The best way to overcome the glitches is to wait one or two more weeks for the patch instead of letting your live cancel.
imo.
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I've never owned a Halo game, I'll be honest. So I'm not going to make believe I've picked it apart. But some of the weapons really seem crummy, and I have very little fun on 2v2 matches with friends when I play (which is most of my experience with the game. I've played big matches online and LAN, too, but not as much). I'm not professing to be an expert, here, but I have played the game enough to feel it out and know it doesn't appeal to me.
Should also be noted, that I'm not the kind of guy that will sit around playing a FPS online for hours on end. I like the genre a lot, they're some of my favorite games, but online I usually play for maybe 45 minutes at a clip. So the fact that Halo's one-player is shit really rubs me the wrong way, too.
Then quit fronting like you know anything about the level design in the game, or the "tired new school conventions" that the game has. The reason I was able to comment on Prey's multiplayer gameplay is because I actually put time into it, and I realized after you got past the awesome gravity feature, the game was just a shallow deathmatch shooter that really brings nothing new (multiplayer wise) to the table.
You on the other hand, having barely put any time into the game you are so adamantly against have no business trying to front like you know anything about it how it's supposed to play, or the quality of the levels in the game.
I've put many hours into the game, but not as much as you have, obviously. And I'm not fronting like I know any more than I do about it.
By "tired new school conventions" I wasn't trying to slam it, I was just saying that adhering to a school of design, be it old or new, is still embracing convention. It's dumb to call one more tired than the other, when they're both as common. I wasn't actually slamming new school design as much as saying that your barbs at things like health kits are misplaced.
So I can't have an opinion if the copies of the game I played weren't my own, now? If you pull this "I played it more, therefore my opinion counts" bullshit, then no one can ever argue that they disliked a game unless they somehow played it as much as someone who did despite not liking it. I've played enough FPS to know what I like and enough Halo to know I don't like it.
And explain how I'm wrong about the half-assed cliche generica comment.
Again, it's a perfectly servicable game that bores the shit out of me.
Frontacuga ftl.
It's not that I've played it more, it's just blatantly obvious that when you say things like "The levels in Halo don't work at all for low player counts", you haven't put enough time into the game to even realize that nearly all the maps aren't meant for large numbers, let alone to get a handle of the levels to have a valid opinion about the design.
It's fine to not like a game, it's fine to say the games boring, but to have almost a page long discussion about level design and the like, to only say that "the levels aren't designed for small numbers" really shows that your knowledge about what you were discussing is at an absolute minimum.