I bought this on a whim tonight (got jury duty tomorrow), and so far it's really really really easy.
Like, imagine a special version of Super Mario Bros. 2 made for children with Down's syndrome.
I hope it improves.
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I bought this on a whim tonight (got jury duty tomorrow), and so far it's really really really easy.
Like, imagine a special version of Super Mario Bros. 2 made for children with Down's syndrome.
I hope it improves.
It's fun. It's not as stoooopid easy as reviews would try to make you believe. I like the music.
Oh. And Fuck Petey Piranah. When will he go away?
It's just like you've heard. It's Mario but very easy. Also a countless number of teaching moments, like you see in Mario & Luigi. Especially at the beginning. The hidden stuff is not well hidden. Well, some of the toads are, but that's about it.
It's no easier than any other SMB, 'cept maybe 1 and 3.
Finch sucks at videogames.
Um... NO U.
I almost feel guilty playing this game, it's so fucking easy.
That, and it gives me phantom menstrual cramps.
I want this game but due to spending the weekend in montreal for a bachelor party for one of my friends I find myself lacking the funds to buy it so I will have to wait and that makes me a sad miyagi san
Don't use the calm vibe. Don't increase your life or vibe meter. Don't hit the hint boxes before the bosses. There. Now you have the perfect difficulty for a Mario game.
I'd probably never buy rpg's if more games like this and Drill Dozer came out every month. As with Drill Dozer, they just don't make stuff like this anymore. I thought everyone forgot how. I'm glad they didn't.
Played it last night, seems very fun, but cheesy easy. Still, the whole vibe thing is amusing. Definitely recommended.
SpoDaddy's hype for it now makes perfect sense.Quote:
Originally Posted by sleeveboy
I put some more time into this today. Some very cool stuff. Forget all the people crying about it. Here is the bottom line. If you love Nintendo made platformers, you need this game. Anything said to the contrary is a fucking lie!
I say you should save your 35 dollars for Tetris and Metroid. This game looks like it has "rental" written all over it. Either that or "borrow off one of your sucker friends."
If that's what you want. It's been more than 10 years since we had a new good Mario platformer. If you think Tetris and Metroid can fill that hole in your heart, that's fine.
Yeah but how can this game fill it? It'd fill it for like 2 hours
I dunno about you guys but if I want a good Mario platformer, I just bust out Mario All-Stars.
Yeah, cuz that's new. :rolleyes:Quote:
Originally Posted by Revoltor
As usual, you have no fucking clue what you are talking about.Quote:
Originally Posted by Joust Williams
From all accounts, it's a piss easy game. I have yet to play a platformer that was super easy that DIDN'T take a couple of hours to complete. I have yet to play a super easy platformer that made you want to play it again. I know that you will buy everything that Nintendo craps out (as evidenced by your sig), but I don't.
http://media.nintendo.com/mediaFiles...db187cbe07.jpgQuote:
Originally Posted by Finch
Ahem.
As usual, you have no fucking clue what you are talking about.Quote:
Originally Posted by Joust Williams
I don't think that counts since it isn't even out yet.Quote:
Originally Posted by Frogacuda
Why dont you tell him why hes wrong then instead of looking like an asshole because you spent $35 on a game that doesnt make 8 year olds sweat.Quote:
Originally Posted by Glass Joe
Neither are Metroid or Tetris, the other games mentioned in the post.Quote:
Originally Posted by Glass Joe
And if you waited 10 years, 2 months won't kill you.
Is that why you play games? To sweat? :wtf: I already posted my thoughts and instead of being douchebags and crying about it, why don't quit being lazy an go read it? SMB first few worlds were a major league cake walk. Does that make it a shitty game? Easy doesn't make it not worth playing.Quote:
Originally Posted by diffusionx
There is a difference between a fun game that is easy and a game that is for retarded children.
If you don't like it, don't play it. That was easy wasn't it?
And I'm not. So yes, it was
But it can certainly make it not worth paying $35 for.Quote:
Originally Posted by Glass Joe
That's the problem with Peach, though. Even SMB's first few worlds were, like, 10x more difficult than this. In SMB you actually had a looming fear of dying. In Peach there is no such fear (let's even forget about the "Calm" vibe for a second). If you manage to suffer the six hits necessary to kill Peach, there's no penalty. You just get kicked back to the most recent checkpoint.Quote:
Originally Posted by Glass Joe
Worse, all the enemies move about half as fast as they do in other games in the series. Even if you had some legitimate fear of getting hit, these Goombas move so fucking slowly that you'd have to have, well, Down's syndrome not to see them coming.
Sure, the classic Nintendo production values are there, and the control is nice (though it's really irritating having to use the stylus to switch modes). But when the game is devoid of any shred of challenge, it isn't fun to play.
Things are picking up a little bit in the second world, but I'm not optimistic for the rest of the game.
SPP is to SMB what HGM is to GF.
Complete shit?Quote:
Originally Posted by RoleTroll
Now here's an aspect of the game that really is down-syndrome-ish. I didn't buy Nanostray for the same reason. For the life of me I don't understand why they would do this. I guess maybe they expect you to use your thumb, rather than the stylus, but that's still far more awkward (not to mention greasy screen-inducing) than, I don't know, PRESSING ONE OF THE UNUSED BUTTONS RIGHT UNDERNEATH MY THUMB. Yay, there's a touchscreen, we're going to make you use it, yes, I get it. The very definition of gimmicky. I hate it.Quote:
Originally Posted by sleeveboy
This game wasn't made for HARDC0RE GAMING FREAKS who expect every game to be like Ninja Gaiden. It was made for kids.
OH, BUT LOLS! YOU GUYS ARE IN YOUR TWENTIES AND PLAYING IT!
It's also very well designed. Anyone can enjoy that. If you don't find enjoyment in exploring the huge freaking levels, then find something else, shit-ant. The difficulty gradually picks up until you realise you need the calm vibe if you don't want to die.
WRONG! You get sent back to the map and you have to play through the stage again. You get to keep your stuff, but it's certainly a penalty. What do you want, shit spraying in your eyes?Quote:
If you manage to suffer the six hits necessary to kill Peach, there's no penalty. You just get kicked back to the most recent checkpoint.
Because it takes 2 hours to complete 18 out of 80 stages. I guess you could run through them and not explore, but then you're probably not playing it for fun anyway.Quote:
Why dont you tell him why hes wrong then instead of looking like an asshole because you spent $35 on a game that doesnt make 8 year olds sweat.
I'll get that too. This is out now, i could afford it, and i like it a lot. If you can only buy one game every three months, then sure, wait for New SMB, but this one's a lot of fun if you like that kind of game. Metroid and Tetris aren't the same type of game. At all. If someone showed a picture of Drill Dozer, i'd say, "Get that too." but not instead.Quote:
New SMB
Yeah, lol. We get it. Conglaturation for reading what you want to read.Quote:
FOR A RETARDED KID
Keep playing. SPP gets more difficult as you go. If you really want to hate the game, you probably won't like it no matter what. Enemies get faster and start jumping in your face, etc. The stages also get pretty big.Quote:
Things are picking up a little bit in the second world, but I'm not optimistic for the rest of the game.
:P Only A/B and R/L are used for the same thing. I don't think cycling through things would be any better. Have you played it? It's not so bad. You get used to it quick and it's easy to clean your screen. Power-ups might work better, but they'd have to be all over the place to be useful.Quote:
PRESSING ONE OF THE UNUSED BUTTONS RIGHT UNDERNEATH MY THUMB
What did i miss?
Poor things.Quote:
In this angry adult world, we only find joy in hating things.
The vibe (har har) I'm getting is that this is about on the level of a decent Kirby game. Am I right?
Hm... Yeah. Kirby 2. Much better than Kirby's Adventure. Kirby's Dream Course... now that was hard.
Fun fact: I beat the original Kirby on the way to school once. 20 minutes. I also beat the hard mode. That was hard.
For the record, I don't dislike the game, it's just insultingly easy.
Maybe the Kirby games are like that, too. I've never played any of them.
I still maintain that it's impossible to lose in a Kirby platformer. They're some of the easiest games ever, yet people still love them for some reason. This sounds very similar.
You'd probably hate Kirby.
Kirby was pretty easy if you just wanted to beat it. It wasn't insulting, but if you really wanted a challenge, you'd go for the extra stuff. The first Kirby's extra mode was hard as hell. You haven't played it if you don't believe me. Kirby 2 was pretty hard if you went for the whatever pieces. That last last boss is one of the hardest damn bosses ever.
Kirby Mirror is moderate difficulty because the stages are all Metroidvania stuff.
I agree that most of the Kirby platformers are fairly simple, but I found a couple of the later stages in Kirby's Canvas Curse to be slightly more challenging and frustrating than I expected.Quote:
Originally Posted by sethsez
I forgot about Canvas Curse. That's a beautiful game, and it's not too easy.
Well, that's why I specified Kirby platformers, and not Kirby games. He's been in so many odd spinoffs that it's hard to keep track.
Adventures of Lolo DS will be Hal's next project. Reggie Fils-Aime... You know what you must do.
An updated Lolo and an updated Air Fortress would make me so wet.
This mindset really disturbs me. There was no such division when we were kids. The "hardcore" games WERE made for kids, and kids DID enjoy them. Why is this truth lost on modern game designers?Quote:
Originally Posted by Finch
I'm sorry i disturbed you. Was every game you played as a kid Ninja Gaiden in difficulty? It must have been frustrating.
If Nintendo had cut Peach's life bar in half, stuck with the lives system, and eliminated the Calm vibe altogether, this game might've just been plain easy instead of being ridiculously easy. As it is though, I'm enjoying it. Great presentation, the Toad saving / Shop / minigame elements are fun, and it's awesome how many different attacks Peach has at her disposal.
A more challenging SPP2 would definitely be something I'd be interested in.
Agreed. I wouldn't have played SPP when I was 10 or now that I am almost 30. For my NES I played stuff like...Quote:
Originally Posted by LordPerrin
Blaster Master
Castlevania
Contra <- Here is my easy ass game
Life Force <- Here is another one
Mega Man
Ninja Gaiden
Super Mario Bros.
I am horrified that the New Super Mario Bros. is going to be dumbed down too.
dumbed down how? i havn't been paying attention to that game much.
1Up posted an interview with NSMB's producer. Here is the part that worries me:
Quote:
Originally Posted by Takashi Tezuka
If nothing else, this thread has reminded me why I love Finch.Quote:
Originally Posted by Finch
~ tee hee ~
I think SMB was probably the hardest of all the Mario platformers.
:wtf:Quote:
Originally Posted by Frito
The original was not that hard imo but as a child I remember certain parts of 3 driving me insane (world 7), 2 had those moments as well.
There's this one long jump in world 8 where you land on this one block that was pretty tough. The hammer bros were a pain too. That's about it though.Quote:
Originally Posted by Yoshi
That's still more difficult than the others. SMB at least gave you a slim chance of getting a game over (unless you did the 99 lives trick), but Mario 3, Mario World and Yoshi's Island are all stupidly easy.
And those are the three best ones.
Fixed :)Quote:
Originally Posted by Frito
You're right. But it's also not even fun to play.
The first is the only one i get a game over screen in any more. How has the series gotten more difficult?
Sunshine was difficult in some parts. Maybe Takashi Tezuka was trying to say that he didn't want the next Mario game to be like Super Mario Sunshine. It's hard to tell exactly what they mean in some of these interviews, especially when they are mistranslated (not saying this one was mistranslated, but it happens).
Sunshine and 64 are not the same series. They are not Super Mario Bros in 3D. They are completely different games with Mario characters in them.
"The first is the only one i get a game over screen in any more. How has the series gotten more difficult?"
Because the ease of getting to a GO screen doesn't dictate difficulty. Lives distribution aside, getting 100 on all levels in Yoshi's Island is harder than beating SMB1. To be honest, though, I don't know which game I would consider the hardest to finish (omitting warping and using items you've won like P-Wings), even after having finished each countless times. I'd have to play them all again right now to say for sure.
Huh... Maybe he's just saying stuff for the sake of saying it. The extra levels in World and YI were pretty difficult, but would that be considered part of the game's difficulty level?
Maybe he was talking about Sunshine. Weren't they saying similar things back when they were saying Mario 128 for GC?
How do you reach the very first Mini game? I think it may be the one with all the Toads running around in the castle, but not sure on that. An information block told me, but I forgot.
Thanks!
What I usually get the feeling Tezuka and Miyamoto are trying to say is that games, and Mario games in this case, have become too complicated. "Easy" probably isn't the best word.
I think the level of difficulty in Mario games has always been brilliant. With dedication, 40 year old dads and 8 year old kids can do OK, and better gamers can fly though levels without ever letting go of the run butting, bouncing off one gomba's head to another hardly ever having to touch the ground for more than a second at a time.
But the blue coin shit in Sunshine was bad, and I hope thats the kind of thing Tezuka is referring to.
If I'm not mistaken, you press "R" and "start" on the title screen.Quote:
Originally Posted by SMBChick
If I'm not mistaken...you could complete Sunshine without touching a blue coin. So what's the big deal if they're there for the truly insane (like myself) to collect?Quote:
Originally Posted by Kinopio
Because it was implemented in such a way to make it decidedly UN-fun to track them all down. I've gone into this specific blue-coin issue on here before.Quote:
Originally Posted by burgundy
I was planning on getting Peach on Day One (a new Nintendo 2D platformer? Insta-purchase!) but then decided I could wait due to the "ease factor", but then realized it wouldn't drop in price for years (if ever), and then also realized I've been in a platform-y mood recently so it'd be a perfect time to get it. So I have it. And I've played it.
And I love it.
Sweet god, it quickly became clear to me how much I miss that old Nintendo charm. Nobody does production values and polish like "the N". Every last button press, throughout gameplay and menus alike, greets you with auditory and visual delights the likes of which haven't been seen since... er, the last Nintendo game probably. Why is this so hard to immitate?
Is it easy? So far, yes. But you know what else I realized? I didn't play the Mario games for their difficulty. I played them because they were F-U-N. And so is this. I've made my peace with the forced touch-screen nonsense (and yes, Finch, cycling would've worked just fine, c'mon). Now all that remains is finding the will-power to consume this one slowly. No gulping! When will there be another like it?
"Nobody does production values and polish like "the N"."
I used to believe this, and now I don't.
Probably in May :)Quote:
Originally Posted by Compass
Indeed. I have played tons of games lately (God of War, Call of Duty 2, Half-Life 2, Civilization IV, to name four) that have better production values than anything Ive seen from "the big N" in a long ass time.Quote:
Originally Posted by Joust Williams
Yeah, I didn't forget but it won't be "true" 2D. Though I'm sure it'll be wonderful... and that the schoolyard-mentality TNL contingent will bitch endlessly about it.Quote:
Originally Posted by Salsashark
Go play Chibi Robo. Nintendo still makes awesome games.
;_; Oh, i want Chibi Robo so badly! I blew my week's budget on food last night, though... I could pull out the magic plastic card...
Chibi Robo was designed by Skip, not Nintendo, though.
Super Smash Bros was developed by HAL and Metroid Prime was developed by Retro Studios. I guess Nintendo doesn't make games anymore. But they publish some pretty good ones.Quote:
Originally Posted by Brianvgplayer
Honestly, what the F is up with the Big "N". I still enjoy some of their games (MArio Kart DS... actualy thats abbout it) but nothing compares to what they used to come out with. I'm not sure if it's that they don't do most of their big titles themselves anymore or that they just suck now, but they have become a huge disapointment.Quote:
Originally Posted by diffusionx
When did Nintendo ever put out more than a few games at a time? They still have it, and they always will have it. So, NYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!![/f-chanery] (thank you, g0zen)
Its a combination of both.Quote:
Originally Posted by ElCapitan
GOTY
And I'm not kidding. I am so in love with this game. The gameplay, the graphics, the unlockables, the cuteness, the mini-games, the aforementioned ludicrous degree of polish, IT'S ALL HERE.
I am sour but Peach makes me smile. If you haven't already, pluck your own copy and revel in the sweet tangy deliciousness. "It's like a circus in your mouth!"
:D !!!
Fine!!!! I'm getting it tomorrow, no thanks to you Compass.
I think the biggest issue is that Miyamoto is spread too thin these days - he's supervising everything rather than taking direct control over a few things at a time. They need to, like, invent a new position for him that pays more and sounds more prestigious on paper, so it comes off as a promotion, but in effect has him doing what he used to do before the Cube.Quote:
Originally Posted by ElCapitan
You can all run your fingers as much as you like, but this game is good.
Nintendo made Wario Ware Twisted and Mario Kart DS, so they still develop some awesome games. I love games like Metroid Prime, Zelda Oracles, Minish Cap, and F-Zero GX that were handed to other companies, but games like the two mentioned above, F-Zero Climax, the GBA Metroids, Advance Wars, Fire Emblem, Pikmin, Animal Crossing, and a few more show that Nintendo still has some steam left.Quote:
Originally Posted by Grave
I plan to get Super Princess Peach despite how easy it may be. It sounds like great fun. Easy is not equal to bad. I have been playing Stafy 2 recently and I had great fun with it. That game is easy, but a ton of fun to play. It gets a bit harder on the second run in some ways, but it still has plenty of health lying around, so I wouldn't call it hard.
You're right, but they've heard it a million times, just let it slide.Quote:
Nintendo made Wario Ware Twisted and Mario Kart DS, so they still develop some awesome games. I love games like Metroid Prime, Zelda Oracles, Minish Cap, and F-Zero GX that were handed to other companies, but games like the two mentioned above, F-Zero Climax, the GBA Metroids, Advance Wars, Fire Emblem, Pikmin, Animal Crossing, and a few more show that Nintendo still has some steam left.
Picked it up today and I like, totally love it. It's like Peach was put in a Yoshi's Island sequel. What makes it fun is all the exploring just like the Yoshe. It even looks and sounds like Yoshi's Island. I'm glad I listened to ya'll, I was gonna skip this one.
I know I was bashing the big N a little earlier in the thread, but that doesn't mean I don't enjoy some of their games. I have been having a blast with Mario Kart and Animal Crossing DS, and there are several other DS games I've been wanting to get, but now I may have to add this to the list. I was a huge fan of Yohi's Story, and hearing this being compared to it is a big draw for me.
XD Not that i disagree, but i think you're just asking for trouble.Quote:
Originally Posted by kbuchanan
This game is worth $35.
I'm making myself put this game up till my DS Lite gets here (I wanna experience these graphics in the best possible way). I couldn't stop playing it last night. It just looks sooo, Yoshi's Island. Same critters, same backgrounds, same foliage, same 3D butterflies. Her float feels the same, she absorbs enemies like Yoshi. I wanna play it but I'm going to wait.
This game is just what I expect out of a platformer. I never really thought any platformer was hard but this one seems exceptionally easy. Nevertheless, the game has been fun throughout. I am satisfied with my purchase.
I still think of this line and laugh sometimes. Couple days ago I was playing the lead-toad-through-fire-halls mini-game in Peach and it was hard because I kept laughing about this and the stylus was shaking.Quote:
Originally Posted by Finch
I'm still trying to wait till my DS lite gets here, but I still play a level a day, twice.