Lengthy new preview and developer video interview from IGN. Sounds better and better all the time (haters may say the bug spray is a 'rip off' of Sunshine's water nozzle but it would be fine by me if Daxter ended up being the better action game ya know?). More confirmation that the graphics will probably be the most impressive on the system to date, "true console/PS2 quality." Also, I am finally getting off my duff and buying the first Jak tomorrow after work. :)
http://psp.ign.com/articles/688/688304p1.html
A few excerpts:
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Easily the most impressive thing about the game, at least initially, has to be the game's visual presentation. The quality of animation is as good as anything we've seen on consoles, and truthfully it's better than most. This is true of normal gameplay, but also of the animated cutscenes, which the team rendered using the game's 3D engine. Furthermore, some of the shared environments between Daxter and Jak II, such as the sweeping cityscapes, share identical geometry and textures. So certain scenes don't just look like their PS2 counterparts, they actually are - very nice. Fans of the series will be happy to know all voice talent returns for every major character, and the game packs 32 minutes of cutscenes penned by the same author as previous games.
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Daxter plays much more like the first game in the series, Jak and Daxter, than Jak II or Jak X: Combat Racing. This is because developers wanted to make a traditional platformer, instead of a game that tried to mix too many genres while mastering none. As such, we spent most of our time with Daxter avoiding obstacles, exploring vast environments and killing bugs. Daxter has a lot of "platforming without platforms" as the developers like to put it, because much of the action revolves around hovering. Yes, hovering. Daxter can use his pesticide gun to levitate throughout the environments in short, 10-second spurts.
edit: And how is this for a cool extra minigame mode?
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Another cool extra, Bug Combat, looks to add a ton of replay value. Bug Combat is actually an illegal sport in the Daxter universe, much like cockfighting here, but hey - it's fun. We found out that players will need to collect bugs throughout the game and outfit them with weapons and various attacks by finding hidden tokens. Once a bug is ready to roll, players can enter them in battle arenas to fight other bugs over the PSP's wireless Ad-Hoc functionality. Each player can modify their respective bugs in real-time, and there are apparently over 240,000 bug combinations, according to developers. The actual battle interface looked cool and not like it was designed as a last minute addition to the game.