Let's not forget that Pac Man, for the Atari 2600, had an MSRP of $49.99 over twenty years ago. It *has* to go up at some point.Quote:
Originally Posted by bahn
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Let's not forget that Pac Man, for the Atari 2600, had an MSRP of $49.99 over twenty years ago. It *has* to go up at some point.Quote:
Originally Posted by bahn
I understand. It's still a valid point tangential to his comment... for many consumers, it's difficult for them to justify making a purchase regardless how good the game content is.Quote:
Originally Posted by Chux
It only hurts so much because it's true.Quote:
Originally Posted by Beefy Hits
Where did you hear this from? I don't recall paying more than $38 for it.Quote:
Originally Posted by haohmaru
$38 in 1982 = $80 today.
And that piece of shit game was done in 6 weeks by one programmer.
Hey, at least you can say, it is one programmer done in 6 weeks, whereas, today's games involve many people over years of development, and they are still crap.Quote:
Originally Posted by diffusionx
Coincidentally, Geometry Wars was developed by one guy at Bizarre and turned out to be one addictive game :)
Well some are crap.Quote:
Hey, at least you can say, it is one programmer done in 6 weeks, whereas, today's games involve many people over years of development, and they are still crap.
Games today are better, more varied, cheaper, and have more replay value.
I was off by $5, it's MSRP was $44.95
To wit:
Saturday, April 3 is National Pac-Man Day as declared by Atari, Inc. when it introduces the game as a video game cartridge for the Atari 2600 Video Computer System (VCS) at a suggested selling price of $44.95. In a short time it becomes the best-selling cartridge ever for the 2600. The Atari 2600 Video Computer System (VCS) version of PAC-MAN was written by Mr. Todd Fry. Some say this was the video game industryÕs first brass ring for a programmer. Todd was given three months and, ultimately, a million dollars to be virtually locked in a room by himself to generate the 2600 code. As one of the best-hyped games, it was also one of the best sellers until the public absorbed how insincere the version was to the popular coin-op version. Almost as fast as it tops the sales charts, it falls off due to relatively poor gameplay and visual quality caused by rushing it to market. Within a year, Atari proved what really could be done with ample programming time when they released MS. PACMAN. Fry later revealed that he could have done so much more if Atari did not restrict him to just 4K and would allow him to rework the screen draw kernel into a one line of code he discovered after originally implementing a two-line version. According to many reports, Fry blew his fast million almost as quickly as he earned it. Co-workers recall how Fry flaunted his money; reportedly pinning a copy of his first big check on his office door.
Interesting. In interviews, Fry makes himself seem like a victim or a fall-guy. Or maybe that's how I read them.Quote:
Originally Posted by haohmaru
Sounds like $50 is the magic number. Kind of like 25 cents for an arcade game. It's hard to go against psychology.Quote:
Originally Posted by haohmaru