Originally Posted by
magnifiedplaid
Played this for a couple more hours tonight and I have a few more observations.
- First, apparently I was wrong about having to squeeze the L Trigger and press A to run. You only need to press the A button to run. I couldn't get the character to do that at the beginning though...so maybe I had to wait for the game's tutorial to introduce the run button. Either way though, having A to Run and X to jump is a minor annoyance.
- Control issues still pop up throughout the game though. For example, the ingame tutorial says to press A to turn on the flash light, and press A again to turn it off. Sometimes I'll be pressing A several times and the flashlight will not turn off...other times I barely press it and it turns off quickly. This is an issue since the flashlight uses up batteries. I notice that if I'm holding another item, like a gun or crow bar, while I carry the flashlight it is practically impossible to turn off the flashlight. So, I literally have to go into the inventory and put either the gun away or manually unequip the flashlight.......stupid shit like this really takes you out of the experience. Another minor quirk regarding the flashlight is that it seems to turn itself off if you jump or fall off a platform....which is a bad thing because you need light to fend off some of the "instant kill" enemies :(
- Suprisingly enough, the actual controls in the driving sequences are not as bad as the professional reviews indicate. If you played Test Drive Unlimited, you should be at home with the somewhat average vehicle control here. Instead the main problem, in the initial driving segement I played, is that it just feels glitchy and cheap. There are items constantly flying at the screen and the terrain is constantly changing in front of you (much like Excite Truck), but every time I barely scraped the edge of a wall my car would fly a hundred feet in the air...and it would result in an instantdeath. I had to retry the first driving segment about 15 times because of this. Frustrating to say the least.
- The game also seems to have an odd disconnect between chapters. It feels as if a different team worked on each chapter. By the time I got to chapter 3 they all of a sudden shoe horned in a map, psuedo health bar system, radar, PDA screen, and all this other random junk that should have been in the first two chapters. I kept wondering where the hell that stuff came from all of a sudden. Just very odd.
- Yet, the most frustrating aspect of this game is that there are some truly BRILLIANT moments buried under all the crap. During the first 5 or so hours that I've played, there have been some truly "holy shit" moments and some great gameplay innovations that I haven't seen in too many other games in this genre. Thus, I have a really bipolar reaction to this game. One minute the game seems awesome...and the next it really sucks...then it gets awesome again. Its easy to see why the review scores vary so wildly.
Basically, I think the 1up review put it best when they said "Alone in the Dark" feels "experimental." Its like no gameplay idea or concept was ever turned down in a development meeting. Every idea imaginable is thrown into the game. A few of the ideas work, and a lot of them don't. I seriously wonder what kind of random horse shit this game is going to throw at me next. I'm trying very hard to like this game, but its definitely fighting me every step of the way.