What console is $150? ;)
Xbox... PS2? (Gamecube's cheaper) Yay for failure to make a smart ass comment.
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What console is $150? ;)
Xbox... PS2? (Gamecube's cheaper) Yay for failure to make a smart ass comment.
The game will allow players to use a decal editor to design their own 32x32 decal and show it off to opponents.
Oh no... I guess we'll be seeing an amazing variety of 32x32 images of penises and other 'hilarity', judging by the typical content of custom sprays in most online games...
Or accurately.Quote:
Originally Posted by MechDeus
I picked up Advance Wars DS last night, only got the chance to play it for a few minutes but so far so good (the real time mode is suprisingly fun in an Atari 2600 sort of way).
Hands on with the final build on IGN:
http://ds.ign.com/articles/664/664149p1.html
Nate Bihldorff of the NOA Treehouse walked us through some of the features of the new Mario Kart design. The game, classic Mario Kart action, runs at an incredibly smooth 60 frames per second rate, and gets pretty fast and intense especially in the game's unlockable 150 CC mode. Much of the demonstration was spent showing off the game's collectible weapons during the race, including a Blooper power-up that leaves smeary ink on opponents' screens to make it much more difficult to see. Players can also pick up a powerup that temporarily turns the player into Bullet Bill, turning them invincible and giving them an insane burst of speed.
Nate also showed off the insane depth of the Nintendo DS design. Single player will have several features, including the ability to play against computer controlled bots within Battle Mode. Each racer in the game will have multiple kart vehicles that are both for aesthetics and performance; racers have a variety of attributes that affect their racing performance, including Speed. Acceleration. Weight. Handling. Drift, and Items. The items attribute determines if that character will get all the good power-ups or just a whole lot of boring bananas and green turtle shells. There are also single player missions and boss battles to open up unlockables; boss battles reference past Super Mario situations such as the Big Bully fight from Super Mario 64.
At the tail end of the demonstration, Nintendo opened up the room to take part in some multiplayer racing action. Using the Nintendo Wi-Fi Connection service, we had the opportunity to play other members of the gaming press in Montreal and Germany. The game's producer, Hideki Konno, was on-hand in the Montreal office for some Wi-Fi Connection action as well.
In our short time with the game, it's very clear: Mario Kart DS is awesome. Awesome. The classic old-school karting action works extraordinarily well on the Nintendo DS platform. Even though some favorite elements, like coin collecting, aren't in the game design, the DS version adds some new techniques, such as drafting. Players can get a boost of speed by tailing opponents for an amount of time, giving them enough momentum to zip past the lead guy. The lower screen comes in very handy in many situations; you can see turtle shells zooming up from behind, and use that overhead view as a secondary view for when a Blooper squirts ink all over your screen.
The internet connection was admittedly a bit temperamental, with some lag issues and situations where players were randomly dropped from the action. But since the room was filled with dozens of players partaking in the Wi-Fi play, the lag and connection drops could have been attributed to the jammed wireless traffic in the area.
When it was working, it was nearly flawless. The Internet play is limited to simple four player racing matches, and players "vote" on which tracks to race on during the connection; the winning selection (the highest number of votes) will be the track everyone races on. The computer will choose the track from the voted list if there's a tie. Since our cartridge didn't have a friends list built, we entered a match-up race where the service would seek out and pair us up with like-skilled opponents based on the wins/losses ranking attached to our online name.
The performance definitely depends on the connection between the players in the network, and in our case, playing against someone from Germany did bring up some lag that caused his kart to wobble when he appeared on-screen. This inconsistent motion made it a little difficult to target green turtle shells at them. There are also some limitations to the Wi-Fi gameplay: players, for example, cannot keep a banana peel queued behind their kart to protect them from a six o'clock attack.
Overall, Mario Kart DS was an incredible hit at the Summit. It was tough for everyone to stop playing when the presentation moved to Tony Hawk's American Sk8land, another game that will support the Nintendo Wi-Fi Connection.
Completely moronic, thanks Nintendo! This is almost as dumb of a move as leaving out baloon battle. As anyone knows, being able to hold banana peels behind your kart is crucial strategy in really intense race matches when someone keeps hucking shells at you. Here's hoping I can at least still hold a shell behind my kart when I am playing online. :rolleyes: But hey if their reasoning is that this somehow helps cut down on lag then whatever. :confused:Quote:
There are also some limitations to the Wi-Fi gameplay: players, for example, cannot keep a banana peel queued behind their kart to protect them from a six o'clock attack.
I also am not at all liking the idea of voting for tracks. Is this kind of polite kiddy BS what Reggie meant when he said "a kinder 'less macho' online experience"? If I am hosting a match I wanna be able to pick the track, pick my settings and then everyone can join in, shut up and play or they can move to another room or host their own game if they don't like it. But based on this info you apparently can't host or be in charge of your own game, so yeah...ok. Can't wait to "vote" when choosing matches in Bomberman.
Keeps telling himself it's free and will be fun and there was only lag because it was people from Germany. :sweat:
What are you people smoking?Quote:
Originally Posted by NeoZeedeater
The SNES was in no way, shape, or form better than the NES. The NES had like a billion good games (at that point) on it. SNES was Nintendo titles, Street Fighter 2, and some other stuff. There wasn't anywhere close to the depth of third party titles for the SNES that the NES had.
I mean, seriously... come on. Not even a contest.
NES > SNES.
I 100% agree.Quote:
Originally Posted by shidoshi
Go watch the new vids, this may be the best MK EVAR!!!!! The circling shell defense is back on!!!
MK Double Dash on the GC was turd. i really hope this one is better(i have a feeling it WILL be better).
anyways, im first in line for this one...along with DQVIII and Mario Luigi RPG.