Im home for the holidays and bored...what are some good older pc games that will run on a ATI radeon 9700, athlon xp 2400, 512mb ram?
Thanks!
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Im home for the holidays and bored...what are some good older pc games that will run on a ATI radeon 9700, athlon xp 2400, 512mb ram?
Thanks!
UT2004 is a good one. Desert Combat is another one, but its a Battlefield 1942 mod so you need to go to Walmart and pick up a copy for 10 bucks. Have fun.
WoW will run on that.
Max Payne 1-2 would be fine. I'd also recommend MDK2 and Serious Sam.
haha, older... I'm running an Athlon 500 with a GeForce 2! :) It does have 768 megs or RAM though.
Isn't that like putting a spoiler on a Pinto?Quote:
Originally Posted by TobalRox
Try Rise of the Triad. You'll love the Dog mode and Ludicrous Gibs. :lol: There's a WinROTT engine out there for it as well. I'll have to hunt down my ROTT CD and reinstall it on my new box.Quote:
Originally Posted by TobalRox
Rise of the Triad was a terrible game that was a notorious bomb. Where does this posthumous cult following come from?
Rise of the Triad was brilliant back in the day. I didn't have a lot of exposure to video games back then, aside from some mainstream SNES titles, but damn that game rocked. Me and some kids begged our daycare lady to buy this for her computer for a solid week, and she finally caved in. I wish I could play it again.
Deus Ex.
I regarded it the way most at the time seemed to; a bad, tastelessly violent, and horrendously unoriginal attempt to clone Wolfenstein 3D with juvenile, unfunny humor (the main character was named I.P. Freely), and an engine that was light years behind Doom, which had already been out for a while.Quote:
Originally Posted by NApOLm321
The story behind it isn't much more flattering. It was basically designed as a sequel to Wolfenstein, except they didn't have (at any point) the rights to make such a Wolfenstein game, and when they couldn't secure them, they lopped an arm off the shwastika and called the Nazis "The Triad". It was designed by a man who quit id software because he felt Doom was too violent, and the VERY NEXT thing he made was this piece of shit that featured a warning about its "Wanton and Gratuitous Violence" and had features like "Ludicrous Gibs" mode which would have body parts flying at the player (sometimes one person's death would result in multiple bloody heads).
It was a playable game, if horendously unoriginal, with no unique gameplay ideas, but it did nothing better than any other FPS released at the time, with weaker technology than others at the same time. Why reccomend that instead of Doom, Heretic, Duke 3D, Quake, or anything else?
If you haven't played the Thief, Fallout, or Hitman series, or any Lucas Arts adventure games there's no reason not to. You can buy all of those for like 10 bucks in digipak form at Best Buy or Circuit City I think.
For some reason, the original Unreal Tournament reminded me quite a bit of Rise of the Triad...
Anyway, get some point and click games. Discworld, Day of the Tenticle, the King's Quest series, Full Throttle, Sam and Max, all good stuff.
Acctually ROTT had a lot of things that other engines could not do at the time, and I believe they DID have the rights to do the project but they were pulled a few months after the dev process started...
OH, and it did sell several hundred thousand copies
Shogo
Quote:
Originally Posted by Frogacuda
Well... it kicked ass in 2nd grade. The graphics were way better than doom if i remember correctly.
2nd grade? Christ.
I did it at a time when the computer wasn't outdated, and Windows XP just came out. Everything ran much better and it was a sale on RAM, so I got it all for the same price as 256.Quote:
Originally Posted by Frogacuda
I loved it when it was out. My friends and I had lots of fun playing it multiplayer, especially with the "remote ridicules"Quote:
Originally Posted by Frogacuda
Seriously... I think I was in high school when that came out.Quote:
Originally Posted by YellerDog
That's not entirely true. It did introduce being forced to make weapon selections (an idea later wrongly attributed to being pioneered by Halo by a good amount of press and consumers) and had a much wider and more interesting weapon selection then any other FPS on the market. I can't think of anything else in the genre at that time that gave you the ability to shoot walls of fire, duel wield weapons, or had something along the lines of their interesting take on god mode. The burnt-to-a-skeleton animation was also an incredibly detailed death sequence back then, that was the first FPS I can remember that had more then two death animations for most of its creatures (although the exploding and burning ones were interchangable amongst the various enemies).Quote:
Originally Posted by Frogacuda
As an overall game it might have been shit but there was still a lot of good ideas throughout. They also did some great stuff with the levels considering the engine (surpassing on a technical level Wolf3D and Doom by a huge margin), although I do remember it being pretty confusing and poorly laid out overall.
ROTT was the first "online" game I ever played. My friend Dave and my friend Brett lived right across the street from each other, and we'd send someone to Daves house, and someone to Bretts house and dial the other computer directly to play against each other.
I remember it having some kind of "mushrooms" mode or something where it got all psychadelic looking. And was there an evil dog or something? It's been awhile.
This is what I was going to recommend.Quote:
Originally Posted by YellerDog
According to the book Masters of Doom, Hall was fired from id if that's who you're referring to. And I agree that RoTT wasn't very good and certainly not worth touching today.Quote:
Originally Posted by Frogacuda
It's a favorite.Quote:
Originally Posted by Bacon McShig
I loved trying to play through the game in shrooms mode, that was awesome. There was a dog mode (you turned into a dog and barked at people or something) if that's what you're referring to, I don't recall enemy dogs off-hand.Quote:
Originally Posted by Korly
In regards to the initial post, check out Scrapland. I found a copy for $5 last week and it's pretty good (although they made flight combat drawn-out and kind of annoying). A fairly recent game but those specs should handle it nicely, unlike what TobalRox listed.
Beyond Good and Evil can also be found for cheap (at the very least there's an Ubisoft compilation pack with that, Splinter Cell and Prince of Persia that shouldn't be more then $20) but that might tax your system too heavily as I remember having framerate issues on the boat with my older parts. I'd also recommend Tron 2.0 but I'm a bit of a blind fanboy when it comes to things Tron-related so it's probably not as good for other people as it is for me. Moto GP 2 should also be floating around for about $5-10 and is another good game with low requirements.
It was also the first game I saw that used the internal clock for something (different holidays had alternate load screens).Quote:
Originally Posted by MechDeus
Team Fortress Classic. Not only is it an older pc game - its the only game you'll ever need.
Do people still play that?Quote:
Originally Posted by Destro777
Doom and Stunts. That just about covers it for all your PC needs.
Yes, but not nearly as much as in the past. There is a few non bot servers, with a great community of players. Re: no assholes. Its still hanging in there.Quote:
Originally Posted by TobalRox
I recently fired it back up after about 2 years - and alot of the people i used to play with pop up every now and then. Alot of people i know outside of the computer recently went and gave the game another go. It still holds up so well and its so fun and funny - the game makes me laugh out loud at all the funny shit.
Ill never truely leave TFC.
Tron 2.0 is awesome but it will likely be very taxing on an older system.
Name 1.Quote:
Originally Posted by Joust Williams
You are incorrect. They never had the rights, no deal was ever inked, but believed they could get them.Quote:
and I believe they DID have the rights to do the project but they were pulled a few months after the dev process started...
The shareware version doesn't count. It most certainly did not sell that much of the full retail/registered version.Quote:
OH, and it did sell several hundred thousand copies
Interesting. At the time he said he resigned because he felt the direction they were moving in was violent and adolecent, or something to that extent, which is exactly the same reason he gave some years later when he left apogee.Quote:
Originally Posted by NeoZeedeater
Dynamic light sources for one. You're misinformed on so many other things it's not funny. Read something for once.
LOL. EVERYBODY'S FUCKING WRONG!!!
It didn't have lighting at all. It was a crude raycasting engine based on the Wolf3D source. Are we talking about the same game? OR are you talking about the source ports or what? It could not do diagonal walls, different floor heights, or any of the other features that defined that generation of FPS.Quote:
Originally Posted by Joust Williams
And you're calling me misinformed...
What does that have to do with "it did other things engines at the time could not"? That doesn't equate to "it was better".
http://www.3drealms.com/stuff/rottsourcereadme.txt
Hey, it's the founder of the company that developed the game versus Frogacuda. Who will win????
Rise of the Triad holds the secret to curing AIDS.
pls believe.
Are you fucking retarded, or did you not even read the text file you just linked which basically backs up everything that I said and does nothing to substantiate your claim that it had dynamic lighting (somehow, even though it had no polygons)? In fact he basically calls the technology shit...Quote:
Originally Posted by Joust Williams
Light sources (as in, you could shoot out a light, and it would go dark). Everything else you said was total garbage. The link was to show you that the rest of your information came from your ass.
No one (not I, anyway) said the engine was better. I said "it did things other engines did not at the time"...and if you did any research at all, you'd see that as well.
It came from what I read at the time which was basically that they had an informal agreement, never secured the rights, never inked a deal, and when id saw what they had come up with, they wanted it ended. That's not far from what they said in that account you linked, but obviously with a more positive spin.Quote:
Originally Posted by Joust Williams
It really didn't though. It might have had a few new gameplay features (most notably the stupid platforming elements), but nothing on a technology level that hadn't been doneQuote:
Originally Posted by Joust Williams
Squirrel, please.
That's not a dynamic light source. That's just "dynamic lighting", as in the ability to manipulate light levels in areas, and the Doom engine could do that just fine. A dynamic light source is a light you can move around, which will affect the way things around it are lit.Quote:
Originally Posted by Joust Williams
It still had transparency effects (for things like the bullet holes and fog) that were not in the original Doom engine, and a bridge/room-over-room implementation (while rudimentary, still pretty cool).
I love you, DopeFish.Quote:
Originally Posted by ROTT in Hell Article
Swim, swim! Hungry, hungry!
I don't know if I would even call that room over room. It was sprite-based platforms. And Doom engine had transparency. Also fog. I do think it was the first game to have bullet damage to walls, though, I'll give you that.Quote:
Originally Posted by Joust Williams
Whatever. ROTT was cool. End of story.
DAMN RIGHT! The game that got me into FPS's in the first place.Quote:
Originally Posted by Compass
Oh, Clive Barker's Undying was a really fun game as well. JAMMED! :lol:
I remember the final boss fight in Shogo.
Half of him was stuck in the ground. WTG Monolith.
Me too. I didn't care at all about FPSs until I played Shogo. I started but still haven't finished Undying so I don't understand this "JAMMED!" reference.Quote:
Originally Posted by Changeling
Whenever the main character tries to open a door that is locked, he goes :Quote:
Originally Posted by Compass
Stuuk!! or Jammed!! It always sounded funny to me. The irish accent was really weird.
Well, the best buys in my area didn't get anymore in except one which got only 4... gotta plan my attack.
Usually when I think "older", I think back to the MS-DOS era. Commander Keen, Hugo's House of Horrors, Zork, Zeliard, Wolfenstine, and stuff like the old Lucasarts adventure games, I.E. Day of the Tentacle, and it's ilk.
Can I reccomend Relentless: Twinsen's Adventure? It's like a proto-Beyond Good and Evil. Awesome game.
Weren't there two in the series? I remember loving that game. PC gaming back in the day was the greatest when it came to adventure games.Quote:
Originally Posted by Frogacuda
Yeah, Twinsen's Odessy was the sequel, which wasn't as strong as the original, but still quality.Quote:
Originally Posted by TobalRox
Can you still buy those Twinsen games anywhere? Or are they only "downloadable"?
Both (well, at least the first one) was DOS based, so "downloadable" I guess.Quote:
Originally Posted by Compass
easily found on ebay. I don't know how easy they are to find for download, since they were CD based. You'd probably have more luck looking for it under its european title "Little Big Adventure" since it's much more popular in Europe than here. Also, there are patches to get both games working under XP.Quote:
Originally Posted by Compass
Oh! Get some Commander Keen going. Deep? No. Fun? Maybe.
o MAN, TFC sounds great...I pissed away most of my social life in 6th and 7th grade playing that...Sadly, I lost my cd key a LONG time ago.
ANNNNNNNY.....uhhh....body wanna gimme their old key :) :) :) :) !!! YEA!?!
Fallout, Baldurs Gate, old Adventure games like Sam and Max, Indy Jones, Kings quest etc. and finally MAME! Maybe this are too old for you though?
This thread inspired me to download ROTT for xbox. I'm not going to lie, I'm having fun with it, but I don't remember it being so hard...
The game costs 20 bucks over steam - and you get every other Half life 1 game and mod connected to it with that deal. It can be downloaded and played within 10 minutes. That aint gonna break your wallet or anything.Quote:
Originally Posted by anish
I was unaware of XP patches, that's why I never hunted these down... do these patches include sound compatability? I truely miss these games, as I really only got to play the demo of the first one (and the same levels on my buddy's PC when he got the full version and needed help getting into the game).Quote:
Originally Posted by Frogacuda
All I can vouch for is that I had no problems with sound compatibility, but I suppose that might vary from card to card.Quote:
Originally Posted by TobalRox
So do I, but look at Anish's system specs. They're well beyond being limited to just those.Quote:
Originally Posted by Spider-Man
WHAT?! Goddammit, I have no clue where I put my disc. I bought it off eBay for like $2 and never even got to play it because I never put my DOS box together. :(Quote:
Originally Posted by Frogacuda
Here's a real windows port done by one of the original coders (haven't tried this out yet): http://lbawin.akoonet.com/Quote:
Originally Posted by MechDeus
And here's FunnyFrog's patch/hack: http://www.magicball.net/disknode/ge.../lbaptch2a.zip
Really is a fantastic game (horrendous voice acting and art design though)
EDIT: Oh, and for the second game, here's the video patch: http://www.magicball.net/disknode/ge.../lba2patch.zip
Oh yeah, since that site is a pain in the ass about downloads, I've attatched the file of the windows port.