Ghouls 'N Ghosts (Daimakaimura only) comparison videos
For those of you who love Daimakaimura ~ Ghouls 'N Ghosts, and for those that like to compare home versions of arcade games to the original, this is for you.
http://www.youtube.com/profile_videos?user=AirRaidX
(i made them, yea that's me :D)
I will try to get more videos of the Saturn Capcom Generation Vol 2 version up, as well as the Playstation version which was directly lifted for the PS2 and Xbox versions of Capcom Classics Collection (PS1-Xbox-PS2 all have the dim, difficult to see distant parallax scrolling backgrounds).
these videos are mainly to highlight the differences between the original 16-Bit CP-System (CPS) Arcade version and NEC's translation for the 8-bit SuperGrafx.
Arcade
video of stage 2-2 from Arcade
http://img505.imageshack.us/img505/1...stage22cj5.png
Megadrive-Genesis
video of stage 2-2 from Genesis
http://img256.imageshack.us/img256/1...houls22ro1.png
SuperGrafx
video of stage 2-2 on SuperGrafx
http://img175.imageshack.us/img175/3...640x480kt6.jpg
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Arcade (video)
http://img517.imageshack.us/img517/9...adegng1as9.jpg
MegaDrive/Genesis (video)
http://img522.imageshack.us/img522/2...ghouls1ew6.jpg
SuperGrafx (video)
http://img483.imageshack.us/img483/8...nghostsyl7.png
X68000
http://img522.imageshack.us/img522/7...000gng1ey5.jpg
you can see a very significant lack of detail in the SuperGrafx conversion compared to the arcade, the severe lack of detail in the MegaDrive/Genesis rendition, and basicly, seemingly exact arcade-detail in the X68000 port.
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if you prefer direct captures over digital camera videos, I've got some of those too--look for them.
Full Intro for Arcade Daimakaimura
Full Intro For Arcade Ghouls 'N Ghosts (english)
Intro for SuperGrafx Daimakaimura