Damn straight.Quote:
Originally Posted by diffusionx
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Damn straight.Quote:
Originally Posted by diffusionx
Are these favorites or what we consider to be the best?
Action: Ninja Gaiden (xbox)
Adventure: Grand Theft Auto: Vice City (PS2)
Fighting: Street Fighter Anniversary Collection (Xbox)
FPS: Halo 2 (xbox)
Horror: Really didn't play many, but Resident Evil 4 seems like the clear runner here
MMORPG: WOW
Platformer: Another genre I pretty much steered clear from. Prince of Persia?
Puzzle: Fantavision (PS2)
Racing: Burnout 3 (xbox)
RPG: Morrowind (PC, though I played it much more on xbox)
Shooter: tough one, I'm not even sure what came out this gen as most of the ones I played were emulated. Gradius is always good I guess.
Sports: Deathrow (LOL xbox, another genre I hardly touch)
Strategy: I never liked RTS's much let alone PC gaming in general. I don't think I played any current gen ones at all.
That's exactly how I would do it too. Some people don't consider dedicated machines to be consoles but I think they qualify in the context of console hardware generations.Quote:
Originally Posted by Agent X
Genres don't work for me either, so I'll just list my 20 favorite games of this generation.
Shenmue
Shenmue 2
Jet Grind Radio
Resident Evil 4
Metal Gear Solid 3
Half-Life 2
No One Lives Forever
Halo
Metal Gear Solid 2
Zone of the Enders 2
Ico
Max Payne 2
Project Gotham Racing 2
World of WarCraft
WarCraft III
Metroid Prime
Zelda: Wind Waker
Grand Theft Auto: San Andreas
Final Fantasy X
Super Mario Sunshine
This is the first generation where I didn't play a wide berth of games. Most of that was due to the fact that all the games were sequels or remakes and time constraints.
I read an interesting stat the other day ... out of the top 50 games of 2004 only 1 was an original property. Fable. That is it. Everything else was a remake, sequel etc etc. That's not ragging on the producers of games, more its a reflection on the gaming public. So when a big company sees those kinds of stats, it's no wonder EA does what it does.
This has been a generation of convergence. Even great titles like HL2 are more an amalgamation of genres rather than a new game. On the console side, Halo is also a watered down FPS for mass consumption. It's completely playable and fun .. but there just seems to be something lacking. The same can be said of the great RPG's of this generation (Tales of Symphonia and Star Oceans 3) ... its more like playing "RPG's Greatest Hits" rather than playing something totally new and organic. It's satisfying on one level .. but there is no great love for the game when you are finished because you have done it all before.
The only game this generation that deserves any credit is GTA. Completely original, addictive and stylized. A game that created its own genre. The influence this game has is still being seen today (most recently Ultimate Hulk).
The only game I haven't played that might change my mind is RE4. We'll see.
I don't know why people expect new genres to constantly be invented. Gaming, like most mediums tend to do as time goes on, has progressed past that point. We're in a period of refining genres, not defining them. The NES and Playstation eras couldn't continue indefinitely.
Credit for turning a 2D game 3D and botching the effort with countless technical problems?Quote:
Originally Posted by toxic
If you are going to discredit all that GTA has meant to gaming because of some clipping issues ... then I don't even want to bother.
Some clipping issues? Maybe you played a different GTA3/VC/SA than I did. If I ever feel the burning desire to credit the design for something worthwhile, I'll go to the first GTA games (they were first and not miserable).Quote:
Originally Posted by toxic
LAWL! Spoken like a true elitist. The first games had terrible controls, especially for shooting, and the stories were incredibly stupid (especially the second one). The only saving grave was that you could use the trigger buttons to fart and burp whenever you wanted to. Shame that got old after, I dunno, five seconds?Quote:
Originally Posted by MarkRyan
Oh, and the missions were either insanely easy or extremely too hard. This was because of the terrible controls, especially for the motorcycles. It also didn't help that there was absolutely no in-game map and you had to rely on the crude P.O.S. map that game in the jewel case. Yeah, that's a real help when you're crusing down the freeway.
EDIT: And the charater animations were about as primative as you'd find on a Playstation game. I refuse to believe that a yellow smuge with flailing pixels was the best they could do for the main character.