http://valve.1up.com/
Check out Friday's Gabe Newell interview, especially part 2. He says some very interesting things about the whole coding process for the next gen, and how the new systems could potentially be focusing on all the wrong things.
Printable View
http://valve.1up.com/
Check out Friday's Gabe Newell interview, especially part 2. He says some very interesting things about the whole coding process for the next gen, and how the new systems could potentially be focusing on all the wrong things.
Agree on some things, disagree on others. Sony making the PS3 so it has to be coded to specifically, thanks to its multi-thingyed core whatsit (it's late, I was drifting off during the SPE bit, and I don't really care that much what they're called right now) is a valid point. Multi-console middleware will be desperately needed, and it's going to be a good long while before it's seen.
On the other hand, saying that the advances of the new systems pale in comparison to the communication between consumer and developer that Steam offers struck me as maybe a bit not right.
James
His thoughts on the PS3 backed up all of my fears about the console. I'm relieved and even more frightened. Great interview though.
<3 1UP
ps3 is next generation's saturn... yikes!
Gabe is a Negative Nelly.
Gabe Newell is like unto a god.
Is Day of Defeat Source out yet?
you needed this article to point this fact out?Quote:
Originally Posted by sedition
Damn. So basically PS3 is such a P.O.S. to develop for, the games HAVE to be coded for it only. That then makes porting to all 3 systems impossible and if it is done it would just suck up way too much of the developers money.
I think he overstates his case. Yes multithreaded programming is harder, but it's necessary because there is little room left for improving CPU speed. The problems they'll face on a PS3 are equivalent to the problems they'll face on an Xbox360 and a PC in a year or two, so there's no use hiding and wishing it wont come to that. If he's never written a line of multithreaded code he's either exaggerating or unorthodox, but I'm sure we'll all be experts in 3-5 years.
And besides, the Saturn wasn't poor hardware because it had two processors, it was poor because Sega was forced to use the processors for tasks they weren't designed for, that's not the case on the PS3, Xbox360, or multicore PCs.
Not really. At a low-level obviously both systems are different, but that has always been the case with every console. At a high-level there's not much difference in running 6 threads on 3 cores on an Xbox360 and running 6 threads on 1 core and 5 SPEs on a PS3.Quote:
Originally Posted by SamuraiMoogle
Quote:
Originally Posted by SamuraiMoogle
Heh.Quote:
Originally Posted by John Carmack
Anyway, I think a lot of what Gabe said is bullshit, even disregarding his next gen ranting. As much as I love Valve and their games, I don't think that episodic content is the way to go at all. Maybe his analogy, likening episodic content to TV and current game design to film, articulates it best. TV sucks.
That's what they said about the PS2. Make that you will.Quote:
Originally Posted by sedition
It's to a degree with PS2, look at the difference in the graphics between something like GT4 and the average third party PS2 game. The developers that have the time and resources to tap into the PS2 can take it to another level almost on par with Xbox and Cube, wheras most PS2 games just look like trash by comparison.Quote:
Originally Posted by Johnny Undaunted
of course when you singlehandedly spearhead the "at the time" new dvd market and have one incredibly large userbase to begin with developers are more inclined to wrap their heads around something they normally wouldn't.Quote:
Originally Posted by Johnny Undaunted
Don't forget backward compatibility and relentless marketing and lies along with the "we're above all this" stance Nintendo still takes which left the field open. It takes more than a complex machine to fuck up as bad as SEGA did with the Saturn. Sony had plenty of room for error last time.