cooler for hating TEH OMG NINTENDO KIDDY GAYNESS!Quote:
Originally Posted by Shadow Not Shade
p.s. the DualShock directional pad is a joke.
Ok I'll give you the personal prefernce but better music? Lttp "Dark world" theme ownz just about any other zelda theme music period.Quote:
Originally Posted by Compass
Are you sure you own a Gamecube?Quote:
Originally Posted by Compass
...what?Quote:
Originally Posted by Compass
My god. It's like suddenly falling into a world where right is wrong and wrong is right. I'm so confused!
How could anyone, anywhere, ever think that the Oracle games are the pinnacle of 2D Zelda, and Wind Waker is the best in the series? I mean, really. Come on. This has got to be a practical joke. Do you really love asinine overworlds and recycled puzzles that much?
I don't normally go around telling people that their opinions are wrong, but your opinion is wrong.
Nintendo just loves to recycle.Quote:
Originally Posted by Revoltor
"Crap, we made too many GBA dpads. What are we going to do with these things?" "Put 'em on the Gamecube controllers!" "Brilliant!"
Aren't the GC d-pads even smaller than the GBA's?
ibtn I never even bothered to finish it i was so bored while playing.Quote:
Originally Posted by Compass
<3 WW though!
Those last three are all personal preference. So is the first one.Quote:
Originally Posted by Compass
I don't hate Nintendo for kiddy gayness, I hate them because they used to be a great company and now they've gone down the toilet. The Nintendo glory days ended somewhere in the N64 era. Nothing they've done since then has matched up to their previous efforts, and their new habit of whoring out their franchises as much as possible is rather disgusting as well.Quote:
Yeah, us lovers of great videogames sure are zany (and rare around TNL). But I'm sure that girl you like thinks you're much cooler for hating TEH OMG NINTENDO KIDDY GAYNESS!
Not that you would understand what I'm saying, you Nintendo fans nowadays will swallow any crap with their name on it and claim it's the greatest thing ever.
The new wi-fi announcement reminds me of how great they can be, yet the announcement of Mario Party DS's versus mode not being accessible through it reminds me of how stupid they can be.
looks like same exact size as gba, gbsp has bigger onesQuote:
Originally Posted by Jeremy
Quote:
Originally Posted by sethsez
http://image.com.com/gamespot/images..._screen013.jpgQuote:
Originally Posted by Compass
http://image.com.com/gamespot/images..._screen001.jpg
http://image.com.com/gamespot/images..._screen027.jpg
http://image.com.com/gamespot/images..._screen008.jpg
That has some damn good dungeons, but again, the overworld sucks. Capcom just can't make an interesting overworld to save their lives, while Link's Awakening has the best overworld of the series and some of the best dungeons as well (the themed puzzles are better integrated and make more sense than any in other game in the series). The only downside of LA is the bosses, which are admittedly better in Minish Cap.
Pink is the new renting?Quote:
Originally Posted by Opaque
I didn't care about the size of the overworld, because there was still tons to do in it. It felt much larger than it actually was to me. Minish Cap's dungeons were great, and it easily had the best artwork of any 2D Zelda (2D is where Wind Waker's style feels more natural), but what really stood out was the way it played. I thought it was easily the best iteration of 2D Zelda fighting & general control. LTTP had a larger and more epic quest, but could you climb up into the clouds Mario style? No, ha!Quote:
Originally Posted by sethsez
I quite like the Oracle games, but I never finished Ages & tried playing it right before I got Minish Cap...it just wasn't happening. Hasn't aged well at all. That's why I'm a bit skeptical as to how Link's Awakening would be if I were to go play it now in 2005.
Well, LA is basically the Oracle games with far, far better design in just about every respect. If you can deal with the menu system in those games, I recommend giving LA a shot just to see what the Oracle games were trying to do.
And my problem with Minish Cap's overworld wasn't the size, but how it was divided up. It felt like a series of barely-connected levels rather than a single flowing world. The same is true for the Oracle games, really, which is why I've never fully enjoyed a Capcom Zelda.
I don't consider not being about to go into the clouds a flaw at all in Lttp. Thats like saying I couldn't run on walls in Oot. As long as it's not a hinderance to the gameplay and the gameplay flows and feels like one big living world as a zelda game should then I'm fine with not being able to go into the clouds.Quote:
Originally Posted by StriderKyo
I felt the same way, but it wasn't something that bothered me at all.Quote:
Originally Posted by sethsez
.....Quote:
Originally Posted by Zerohero
http://cubemedia.ign.com/cube/image/...6014857796.jpg
http://www.eurogamer.net/assets/arti...iew_Town_1.jpg
http://www.eurogamer.net/assets/arti...stDungeon2.jpg
http://www.eurogamer.net/assets/arti...stDungeon1.jpg
http://www.eurogamer.net/assets/arti...view_Field.jpg
I just wish they would tell us why exactly it's delayed.
because nintendo hates us.
You're right, I never played Majora's Mask. The three rehashes I'm referring to are OOT, WW and Twilight Princess. Of course, I've never played Twilight Princess either, but everything I see in videos and interviews seems like it's the same game again, down to the exact same control methods, puzzle solving and combat.Quote:
Originally Posted by Compass
OOT is one of the greatest games of all time because it was brand-new and innovative for its time. You could say it pretty much created 3D adventure games when no other company knew how to properly transition from 2D. WW is a poor attempt at trying to recreate OOT's magic with forced sailing and a forced graphical style to give it enough to differentiate itself. It was an expansion pack that let you sail around for hours instead of walking around for hours. Twilight Princess looks like it's going to be a second expansion pack with horse fighting. I'm not excited for it and I don't give a shit at all if it's delayed forever, because I don't want to play another Nintendo rehash.
I'll take back everything I've said if Twilight Princess ends up being a totally unique and engrossing experience like I've never played before, but it seems like Nintendo's stopped trying to make that sort of game and has instead settled down into the tried-and-true like an old man that's scared of change.
Except that Tomb Raider, Resident Evil, and Metal Gear Solid had already done it...Quote:
Originally Posted by Tommy Tallarico
Albiet not as seamless, smooth, free form, or as polished as Zelda: Ocarina of Time had done it.Quote:
Originally Posted by Yoshi
Maybe not, but they were also earlier and on weaker hardware.Quote:
Originally Posted by Ajinryu
werent the OoT and MGS reviews in the same Next Gen? they werent that far apart.
MGS came out in October 1998, Zelda in November 1998.
OoT sucked, btw.
oh you love Epona. c'mon and admit it.
Um MGS did a damn good job. You never played it for the NES did you? Then to see it in 3d with movie like effect and excellent story line was awsome. MGS was something the world had never seen before.Quote:
Originally Posted by Ajinryu
MGS never came out for the NES, slugger.Quote:
Originally Posted by Zerohero
MGS = Metal Gear series
So you want Nintendo to take away the best parts huh, you'd love that wouldn't you. Those things don't make it a rehash they make it a sequel.Quote:
down to the exact same control methods, puzzle solving and combat.
They were both great. I would take OOT over MGS any day.
Link's Awakening is an amazing game, I am playing through it for the first time in years. The only downside is the bosses look a little "goofy" or comical at times, otherwise it is a beautifully done game. It also has amazingly ambient and rich sound for a GB game.Quote:
Originally Posted by sethsez
Never played the Oracle games tho and still yet to play Minish.
What really sucks is that playing Twilight Princess now will never compare to playing OoT when I was in 8th grade, no matter how "techinally" superior it is.
This upsets me lots. :(
I really, really disagree with these being the best aspects.Quote:
Originally Posted by kbuchanan
The control was good when OoT first came out because it was still a new game in that style. But now, I don't want to have to switch to the menu screen every minute or two to switch items again. By this point in the series there should be a more elegant way to switch items, since they're so integral to everything.
The puzzles are good, but the problem is the recycling. If I just got the mirror shield, there's a ray of light shining down from the ceiling, and a target on the wall, I know what to do. I know what to do because I've done it before. You can't stump people with the same puzzle multiple times, but that's exactly what Nintendo tried to do pretty often in Wind Waker.
Combat... eh, that's okay. I personally hate the split-second screen freeze after every hit, but most people seem to like it.
The recycled puzzles are what really killed Wind Waker for me; I knew the solution to everything from past games.
And yes, the control scheme isnt so hot anymore.
Quote:
OoT sucked, btw.
Wow, you are an utter idiot. Yeah, and there was also "no NFL 2005 on PS2" according to you either as I recall in the Madden 06 thread from last week. :rolleyes:Quote:
Originally Posted by diffusionx
A whole new low, welcome to my ignore list.
And OoT was nothing short of carefully executed to the point of brilliance.
LOL!! The second person to fall for this.Quote:
Yeah, and there was also "no NFL 2005 on PS2" according to you either as I recall in the Madden 06 thread from last week.
Okay, find me a Metal Gear Solid for the NES, champ.
Heh. I was gonna explain it to him, but too late.
Well, keep in mind that MG1 for the NES was a half-assed port of the original MSX version and even at that, the actual MSX game was a relatively simple game, especially by today standards.Quote:
Originally Posted by Zerohero
MG2 on the other hand, did almost everything MGS did back in 1990. The only thing missing from MG2 was a movable camera and ability to see in first-person for obvious reasons.
So yeah. MGS isn't so much of an upgrade of MG1 as it is to MG2.
Easily the worst Zelda game, yes, though I'm not sure I'd go so far as to say it sucked. I personally didn't enjoy it though.Quote:
Originally Posted by diffusionx
Anyway, stop coming so close to agreeing with me (aka being right about something) -- quite frankly, I find it creepy.
I'll also throw my hat in with the whole "OoT wasn't that great" crowd.
People talk about how great Epona was. Why? You could only really use him in one place, and it was a goddamn empty field. Wonderful. And that field managed to be the laziest thing I've ever seen in a Zelda. Even Capcom tried to make their worlds flow nicely, but with OoT we just got a large empty hub. The dungeons fared better, though... until the fucking water temple. And block puzzles were no more fun then than they are now.
WTF you knew exactly what I meant. MG for NES now do you get it.Quote:
Originally Posted by diffusionx
It's like I said before Lttp was the best zelda ever made and I can say that without a doubt.Quote:
Originally Posted by sethsez
Please. Let us not forget Mystical Ninja.Quote:
Originally Posted by Yoshi
Hm A bitter Tommy Tallarico review. What a suprise. :rolleyes:Quote:
Originally Posted by Tommy Tallarico
WTF is so important about the overworld? It's just a time waster until you get to the dungeon.Quote:
Originally Posted by Zerohero
LTTP overworld was just a bunch of green/blue knights,grass, and the occasional mole that threw rocks. Nothing amazing there at all.Hell I give OOT props for adding new shit to the overworld like the helicopter trees and night-time zombies.WW overworld was useless.
I couldn't get past some volcano in OOT. I gave up soon after :-x
Aside from the fact that it's what holds the rest of the game together? If you're going to make a game that's supposedly about adventure and exploration, don't center it around a big empty field that can be crossed on foot in 30 seconds.Quote:
Originally Posted by avatar
Yeah, he really needs to work more on making a better show on G4 rather than supposedly posting here all the time. But Strider says it really is him. Scary, no?Quote:
Originally Posted by avatar
Yeah what is the huge difference between LTTP's overworld and OoT's that makes LTTP's so flippin' untouchable? It's mainly nostalgia. Also, the "peahats" (the helicopter monster plants) are taken right from the in the first NES Zelda which was a beautiful touch, and the little zombie toadies rocked. And besides the seamless transition to 3D, the sheer vastness and amount of things you can do in TOoT's overworld....well I could go on.Quote:
WTF is so important about the overworld? It's just a time waster until you get to the dungeon.
LTTP overworld was just a bunch of green/blue knights,grass, and the occasional mole that threw rocks. Nothing amazing there at all.Hell I give OOT props for adding new shit to the overworld like the helicopter trees and night-time zombies.WW overworld was useless.
Shifting day and night, zombie skeletons, peahats and horseback riding all own rock tossing moles and charging green 'n blue knights.
And Seth, rising Epona "sucked" because you're "just" in the middle of a field? Weak, c'mon. I'm no jockey but that is basically the gist of horseback riding, McGee. :p
But a lot of the story, interaction and fun came from the overworld. In some ways it's better than the dungeons. Yes, but together they are like the power rangers Megazoid (i'm sure I didn't get that name right). Think of games like this. Individual cars as representing different facets of the animal kingdom coming together to thwart evil, or terrible game design.Quote:
WTF is so important about the overworld? It's just a time waster until you get to the dungeon.
This is exactly how game devs come up with great games. It's the secret. They draw a large mech and try to figure out which animal components fit best with what they're trying to accomplish. See the first to 3D GTA's didn't use fish components, so the water game wasn't playable. But San Andreas incorporated some kind of sea faring creature, perhaps a barracuda or lobster.
Anyway, the overworld is a great way to tie in more gameplay elements with story and LTTP did that. (the hammer anyone?) I still enjoy OOT and LttP. I don't even want to rank them, and why should I?
Good attitude.Quote:
I still enjoy OOT and LttP. I don't even want to rank them, and why should I?
Regardless of whether my shows or posts are good enough for you, you'll still be following me around everywhere I go because you can't get enough of me. This is the exact same reason Nintendo won't improve: you'll still be there, throwing logic and reason out of the window to find ways to bend backwards in efforts to support and defend their gimmicks and disappointments.Quote:
Originally Posted by Dylan1CC
Tallarico > all.
I think the show is alright. One of the funnier moments was during the best of show. They were showing a clip with Tommy and Victor reviewing some baseball game. Tommy gave the game a 0.0 while Victor was more forgiving. When it came time for Victor to highlight some of the positive points of the game, Tommy said: What positive points! When Victor went on to give those points, Tommy jumped in his car and you could hear it driving off in the distance. Classic! :lol:Quote:
Originally Posted by Dylan1CC
What he said!Quote:
Originally Posted by sethsez
Yea I remember that episode me and my sister where rolling on the floor at that. I wonder where I can buy some of these episodes.Quote:
Originally Posted by gamevet
Haha. OK, according to this post you just called you and your replies a "horrible rehash." :lol:Quote:
Originally Posted by Tommy Tallarico
But that skit about you driving away after the 0.0 baseball game score which someone mentioned sounds funny, maybe I will check out "your" show next time I have DirecTV.
I read in the latest EGM that they where gonna take out the day and night features in the game. I really hope they don't. instead just tweak it to better flow with the game.
nah there used to be this guy, omfgninjas, he was cooler than tommy, this bubblegum lass too, shes a hottie i hear.Quote:
Originally Posted by dave is ok
Just adding some news. Heard it might come out in april.
The last time we saw The Legend of Zelda's Link in a proper console adventure was in 2003's The Legend of Zelda: The Wind Waker. He was just a wee lad back then, barely taller than the shield he wore in the stellar Ocarina of Time. The elfin hero of Hyrule is coming back in The Legend of Zelda: Twilight Princess, and this time he's all grown-up.
However, it's apparently taking Link a little longer to mature than expected. In what could be the most disappointing delay to fans rabid for a sequel since Bungie's Halo 2 was knocked back a few seasons, Nintendo today announced that the Twilight Princess will miss its original ship date of 2005's holiday season.
"After much discussion, the Zelda development team has requested extra time to add new levels, more depth, and even higher quality to Zelda: Twilight Princess. Consequently, we're announcing a new global launch in 2006," stated Perrin Kaplan, Nintendo of America's vice president of marketing and corporate affairs.
The new release date is now no sooner than April 1, 2006, as the game is pegged to hit shelves sometime after Nintendo's next fiscal year kicks off.
"While this may come as a disappointment to many eager fans, it will absolutely enrich the game," said Kaplan.
Nintendo let out a trifecta of big news stories today. In addition to the disappointing Zelda delay, Nintendophiles will be happy to know that the Game Boy Micro now has a release date of September 19, and the DS will be $20 cheaper as of August 21, to coincide with the release of Nintendogs and Advance Wars: Dual Strike for the DS. Stay tuned to GameSpot for more information.
By Tim Surette -- GameSpot
Didn't we know all that already?
Just checking....
Well the original news said it was moved back till a fall october/ novemeber release.Quote:
Originally Posted by kuro
actually the first post by ex ranza links to a story saying its delayed to 2006, which original news did you mean?Quote:
Originally Posted by Zerohero
I see you haven't read this thread's subtitle yet.Quote:
Originally Posted by Zerohero