Originally Posted by sethsez
Yeah, it's possible. There's a fine line between fair-difficult as stupid-difficult, and the series always managed to stay on the right side of that line, even when pushing it as far as it would go. Maybe this one finally went off the deep end?
Here's a quote from Jeremy Parish:
Secondly, the import version of Ultimate Ghosts 'N' Goblins has arrived at the office, so I can finally talk about what complete crap it is without breaking any embargoes. Although I guess I should save my juiciest venom for the 1UP review. It is a terrible, terrible game, and the fact that some people have convinced themselves it is a work of art speaks volumes about how powerful the forces of nostalgia and franchising can be. It is not the game everyone was hoping for, except that small demographic that savors physical and psychological trauma. In fact, it is the worst thing to be inflicted upon the Ghosts 'N' Goblins legend since the atrocious Game Boy Color port of the NES port of the original arcade game. It is not good in every sense of the phrase.
Had UG'n'G been attached to any other name, people would be throwing it off the rooftops and setting fire to the developers' hair; but since it's attached to a series known for its toughness, fans of the series are deluding themselves into believing that its cheap level designs, ugly graphical "style" and completely broken control scheme are positive traits. I've even read that Edge gave it a 9, which is unheard of for a lousy game developed outside the UK. Of course, I can't hold that against them -- my finger slipped on the number row recently as well, although admittedly not by five whole keys.
Well, stick to your guns, UG'n'G fans. Maybe if you believe in its quality hard enough a magical fairy godmother will turn you into a hardcore gamer. Meanwhile, I'll stick to games that don't completely suck. Like Deep Labyrinth. (I believe the proper sound effect here is zing.)