I'm excited for this game, but it sucks because I'm only going to be able to play the PS2 version and not the next gen ones. This is one of the only games that would actually tempt me to buy a next gen console, but I think I'd rather keep that $400+ in my pocket instead.
From planettonyhawk.com:
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The Releases
The first thing to elaborate on here are the different versions of Tony Hawk's Project 8. There will be 2 completely different games here. While they will have many things in common, they will have major differences on many levels. The reasons behind this are simple. First, they are being developed on different platforms. Second, each are being handled by different developers. Here is the breakdown of what we are looking at come November 7th (when all 5 versions are slated to be released).
Next-Gen: Xbox360 & Playstation 3
Current Gen: Xbox, Playstation 2, PSP
The former 2 versions are being crafted by the hands that created the series to begin with, Neversoft. The latter, Shaba is handling. Why is there no GameCube port? I don't really know, but those gamers are sadly out of luck.
Surely you've seen the new videos of THP8 and thought, "HOLY CRAP! Is it going to look that good?!" The answer is a resounding, "YES!" However, it's not going to look any different than the last few games if you're playing a PS2 or an Xbox. It would really be silly to imagine otherwise. In fact, most of the hefty changes coming will likely be implemented on the next-gen consoles and not the current ones. For instance, the NG game will truly feature a huge world in which you can traverse w/out load times. The current generation will almost certainly function the same way THAW did. For anyone who played the last few games should expect a similar game. However, as of this writing, virtually nothing is known of the PS2/PSP/Xbox version of the game. Outside of Shaba's involvement, we haven't seen a pic or heard a peep. Nothing. Therefore, the remainder of this article will focus almost exclusively on the next-gen game, unless otherwise noted.
Anyone who owns a 360 or plans on getting a PS3 when it launches (good luck!) will get to enjoy the new engine in all its glory. This truly is the 3rd generation of Hawk titles. THPS 3 changed it all by appearing on the PS2, and now THP8 does it all over again by being built from the ground up on new hardware. While changes have been made over the past 5 years, THAW utilizes very much of what THP 3 was built on, and it shows. This is not a port, this is everything new, and that's why it's so exciting.
I can tell just by looking at the videos the difference between the engines, this is what I am most looking foward to trying out.
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Levels
One of the biggest selling points in THAW was the open-world concept. The ability to skate from one side of LA to another, without load times. This was accomplished, but many scoffed at the manner in which it was executed. As mentioned above, this will still be the case on the older platforms, but with the next-gen titles, it will be done as many envisioned last year. In fact, this is going to be an incredible element of the game and should get rid of individual stages as a whole, at least in story mode.
Many people wondered if we would see a different city for the follow-up to THAW, perhaps New York, Chicago, another Californian city? This time around the developers opted for an anthology of Hawk levels in a fictional universe. Familiar locales such as Suburbia and the schools (I, II and College) will return to create a fully functional world. Just how involved this will be remains to be seen, but I have a good feeling that it will be a fantastic part of THP8.
What they're doing with the PS2 version sounds cool. THAW's engine with redesigns of classic levels? I'm in.
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Gameplay additions:
More Realistic Skating
I can't be too specific here due to lack of information, but as Noe detailed in his E3 Preview, there will be some new changes to the fundamentals of the skating engine. He points out that even kickflips will be affected. By this it's stated that "You simply cannot just ollie and do a kickflip. You have to be going a certain speed, ollie at a certain height and/or flip the board and catch it clean to land the kickflip." Noe continues on to say that reality hasn't taken out the arcade-style fun, but rather it may enhance the pacing to make it more rewarding.
Focus Mode
The focus mode will return with some interesting additions. More of a functional way of skating, your character can perform special flips while in this mode now. By utilizing the analog sticks, you can control late flips and underflips by tapping directions. This can be seen in the first gameplay footage (see the THP8 Movies page). It looks awesome and should provide a stylish way to add depth to the already incredible trick system.
Breaking Bones
I fear the concept of this may diminish the feel of the game, but now you will be able to control your character as they bail. In this manner you can attempt to hurt your skater as much as possible, and be rewarded by it! This will have ragdoll physics, so expect some absurd and utterly painful bails. The left analog will control the character while the right will control tumbling and rolling. Here your special meter will be replaced by one which counts the number of bones you break. Gone will be the tantrum feature and some goals will actually ask you to hurt your skater as much as possible (thus ensuring a T rating at least! heh.) A new stat has been created for this purpose. Fortunately, returning also will be the ability to quickly get out of a fall.
New Multiplayer Mode
Returning will be all the functionality of online modes in the past. Xbox Live will carry all the gameplay modes as well as extensive high score tables. The current-gen titles will likely contain everything they had in the past, but nothing is known about Sony's plans for the PS3.
One new game available in multiplayer is Snake Mode. Here skaters leave a trail and attempt to box each other in, much like the old game snake.
Meh, none of that stuff intrests me. I hate having to use the analog sticks in these games, and focus mode has always been useless.
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I was super into the series a few years ago, especially 4 and Underground 1. I haven't played the last 2 games but this looks like it's going to be great.
Are THUG2 and THAW worth playing?
THAW is a lot of fun, but the story mode sucks, its one giant tutorial. If you're out of practice with the series I would recommend THAW, just because the story mode forces you to learn every little thing step by step. The things that matter about THAW are quite good actually. The game has some excellent levels and a lot of the new shit they added is awesome, but they also fucked up a bunch of shit too.
Here are more detailed impressions:
http://www.the-nextlevel.com/board/s...&postcount=130
Anyway, I think the game is good (its pretty much the only game I've been playing for the past year), although most of the fans think it sucks.
Oh, and THUG2 is not as awful as some would have you believe, I know I'm in the minority, but I actually like it.