I've tried dozens of times to make it through that whole thing and I never can.
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me neither, honestly. Not straight through anyway.
I fall asleep when I get to:
Quote:
Originally Posted by Jeremy
I've never made it that far.
That's just fucking horrible.
Still playing demo.
Did a flat spin off a ramp and hit a tree. did a 688 degree spin before landing :D
going back and forth on these ramps by the beach.
Both fenders are gone. hood is destroyed. rear quarterpanels are dam near trashed. Hit a roof went head over heels a couple times. Landed and drove off.
I love this game :D :D
Also: Triple Barrel Roll FTW
Sheesh.
:rolleyes:Quote:
Originally Posted by Atomika
Alex Ward from Criterion Games delivers Christmas greetings with a FAQ about the demo here:
http://www.criteriongames.com/burnou...errychristmas/
That's a shame. I was still holding onto my preorder in the hopes that some of the major issues (no "retry event" option, no selectable start points) would be patched. It looks like the developers are holding firm, so I can go ahead and cancel my preorder now.Quote:
Originally Posted by Alex Ward
He also managed to get a dig in on the GameCube:
He also gives his reason why there isn't a retry option.Quote:
Originally Posted by Alex Ward
Perhaps he should ask the guys who did MotorStorm how they did it, as that game had large tracks with deformable terrain and destructible elements that persisted throughout the race, and yet you could still retry an event without seeing a loading screen.Quote:
Originally Posted by Alex Ward
It's a shame really, but this is shaping up to be Criterion's "jump the shark" turning point now.
Thats just arrogance talking. It comes from being at EA too long and having a best seller or two.
Or the people who made the game believe in the final product more than the people that have played a demo.
The game demo was made from final code, according to Ward. If Criterion doesn't feel we can make a good judgement on whether we like Burnout Paradise from playing the demo then they really, really suck at their job.
James