If you're going to play Hearts of Iron, get part II. It's far better.
FYI, the Cold War expansion of HoI2 is coming out soon.
If you're going to play Hearts of Iron, get part II. It's far better.
FYI, the Cold War expansion of HoI2 is coming out soon.
This is officially my favourite TNL thread ever. <--turn based strat game whore.
X-Com is incredible by the way, though it's not a pure turn-based strat game. If you haven't played the original, please please go do so.
I agree that Military Madness (the original) was more fun than advance wars, even though all the AW's are indeed great.
Now I'm off to purchase/DL all the games mentioned in this thread!
Quote:
Originally Posted by Revoltor
I could not disagree with you more. Advance Wars does not have the more 'advanced' hex-based movement, and more importantly, the ZOC ~ zone of control, where you can surround enemey units, making them weaker, and your own forces stronger. your units next to each other supports their defence and offense, making them more powerful.
Quote:
Originally Posted by burgundy
If you mean Nectaris ~ Military Madness on DS, yeah it does not exist....yet.
I nearly had a freaking heart-attack and sh|t my underwear when I saw his page, thinking that this was coming out on DS~ Sigh!
but he has the right idea, thus the reason I made this thread.
I also agree that Nectaris ~ Militar6y Madness was better than AW. I love AW and I love AW 2, but MM was so much simpler. The similarities are there. Own a base, create soldiers and weapons from said base, own the map. But MM has Zone of Control. If you surround a base or vehicle, your chances of winning that battle increase. I remember surrounding a base with two tanks, a plane, and a soldier. I took it over in one shot. Not four turns. Sadly at the same time I left my main base alone and they took it over ... and it was GAME over. Yes it was stupid, but when I had a shot the next time I didn't make that same mistake. My point is that with ONE move in MM you could screw it all up. In AW it was a bit more leniant. You can mess up, but if your Commander is powered up. You can change the course you were headed and if you make the right decision ...win the map. MM that would not happen. You f up, YOUR F'ED!
I thought PG was okay, but I enjoyed Iron Storm more. I wonder why Diffusionx didn't like it?Quote:
Originally Posted by jiji
http://www.sega-saturn.com/saturn/software/iron.htm
http://www.gamezero.com/team-0/final...ron_storm.html