So your main ghost problem is going to be old people ghosts. Especially librarian ghosts, with the book stacking?
Big trouble. Run you right out of the library.
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So your main ghost problem is going to be old people ghosts. Especially librarian ghosts, with the book stacking?
Big trouble. Run you right out of the library.
So I grabbed this yesterday and oh my god this is great.
I think my DS will have a tumor for a while.
It's damn good! I haven't been able to play for a couple days, I'm on the Watch Tower boss still. I spent a lot of time going back to old levels with new drill bits to see what new areas I could open up.
Grrrr screw you guys because my copy is in PA and I really want to play it now and emulators don't rumble so I gotta get it here now grrrrrrr
grrrrrrr
It's like the game is a tiny power tool!
Didn't we have another thread that was basically a Drill Dozer thread as well? Oh well.
I just started playing this from the start again last night and it's still a fantastic game. Maybe I'm the only one, but does the feel of this game remind anyone else of Treasure's type of design? Well, Treasure when they're doing a good game, anyway?
I've heard of Pulseman, never heard of Jelly Boy... I'll have to check those out.
sometimes when i play drill dozer i think of buster busts loose on snes. i don't know why. also i think of pulse man. i think it's the controls? or...how the character feels in response to the controls. i can't explain it.
I thought so at first, but playing through it last year, I wasn't sure what part of the game gave me that impression to begin with. It doesn't have the locomotive fluidity of a Treasure platformer; there's a lot of stop-and-go. Obviously, the difficulty isn't there, either.
I suppose the color palette and sprite animation is Treasurey, though.