I actually feel the exact same way.
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The game is stupid fun. Enjoy it or sell it. If you're complaining about graphics, physics, clipping, or framerate then you're an idiot. It's like you're putting some action move like Commando to the same set of criteria you'd judge Citizen Kane or Rashomon on. The game has one goal; to put a shitload of enemies on screen that are huge and you with lots of weapons to blow them up. It accomplishes that goal, appreciate it or GTFO.
Serious Sam.
Except good.
...is not as good as this.
edit beaten
Some of you people astound me. Can you honestly say that if the problems he mentions were corrected it would do anything but improve the game overall?
It is a shit ton of fun, no one denys that. Hopefully this sells enough that they can do another sequel with more improvements.
Honestly I haven't noticed many of these issues you're describing, excepting maybe some slowdown, which is odd, because it'll happen when there's not much happening in play, but on some other level there'll be a thousand things happening at once and not a bit of chugging.
Serious Sam First and Second Encounter are as good as EDF. Serious Sam II, not so much. All three are the some of the finest pure shooting action I've ever seen in a game.
James
I'm fine with Earth Defense Force 2017 the way it is, but one thing I would have liked to see was better collision on certain things. For example, when you shoot down a spaceship and it hits the ground, it would have been nice if it actually crashed, rather than just sink through the ground. Along the same line, it would have been nice to have falling objects (buildings, spaceships, bridges, etc.) damage enemies.
Just got done a round and I want to mention a key next-gen feature that EDF gets right, that so many other full priced games screw up- Starting up the game, I can click through the developer, publisher, and copyright logos as fast as they appear.
The thick, full-color manual is nice too. Sega and EA don't care, but I do.
James