COD4 is very cinematic. And it is awesome.
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COD4 is very cinematic. And it is awesome.
Honestly, I've never been a huge fan of Bioware's combat systems, including Baldur's Gate. The only time it ever really affected my view of their game was in Jade Empire and that's only because the system was stupidly easy to break.
edit: And really, Bioware gets a fuckton of bonus points for tying an RPG to Gears of War-style combat. Totally awesome.
The boss had a few copies since Wed. and sold all but 1 on Ebay. He told me if I did $1,500 that day he'd give me the last copy (I'd been going on about how much I wanted it). So yeah, that happened.:)
That really couldn't be further from the truth. The gameplay is excellent, and yes, the cinematography is a large part of the experience, but it's also interactive and incredibly well done.
This is a true statement.
It is damn cool the way they did it, I enjoy the combat A LOT more than Gears, also.
It's going to be interesting, that's for sure. Thing is, they're so totally different, it's going to be really hard to say one is better than the other. But we will, no doubt.
There is a lot of room for improvements in ME, so maybe Opaque's gonna have to go with Mario :)
I'm gunna try Mario soon, but I doubt it's going to make me forget how awesome this game is.
The AI is reasonable, no better or worse than any other squad based shooter I've played. The frame rate is a little erratic. There is a fair bit of texture pop-in.
They never claimed it to be otherwise. As I said in my last big post, Shepherd is a fundamentally good character, but you can play him/her as a bit of a badass / goodie two shoes if you choose. It's a roleplaying game, there doesn't have to be a tangable end result for that kind of stuff. That being said, as I also previously mentioned, progressing through the alignment system looks like it will unlock master-classes. So, for instance - as a Soldier, if you invest in being more heavy handed and less tactful, you'll get access to the Renegade class further into the game. I actually like it more like this.Quote:
and that the alignment thing is purely for show. Being good or bad apparently has zero effect on gameplay; weapon, armor, and item requisites are all class-based. Plus the overall story doesn't change a wit if you're a goodie two shoes or a self-proclaimed badass.
I think they list those points because, honestly, no game has ever captured character interaction and therefore storytelling like this before. It's something completely new, a complete evolution of the RPG genre, and something that is immediately engaging.Quote:
IGN listed all the above and then gave it a 9.4. I think number ratings are retarded as hell, but moreso that IGN proclaims everyone on earth should be playing this. And why?
The story. The cinematic feel. The good voice acting. Essentially all the reasons I read good books and watch good movies.
You could not be more wrong.Quote:
I was really really looking forward to this game given Bioware's track record, but it sounds like it's all movie with gameplay as an afterthought.
You really need to stop investing so much in a fucking IGN review and play the game. It's amazing.Quote:
So far it only sounds like a bunch of gaming nerds are getting their rocks off to a half-finished, sloppy game but hey - it's okay because the story is so...cinematic.
As anyone that's played a game running it can tell you, the texture pop-in is the fault of the Unreal Engine 3.
Every part of me wants it to be better than Mario Galaxy.
I'm not a fan boy, I just want amazing experiences, and saying a game beat Mario Galaxy would make me so very, very happy.
BTW, my work got almost 100 of these in today and one is now sitting at my podium to be bought as soon as the registers open tomorrow. Then I don't work for two days in a row. Expect mad playing.