Here's the official Japanese site:
http://www.capcom.co.jp/psp_zero3/
http://www.playfrance.com/images/psp.../zoom/7019.jpg
http://www.playfrance.com/images/psp.../zoom/9029.jpg
http://www.playfrance.com/images/psp.../zoom/0241.jpg
More screens.
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Should've been a SF Zero compilation. How many fucking ports of Zero 3 do we need? This game ain't even that good, why do they keep porting it?
Bloated character roster, shitty gameplay and subpar animation all on a handheld with a D-pad that is worthless for fighting games?
BRILLIANT!
Bullshit. I think Darkstalkers handles wonderfully on the PSP. You guys need to chill for realz.Quote:
Originally Posted by Master of 7s
The D-Pad sucks, but not as bad as the nub
I finally tried to play a shmup on it (Xevious for Namco Collection). That didn't go over well.
I like the D-Pad. Thanks.
I'll be getting this day one. I always said in the past, handheld fighters aren't meant to be fun - they're meant to teach you how to play footsies in the arcade. I use handheld fighters to prep me for real games in the arcade.
You use handhelds to prep you for the arcade? You're fucked then!
Yeah, I don't understand. They keep releasing A3 with more and more characters and the game is still worthless. Someone needs to be buying them, or they wouldn't be doing this. We need to find these people and break their fingers so this won't happen anymore.
An Alpha collection would be nice, but I'd buy A2 alone.
If this were 3S I would be all over it. Hell, if this was Hyper Anniversary I would jump. But to port the worst Street Fighter ever made? Screw that. I might as well just import Jump Superstars if I want a decent, portable fighter at this point.
meh I'll stick with Darkstalkers.
that is, unless they somehow make A3 not suck.
I haven't played Darkstalkers PSP, but going by the various bits of emulation... My PSP's d-pad cannot recognize up+left without a massive, epic struggle. It's absurd.
Not that A3's worth the worry.
Not on topic or anything, but why is Dhalsim still in games?
He's awlays been fucking useless.
http://www.3dproducts.com/images/M-14.jpgQuote:
Originally Posted by PiotrRasputin
The ladies dig him.Quote:
Originally Posted by PiotrRasputin
sim rocks, YOGA motherfucker.
God I hate how Capcom keeps tossing in more characters to Alpha and calls it improvements. I hated when Alpha 3 basically became SF2 redux, and it sucks even more now with even more characters that don't belong. Okay, Alpha happened before SF2, which happened before SF3, but wait here's Yun!
This really should have been Alpha 2.
I like how they're tossing in characters that no one even cares about. Oh boy! Eagle! Capcom is just bitter that they had to actually draw new sprites for CVS2. I wouldn't be surprised if they tossed in Kyosuke to finish it off.
You know who would be perfect? Morrigan. Get even more use out of that same old sprite!
And they could even call it something like "Street Fighter Alpha 3: Double Uppercut PSP Showdown featuring Morrigan" or something like that.
Always been useless? He's arguably the best character in Street Fighter 2, great in CvS, good in CvS2, good in MvC2, great in Alpha 3...Quote:
Originally Posted by PiotrRasputin
I seriously wonder what they did to Darkstalkers PSP to make it so horribly uncontrollable. I like to think of myself as a decent Street Fighter player, but I can't for the life of me consistently execute moves in Darkstalkers. It's pretty ridiculous. Dunno if it's the PSP's d-pad or just sloppy implementation by Capcom, but I'm interested to see if Alpha 3 fares any better.
You are a scrub, sir.
Why all the hate for SFA3? It's a fun game with nice artwork and character design.
It took what was a pretty good game, Alpha 2, and tossed a bunch of stuff in that didn't belong until the game got ruined. The old SF2 characters didn't need to be there, all of the -isms overcomplicated the game, and it just came off feeling like a game that didn't need to exist.
I'm too shit for all the problems with this game to affect me, so I'm excited about it.
Dhalsim has always been a cunt to fight against. I can't use him for the life of me though.Quote:
Originally Posted by PiotrRasputin
I think you all need to stop whining.
Basically because it's shovelware from nearly a decade ago that's already seen at least four ports. Anyone saying it's a horrible game is being a drama queen though.Quote:
Originally Posted by Johnny
Good in MVC2? Nooo way. Good in everything else? Fuck yes. And it's not so much the PSP D-Pad as it is just a horrible port. After only a few moments of play I realized it just felt wrong.Quote:
Originally Posted by MarkRyan
He's good ;) Beats Cable hands down, great versus Magneto, and has better runaway than Storm. Not top tier, but he's a competitor. Here's a small demo video I lazily put together a couple years ago showing some of his potential.Quote:
Originally Posted by Sl1p
Oh gosh, NO. Kyosuke has no business here whatsoever. And I didn't know Yun could time-travel.Quote:
Originally Posted by Sl1p
This is a time when I wish the PSP had a Sega Master System type mini-joystick that you put in the center of the D-Pad. Maybe it's time for my quarter trick that I did with the PS1 pads.
An Alpha collection would've been better. I don't care for SFA1, but SFA2 would be needed. I hope this isn't priced at $50 considering it's already out on so many systems already- it needs a budget price, or I'm going to hold out.
Star Soldier works OK for me using the nub, by the way.
Agreed.Quote:
Originally Posted by shidoshi
I really do wish they got off their ass and brought Alpha 2 back for the current gen, then the haters could quit their whining, show off their legendary skills, lose, and go back to WoW.
Anyways, if A3: Double Uppercut (stupid title) actually ends up playing much better than Darkstalkers and offers true online play, I am all over it.
Dhalsim is only good in MvC2 if:
1. You want to do some flashy combos.
2. You don't want to win the match or you just don't care whether you do.
Otherwise, cable, mags or storm own him for free.
Anyways...
I'm....curious about this game. A3 isn't THAT bad, as long as it's not taken too seriously. Shouldn't this have internet play though? That could make it worth getting I suppose.
p.s. Alex and Urien should be in here. They already ported the sprite and everything to CFE.
fuck it...I' a sucker for SF games and to have a Alpha portable ports makes me happy...
I would rather Zero 2 though but what can ya do....
Anyone who doesn't understand Alpha 3's popularity is being naive. Casual gamers love huge fucking rosters, and they always bitch about such and such character not being in the game, even if he's been killed or not born yet in the story continuity. SF3 was beautiful for the hardcore gamers, but alienated all the casual fans. Alpha 3 was squarely targeted at the casual/nostaligic SF fan and for them it was a wet dream. This seems to continue that tradition.
It's also not really a bad game or anything. It was cool for what it was.
It's Double Upper, actually. Like SFZ3 Upper, except, uh, double. I'd put money on it not being online, either, and even if it was, it doesn't make the package any more attractive.Quote:
Originally Posted by bahn
For starters, you can refuse to eat up every nugget of rehashed shit Capcom's throwing our way. I just think it's hilarious to see the contrast between what people expect from them and what they give us. In all the SF4 speculation, people are dreaming about SF3 quality animation on high res sprites, and in reality Capcom gives us SFA3 on PSP, except with more recycled sprites. I mean, shit, Ingrid's only been in one game so far, they're slacking.Quote:
Originally Posted by EMAGDNIM
But he was saying he wanted rehashed shit. Just different rehashed shit.Quote:
Originally Posted by Grave
Somehow, I feel like SFA2 in its original form would be a more worthwhile purchase than SFA3 packed to the gills with even more characters that don't fit in. Maki I can sort of understand, Cody and Guy are there. Eagle, sure, Birdie's there. Yun? Ingrid? I'm sure there's even more characters that don't belong. The PS and DC versions were full of characters the arcade version didn't have or need anyway. We were already starting with a game engine that was full of unnecessary changes and systems, so why not just keep packing them in there?Quote:
Originally Posted by Frogacuda
Chances are if they rereleased SFA2 again, though, it'd be filled with this crap too. Didn't A2G/Z2A have Cammy? I think she was the only addition, but I can't really remember, heh.
Cammy was only in the console port, and could only be used in versus mode.Quote:
Originally Posted by Grave
Hm...Double Upper, eh? Shit, if I had to choose, I'd rather they just call it A3 and be done with it. I don't see why they go out of their way to make up these corny names just to distinguish it's on another platform.Quote:
Originally Posted by Grave
Yeah, but unlike Yun and Maki, at least she actually belonged in the game, seeing how her past was tied to Bison. I don't know why they waited until X-Men vs. Street Fighter and then Alpha 2 Gold to add her, when she should've been in Alpha 1 in the first place.Quote:
Originally Posted by kedawa
Maki (<3) and Eagle I can agree with, but it's Yun who's clearly out of his time-frame.
That goes for the rest of the Alpha series. With such play features as Negative Edge, midair blocking, chain combos, variable combos, simple Alpha Counters, abusable VS-like juggles, etc., the series barely has anything in common with the smart, precise, no-nonsense gameplay seen in SSFIIT or 3rd Strike. Alpha series is a Street Fighter game in name only, as far as I'm concerned.Quote:
Originally Posted by Frogacuda
Not that it isn't fun to play (with great artwork, at least in Alpha 2's case). I'm looking forward to the PSP release.
I agree completely, and as someone that grew up worshipping Street Fighter 2 I have to say I couldn't stay away from Alpha 3 because of all the old favorites coming back. Having spent 2 years wearing out a copy of Alpha 2 Gold with Stone and Mike, booting up Alpha 3 was like a slap in the face with a limp cock. The gameplay was just scrubtastic. If they could somehow take the massive SFA3 roster and balance it inside Alpha 2's fighting engine it would be my all time favorite game, but I realize that's never going to happen.Quote:
Originally Posted by Frogacuda
I've hated that fucking sony d "pad" for 10 years now, it's style over substance at it's worst. "Hey, instead of an actual directional pad for controlling our games let's just use four inbred buttons. It'll look like modern art!" Fuck that bullshit
I'd much rather use the current d-pad than the PSP nub. Trying to consistently pull of special moves in Darkstalkers is practically a lost cause.
Quote:
Originally Posted by Joust Williams
I don't understand how the D-pad sucks, it's the same fucking D-pad for the PSone and PS2! I've never had a problem playing anything with that D-pad.
Also with the graphics be fucking stretched out like Darkstalkers for psp? Because that was one of my main reasons for not getting it, that and the loading time and I already have the game for DC and Saturn with no load times
It's not the same d-pad. It's slightly smaller, and it doesn't rise as high out of the surface of the controller, which makes it harder to register diagonal inputs.
As for the stretched graphics... you do know that's optional, right? You can also have a tv-scale window with an optional border.
Quote:
Originally Posted by LordPerrin
They should have just made it look normal widescreen instead of stretched out
You mean like show the whole stage onscreen at once? Come now, that would involve actual work, surely you know Capcom better than that. ;)
Did he just have the nerve to ask Capcom's artists to draw new stuff? Where the fuck do you get off mister, I suppose you're too good for stuff from 1998?
You know what sucks? All this talk about Alpha 2, and then wanting to play it, and then going to look through your games only to realize you sold it recently. *sob*
There is an overwhelmingly obvious solution to this problem! :chick:Quote:
Originally Posted by shidoshi
IBTN. Dhalsim's 8way dash is nice. Great pokes, but I wish he had a better assist. You have to know how to use him, you just can't play him like Cable and sleep through matches. He's like Rogue and Colossus.. players that don't dominate but can seriously compete if played well.Quote:
Originally Posted by MarkRyan
I hate the PSP d-pad. Made Darkstalkers damn near unplayable. I will not purchase A3 for that reason.
SNES version? :lol:Quote:
Originally Posted by Grave
Anyway, I just played a PSP for the first time last night, and I had no problems with the d-pad whatsoever. The nub on the other hand.....
Then why buy it in the first place? I thought you already got it for PS2.Quote:
Originally Posted by bahn
It is out isn't it?
Did you play Darkstalkers, though?Quote:
Originally Posted by TobalRox
You got me there, I didn't... but just the "feel" of it seemed like it wouldn't be an issue. I know it's not raised up as much, but I never felt like I was "lifting up" from the d-pad, whereas I did with the nub.Quote:
Originally Posted by kedawa
Wrong and wrong. Press your PSP d-pad against that of a PS2's and you'll see they're the same size and rise up the same height. The main difference is that because the PSP surface is curved the center of the d-pad is more recessed then it is on the PS2 (the PSP d-pad is actually at a slight angle to compensate).Quote:
Originally Posted by LordPerrin
I don't understand all the Street Fighter Alpha 3 hate here. I think it's a darn good game. The cast of characters is large, but not unwieldy, and there's a good mix of familiar faces as well as a few new characters to learn.
I've already invested lots of time in the PlayStation and Game Boy Advance versions of this game. I look forward to trying this new PSP version!
Street Fighter Alpha 3 is a busted piece of shit that should be flung into space for the crimes it has committed against humanity.
When the second player is capable of feats that the first player, who is playing the exact same character, is not capable of due to pure shitty programming, this is what we call piss poor design.
No other Street Fighter can make this claim. Hell, not even something like Time Killers can make this claim. Thus, Street Fighter Alpha 3 is the worst fighitng game ever made.
It's fun for the casual player :\
Wait, what?Quote:
Originally Posted by Sl1p
I'm sure that someone can explain it far better than I can, but being the second player gives you certain hit properties that being the first player doesn't. I remember a lot of Rolento and Ryu bullshit coming off of this. I still don't understand how anything like that can happen.
You are one spoiled son of a bitch. Alpha 3 was not that bad,Quote:
Originally Posted by Sl1p
Stop trying to be like Yoshi.
God forbid something isn't as deep or unapproachable as SFIII. You'd have to be crazy to just like a game because you can pick it up and play it with friends that are doing the same thing! You know, I like SFIII, but there's a place for simpler games too.. this is why Marvel vs. Capcom 2 still gets played by me and all my friends. It's like Virtua Fighter and something like Soul Calibur or DOA.. One is really deep and I love to play it, but most of my friends don't, so I end up playing more of the others since they are easier for the casual gamer to pick up and play.
I am spoiled because Alpha 3 is one of the most poorly programmed fighting games of all time and I do not enjoy it.
According to TNL-Logic, Bubsy 3D is now the greatest 3D platformer of all time.
CVS2 has 2 player only glitches, as does guilty gear, and I thought there was a very minor one with SFIII too. It really has to do with priority of placement for CVS2 and guilty gear though. (the game defaults to a certain character being in the corner verses the other, player 2 in both games I think gets to cross up certain times when the other cannot.)
Quote:
Originally Posted by ChaoofNee
Yeah, I'm confused.
I do not understand this sentence as SF3 is practically the essence of simple while MvC2 is just overloaded with all kinds of shit you have to keep track of and know about to even begin to play well.Quote:
Originally Posted by TobalRox
If you're talking about 3rd strike being simple, you've a long ways to go before you make that claim. Some of the combo vids really prove you have to know you're stuff brefore you can even play anyone on an even level.
FLASHBACK
I've heard this argument before.
I don't want to get off track, but I found SF3 Third Strike as something that took quite a bit of time to get into, learning all the moves, timing of a parry, etc... whereas MvC2 you can just mash buttons and win. I beat it without continuing on my 2nd time playing the game in the arcades.Quote:
Originally Posted by hugmuffin
Since when are you suppose to "beat" a fighting game in the first place? Single player games in the fighting genre (sans a few creative gems like VF4: Evo) are filler. Your point is moot.Quote:
Originally Posted by TobalRox
3rd Strike is more focused, but that doesn't make it simple.
The Soul Calibur series and even SFA3 had fun 1p modes.Quote:
Originally Posted by FM Nick
And let's not forget Tobal, which probably has the best 1p fighting game ever.
I was just giving that as an example at how easy it is to just pick up and play, and do well in it. When I tried to just pick up and play SFIII, I got my ass handed to me.Quote:
Originally Posted by FM Nick
If you picked up MvC2 and fought Justin Wong you would get your ass handed to you. Same with any game in that regard.
A sign of a good game is one that is easy to pick up and play, but still hard to master, and one that can go deeper. All I'm saying is how easy it is to pick up and play, nothing more, nothing less.
I play Street Fighter for the points. What's your score?Quote:
Originally Posted by FM Nick
What's a point?
Despite the vitriol thrown around in this thread, I've been reading alot of positive impressions about this game around the web. The d-pad cover apparently works like a dream, but westerners aren't good enough for it and Capcom's not releasing it with the game here :(
The game's out this week, anybody picking it up? I'm kinda jonesing to throw some portable hadoukens, but I'm not sure whether to shell out for this or just grab PSP Capcom classics collection & get by with SF II.
Capcom is releasing the d-pad cover. but only if you pre-order the game off their website. :\Quote:
Originally Posted by StriderKyo
and i was planning on getting it this week, but i think i'm going to hold off on it for a little while. hopefully by the time i get it, it'll have dropped a bit in price (yea, right), or some massive coupon at Best Buy will have popped up.
I am going to pick this up -- seeing as it will supposedly offer infrastructure support, I am eager to try that out. :D can't wait!
Where do you see this? I see no mention on their site.Quote:
Originally Posted by Ashen Victor
edit: Nevermind. Found it. It was in black font on a black background at least in Firefox.
Where did you hear this, because I've only heard of Ad-Hoc.Quote:
Originally Posted by bahn
i didn't know so many people hated alpha 3. i haven't bought a new version of a3 since the dreamcast. i didn't mind the adition of the super street fighter characters. i didn't really like the game at first. i thought too much was added. then i spent some time with it and i really enjoy it now. i still play alpha 2 and enjoy it...but i don't think anything is wrong with alpha 3. if all the street fighter games stayed the same since street fighter 2 champion or hyper or whatever, there'd be more complaints about capcom being lazy and not trying anything new. every game in the alpha series had a new idea and just tried something different. blah blah blah i should shush now.
but...the only reason i wouldn't play this on the psp is...uh...i don't have a psp and the button placement. but...that can't be helped, i guess.
No thanks, I'll keep my roms/wait for the collection.Quote:
Originally Posted by Gamespot
Quote:
Originally Posted by rama
Actualy my big thing with A3 was the whole change of atmosphere. Alpha1&2 had a great atmosphere, with the music being low key yet rememberable. There was no crazy announcer. Also, many charecters seemed to be more combo-able. "Evil Ryu" had a four hit hurricane kick. Rolento had that baton move that stayed in one place and comboed for something like 20 hits. And universaly Crouching fierce comboed into a special or super. In A3 it did that weird juggle, thus removing a bread and butter combo since the beginning.
However I loved the addition of the Super charecters (even though it further tore the cannon a new one, if there ever was one). And the -ism system did offer variety even though I always played A-ism. Just my two cents.
EDIT: I just read slips thing about the glitches. When playing it, I never realy got into it enough to know about the glitches. I guess it sucks if you are playing pretty competitively in Chinatown or something. But just screwin around with some friends and you dont realy care. Unless you got friends that are a-holes.
I hated Alpha 3 when it first came out, because of all the changes.
It was the only fighting game worth playing when I was at Georgia Tech, though, so I started playing it and I ended up really liking it.
it's funny. i play a lot with other guys who play in tournaments and stuff like that. they pull out all this bs like chara throwing and...uh...abuse glitches and stuff like that....but....there are ways around these things. for me, knowing that those glitches are there just make me wanna whup their asses the normal way even more. it really just pushes me to be a better player without being cheap.Quote:
Originally Posted by Gymkata
You went to college?
:lol: This was my exact thought when I read Mzo's post too.Quote:
Originally Posted by dave is ok
lol, assholes.
I'm STILL going, off and on.
Georgia Tech is a decent school. You should have stuck it out there.Quote:
Originally Posted by Mzo
Maybe against the computer, but there a higher level that you are not attempting to see. Head over to combovideos and become enlightened. The CPU isnt shit.Quote:
Originally Posted by TobalRox
Playing the computer in any fighting game isn't worth a shit.
Quiet, bitch. You have college to attend. :pQuote:
Originally Posted by Mzo
....
:(
Went back and read the reports on IGN -- misunderstood.Quote:
Originally Posted by Chux
Edit: Now I remember exactly where I saw it -- Check the official pre-order boxes at EB and Gamestop, you'll see on the back it says Infrastructure/Ad-Hoc listed together.
Just got the game and I am returning it (probably for Mega Max X Maverick Hunter). A lack of true online mode and having to cope with the PSP's crappy d-pad is a huge downer for me. I am too lazy to invest in that custom pad Capcom made too. I'll just wait for it to hit 360 (or settle for emulation whenever I feel nostalgic)
I passed on this because God did not intend for fighters to be played on a handheld. Beat 'em ups, yes. Fighters? No.
DISCLAIMER: I have not played Bleach DS.
To every rule, there is an exception.Quote:
Originally Posted by Gooch
http://www.mobygames.com/images/cove...0454702-00.jpg
I can only hope that dead image is a picture of the PSP GGXX#R box, because yes, that is the exception.
Not even GGX#R will ever make me purchase a fighter on PSP again -- not unless they make a new d-pad that's more functional and responsive.