I could have done entirely without the super monkey ball segments though.
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I could have done entirely without the super monkey ball segments though.
Junk, i forgot about flying. That really sucked.Quote:
flying
But you can't go to the galaxy huts until you light them up, and you can't go to a galaxy until you have enough stars to unlock it. You can play some of the levels out of order, but you're going to play them eventually. It could all be covered with either a more interesting hub or branching paths on the map.Quote:
The hub is there so you don't have to progress as linearly as Mario 3. Despite being very oldschool in the feel, it still gives you a fair amount of freedom, after the first quest hub, to pursue whichever galaxy tickles your fancy, and that is a plus to me. It also makes sense within the universe.
It's still miserably slow for anyone who's literate.Quote:
You can speed up text, I don't see how that's an issue.
Useful, okay, but the only fun powerup is the ice flower. The fire flower's too limited, and the bee's too pokey, and spring is painful to use.Quote:
The powerups are positioned in places where they are useful or fun, just like the 2d games.
As long as i can skip them, okay, but none of this obnoxious "wahaaa!" anymore. ): please.Quote:
Voices are UNDERdone, more voice acting, less shitty quality in my opinion.
I can see it from your explanation. The only part where it was really a problem was the very beginning where you're told "press A to jump!". I should've learned not to talk to any of the cribbits. At the same time, there are only a few buttons you can press on the Wii controller, add shaking and you have 3 things you can do. If you need someone to tell you that you're going to have to push one of four buttons or that you're going to have to shake the controller, there's no hope.Quote:
Tutorials are fairly minimal and almost totally optional, apart from the brief star bit tutorial.
The real meat of Mario Galaxy is still my favorite since hurrr, New Super Mario Bros, which is my favorite since Mario 3. If it wasn't for all the new gaming junk that came with Galaxy, it'd probably be the best of the best.
I didn't like it when i couldn't tell if going to the underside of a platform was going to throw me into a black hole or not.Quote:
I thought the changing gravity bits incredibly well done, rarely had issues controlling Mario even when he was upside down
I noticed a problem with my grammar, the hub doesn't have an oldschool feel, the game does.
The first galaxy is mostly tutorial, introducing a lot of core gameplay elements. By the second there was so much to do I managed to skip the third hub entirely, and most of the fourth, heading straight onto the fifth. When I finished the story I had only done one galaxy in the Bedroom, plus a couple of stars. It really does allow you to have a lot of freedom
Because one took the awesome PoP games as a base, then upgraded the combat system and then put it into an open city while giving it the best visual style of any game this year. The other took the bonus levels from Sunshine and added some elements from the space levels of Sonic Adventure 2 and called it a day.
That's harsher than I feel about the latter but is probably the best summary. Also can't wait to get exploded vagina all over me because of that.For someone that's enjoyed style over gameplay games like Ico, SotC, and Killzone I really expected more from you.Quote:
Originally Posted by MarkRyan
ICO and Shadow of the Colossus complement their arresting style with sound gameplay and brilliant puzzles. Killzone I enjoyed for what it was--great style in a fairly basic shooter, but it doesn't have rampant gameplay flaws. Assassin's Creed does.
I do agree that Creed's style is great. I love the setting and the art is pretty good. I think I've linked here before on TNL, but I don't really want to re-write all my issues with Assassin's Creed. In summary, no amount of style is enough to overcome the game's appalling substance.
It's funny because all of Yahtzee's complaints are pretty much the only ones I had. The only times I died were when I was trying to do interesting stuff like make a jump that I didn't think I could actually make, and when the camera with it's horrible implementation caused me to run the complete opposite direction. The camera in this game was still terrible. I do wonder where else they could go with Mario after this though. Maybe a game entirely comprised of underwater levels?
I get it.
Both games are amazing and I love them for their atmosphere, but that's really where it stops. I don't think anyone finished Ico and thought, "Man, those were some great puzzles." And let's not discuss the laughably terrible combat system.
[edit] It would seem impossible for me to ever stay on topic in threads, apparently.
My only real issue with Galaxy is the way they balanced the difficulty. While it's quite challenging to get all the stars, they made it too easy to get to the ending. I guess a lot of people prefer it that way but I think designing it so it's a little more difficult to access the last boss level would be an improvement. It's one aspect where I prefer SM64 anyway.
I don't believe. They're not powerups anymore, they're just key mechanisms necessitated by locks (water spouts, unlit torches) that are required to progress through the stage. They're positioned where and when they have to be. A fireflower used to mean "I get to fuck shit up now," but Galaxy twisted it into "I can light these torches that I have to light in order to move on now." They're just keys, man. Fancy keys with theme music.
Why doesn't Nintendo make difficulty settings in their games? Like why not have their typical hand holding structure as the normal setting, but if you change it to advanced, it cuts out all of the redundancy text and tutorials and bumps up enemy AI and such?
Is that too much to ask for in 2007? er, 2008.
Because grandma can't figure out which difficulty setting to play on. Nintendo already thinks she's too stupid to remember what a key in Zelda does, so they remind her every time, and she's too damn oblivious to realize she's low on health without a persistant buzzing noise, so how the fuck can she be expected to decide which difficulty is best for her?
I remember that game
http://i123.photobucket.com/albums/o...creenShot2.gif
Shut up.
Galaxy is only fun to play while under the influence of something, the most fun I got from the whole game was jumping around planets and playing with the gravity. The only thing I love about the game is doing a forward jump off those cylinder things and watching Mario going into orbit around the thing. After that got tiresome and I got to 93 stars and havent picked it up since.
http://i164.photobucket.com/albums/u...aw/gravity.gif
>Easy
Not Easy
Tasty
Shitty
John Fogerty
Because difficulty settings aren't necessary for every fucking game. Why not just make the game so it has a natural progression of difficulty? Oh, that's right, because then people who "try it out" won't be able to properly judge it.
What natural progression of difficulty
SMG is easy - easy.
And then all of a sudden Tedious if you want to try and go past like 80 stars.
Also, how would difficulty work in Mario? Take extra damage from enemies? That's the worst way for difficulty to work IMO. Difficulty levels should enhance the actual use of gameplay, take Halo for example, dieing in 1 or 2 shots isn't fun. Yeah it's tough but it's not fun, give me more enemies to fight instead so that I have to think and plan out how I'm going to go about it with more intensity.
For Mario there isn't really a way to do that without just sucking out what fun there is to be had in the game.
I don't hate mario for being easy, I don't like it because it's a kids game
Wow. Fuck the purple coin levels. They take all the "fun" of the red coin levels of Mario 64 and multiply it by 100. This is exactly the kind of collectathon platforming that I absolutely despise.
Guess I'm done with this game.
You people are miserable. Get cancer.
I did four purple coin levels: Good Egg, Honeyhive, Beach Bowl, and Freezeflame. All four were shitty collectathons.
While I'm waiting to get back home and really get into my own copy of Mario Galaxy, after playing the first couple of galaxies 2 player maybe like three times now as well as some random levels at other peoples' houses, I have to say I really like Galaxy.
I'd probably rate it below 64 and far above Sunshine at the moment.
I like Mature games better, too. They say "damn" and "hell" a lot. Sometimes they even say "shit." Mario rarely if ever says "shit." So it isn't as good. And there's just no argument against that.
Have you ever heard an extended Mario speech? The GameStop call made me want to eat my own ears.
MAYBE IT WAS SO NATURAL YOU DIDN'T EVEN NOTICE IT.Quote:
What natural progression of difficulty
If Cap'n Lou would come back and do the voice, that'd be great. As of now, Mario sounds like a damn castratto.
This thread is a good resource to identify people who don't know a great game from their vaginas.
I want to play Mario 64 again.
Case in point.
When I said good it was in a >= clause.
For those interested in the official soundtrack, I found it online and the sound quality is much better than the unofficial job I had earlier. It's also much more inclusive--about 80 tracks.
I've been doing post-game stars. Whoever invented the Purple Coin thing with no checkpoints can eat it. It feels like work. Work isn't fun. Bad design. Bad. I'm not talking about the interesting ones, like the Space Junk galaxy. That's fun. I like fun. The one in the desert makes me want to throw up, though. Gross. Pukalicious.
The motion-sensing stuff is crap, too. Ray racing is not fun. The ball thing can be fun. The bubble thing is just easy. None of them are as fun as a well-designed platforming level, though. It's true, Miyamoto. You know it.
I still like it better than 64, though. This is like the Majora's Mask to 64's Ocarina of Time. More to the point, more fun, less bullshit in between (besides the motion-sensing crap). I give it four spaghettis out of Martin Van Buren's wife.
If it's work now you might as well stop, you have to do it all over again with Luigi once you beat the game.
And he controls like shit.
121 stars for both characters, hollar
I like Luigi. :(
I'm kinda taking the purple coin stars to be like the vert shooter level in Gunstar Super Heroes: just get through it. I'll probably get a walkthrough or something.
I'll admit, though, I liked the leap of faith off the top of the level in the snow Purple Coin challenge. Classy.
The purple coins aren't too bad if you made a beeline for Bowser the instant you got 60 stars. That way, you can space them out between the other stars left.