Japanese Game Pricing Philosophy
From a FFXII feature on Game-Biz:
Quote:
In order to make maximum money from every buyer, the game's (FF XII) price tag will be 8890 yen. Ho-lee. That's about $90 US. That's how it goes in Japan. If you want something, you will pay dearly for it. There's a reason for that, actually -- Japanese people tend to dislike value. They see it as silly. If you're buying something, that means someone is selling it. In return for the joy of getting the product you want, you should honor the seller with as much money as possible.
Is this true of Japanese pricing philosophy? I've taking coursing in international business, but they mostly all focused on cultural differences (Introcentric vs Extrocentric and the such) regarding philosophies of doing business, but never realy got into international consumer behavior.
If the above is true about the Japanese as consumers, is this why retailers in Japan do not carry used games? As the producers/publishers don't benefit/benefit fully from the the purchase of a used title?