Originally Posted by IGN
IGN: How is the X360 Burnout going to take advantage of the Xbox Live's enhanced functionality? What new online modes and features will it offer?
Matt Webster: Our major concentration was in online. We looked at how online games are played and came to the realization that they were all essentially the same. Join a lobby, play the game, come back the lobby. We wanted to take this much further and that led to the Live Revenge feature.
Gamers come together in the lobby and then we do something brand new. We look at how these players connect with each other in a real sense, and then we highlight these relationships to all players.
In Live Revenge, 6 players come together and the game looks to see who has played whom before. Maybe you've taken me down in a previous game, perhaps I am the highest ranked player, or maybe we haven't played each other before. Whatever the case, when the game starts, we fly the camera around each of the racers in the game, and then every player gets rival relationships specific to them called out.
For example, if you have taken me out in a previous game, it tells me that you are a Revenge Rival, and tells me what the score is between is. Simultaneously the game is telling you that I am coming after you, and that you are ahead in takedowns.
Perhaps I am the player with the highest Rank, the game will show me to everyone, calling me out and giving everyone a focus, a target to takedown. Everyone hates a winner! It's all about long memories and short tempers.
What makes this even cooler is that these relationships are persistent, we track them, we look at how they change, and we communicate that to the player. If I haven't been online for a while and we get into a game together then we'll highlight this fact to both you and I, telling us that there is a vendetta between us, and reminding us of the score. Persistence make this feature really powerful.
It's about building relationships, giving the player a focus and then tracking how these relationships change.
We feel that we are making a real change to how games are played and sustained online. In every game that you play, they'll be something going on, and that's before the real action has even started!
The other new feature that we are really excited about is called Save and Share. Burnout is always an amazing game to watch, we have the best action! We always have these times when you say "Did you SEE that?" With Revenge on 360, you can now SHOW people. Now, when you finish a World Tour event, you will be shown a replay of the action, that's one of the most requested features from our fans.
So what? Well we're giving the player the ability to make a highlight of the action. You hit the record button and save a section of this replay to the HDD or Memory Unit. The real innovation here is that you can select to SHARE the clip. The highlight will be uploaded to your own section of the server where you can share it with other gamers. They'll be able to download and rate your action and we'll keep track of the Top 20 Most Downloaded highlight reels. It's something that we've wanted to do for a long time, and now with the power of 360 we can do it all online.