Here's another thread on an old developer/publisher that has faded into obscurity. If you had an 8-bit computer back in the early-mid '80s then chances are you played some Synapse Software(AKA Synsoft) games. They made some great ones in their day.
http://i20.photobucket.com/albums/b2...napsetitle.png
Ihor Wolosenko and Ken Grant founded the company in 1980. They soon hired others to develop games.
Protector
Author: Mike Potter
Year: 1981
Formats: Atari 8-bit
Most likely inspired by Defender this shooter had you rescuing people and navigating through passageways.
http://i20.photobucket.com/albums/b2.../protector.png
Chicken
Author: Mike Potter
Year: 1982
Formats: Atari 8-bit
This was a "catch the falling item" game like Avalanche and Kaboom!.
http://i20.photobucket.com/albums/b2...er/chicken.gif
Fort Apocalypse(1982)
Author: Steve Hales
Year: 1982
Formats: Atari 8-bit, Commodore 64
It looked similar to Broderbund's Choplifter released the same year but this game is about shooting through various caverns.
http://i20.photobucket.com/albums/b2.../fortatari.gif
Slime
Author: Steve Hales
Year: 1982
Formats: Atari 8-bit
http://i20.photobucket.com/albums/b2...ater/slime.gif
Nautilus
Author: Mike Potter
Year: 1982
Formats: Atari 8-bit
Shadow World
Author: Mike Potter
Year: 1982
Formats: Atari 8-bit
Another quality shooter by Potter.
http://i20.photobucket.com/albums/b2...ter/shadow.gif
Picnic Paranoia
Author: Russ Segal
Year: 1982/1983
Formats: Atari 8-bit, TI99/4A(port by Atarisoft), Apple II(not sure if this came out)
Swat the bugs.
http://i20.photobucket.com/albums/b2...ParanoiaTI.png
Claim Jumper
Author: Gray Chang
Year: 1982
Formats: Atari 8-bit
http://i20.photobucket.com/albums/b2...ater/claim.gif
Necromancer
Author: Bill Williams
Year: 1982/1983
Formats: Atari 8-bit, Commodore 64
This one's kind of hard to explain. The first level had you shooting enemies while magically planting trees. The next level shifted to a side view and you casted a walking spell on trees to move them cracks where roots will grow and the trees will crush the spider eggs. It's cool once you learn how to play.
http://i20.photobucket.com/albums/b2...omancerc64.gif
Protector II
Author: Mike Potter
Year: 1982/1983
Formats: Atari 8-bit, Commodore 64, TRS-80
http://i20.photobucket.com/albums/b2...ectoriic64.gif
Shamus
Author: William Mataga
Year: 1982/1983
Formats: Atari 8-bit, Vic 20, Commodore 64, TI99/4A(published by Atarisoft), PC(published by IBM), TRS-80(published by Tandy)
My guess is that is was Synapse's best selling game. Shamus was originally being developed as a clone of Berzerk but it ended up as its own game. I'm disappointed my C64 cassette of it doesn't work anymore.
http://i20.photobucket.com/albums/b2...ter/shamus.png
Shamus was remade in 1999 for Game Boy Color by Cathryn Mataga(that's William Mataga after a sex change) at Junglevision.
Pharaoh's Curse
Author: Steve Coleman
Year: 1983
Formats: Atari 8-bit, Commodore 64
I was playing this again recently and I'm surprised it has aged so well. It was a platform/adventure where you had to find all the pieces of treasure. Once you beat it, it gave you a password for a harder mode. The structure was like a simpler version of what would later be referred to as [b]Metroid[b]-style design, i.e. it's non-linear and has interconnected areas.
http://i20.photobucket.com/albums/b2...haraohsc64.gif
Encounter
Author: Novagen Software/Paul Woakes
Year: 1983
Formats: Atari 8-bit, Commodore 64, later remade for Amiga as Amiga Encounter
Survivor
Author: Richard Carr
Year: 1983
Formats: Atari 8-bit, Commodore 64
Rainbow Walker
Author: Steve Coleman
Year: 1983
Formats: Atari 8-bit, Commodore 64
This was kind of like Q*bert in that you hopped onto to different squares to change their colours.
http://i20.photobucket.com/albums/b2...nbowwalker.png
Alley Cat
Author: Bill Williams
Year: 1983
Formats: Atari 8-bit, PC(published by IBM)
This was an action game where you played as a cat. The levels were quite varied. For example, one involves catching mice on a clothesline, another has you stealing milk from dogs. The simple fast paced gameplay has held up pretty well.
http://i20.photobucket.com/albums/b2...eycatatari.png
Blue Max
Author: Bob Polin
Year: 1983/1984
Formats: Atari 8-bit, Commodore 64, Spectrum(by U.S. Gold)
I read this shooter was banned in Germany. I thought it was neat when I first got my C64 but I accidentally erased the game soon afterwards since I was new to the system and messing around.
http://i20.photobucket.com/albums/b2...er/bluemax.png
Blue Max 2001
Author: Bob Polin
Year: 1984
Formats: Atari 8-bit, Commodore 64
Countdown
Author: Ken Rose
Year: 1984
Formats: Atari 8-bit
http://i20.photobucket.com/albums/b2.../countdown.gif
Shamus: Case II
Author: William Mataga
Year: 1984
Formats: Commodore 64
This was quite a bit different from the original as it has side-scrolling and Breakout-ish shooter parts.
http://i20.photobucket.com/albums/b2...er/shamus2.jpg
Electrician
Author: David Bunch
Year: 1984
Formats: Atari 8-bit
In this game you needed to connect wires to various sockets while avoiding creatures. I liked how the power would turn on in each room. I recommend it to fans of old platform games.
http://i20.photobucket.com/albums/b2...lectrician.png
Air Support
Author: Richard Carr
Year: 1984
Formats: Atari 8-bit, Commodore 64
Doughboy
Author:
Year: 1984
Formats: Commodore 64
Drelbs
Author: Kelly Jones
Year: 1984
Formats: Atari 8-bit, Commodore 64
I didn't play this one until last year but I still liked it a lot. It was sort of an action/puzzle game where you flipped the lines to create rectangles while keeping away from enemies.
http://i20.photobucket.com/albums/b2...ter/drelbs.png
Quasimodo
Author: John Atak
Year: 1984
Formats: Atari 8-bit, Commodore 64
I thought this platform/action game was quite good. I loved chucking rocks at the guys on the ladders.
http://i20.photobucket.com/albums/b2.../quasimodo.gif
Slamball
Author:
Year: 1984
Formats: Commodore 64
It's a little basic today but the physics were impressive for a video pinball game.
http://i20.photobucket.com/albums/b2...r/slamball.gif
Zeppelin
Author: William Mataga
Year: 1984
Formats: Atari 8-bit, Commodore 64
A multi-scrolling shooter.
http://i20.photobucket.com/albums/b2...pelinatari.png
The Warriors of Zypar
Author: Joe Vierra
Year: 1984
Formats: Commodore 64
I haven't played this one yet but I like the look of it.
http://i20.photobucket.com/albums/b2...rriorzypar.gif
N.Y.C. The Big Apple/New York City
Author: Russ Segal
Year: 1984
Formats: Atari 8-bit, Commodore 64
http://i20.photobucket.com/albums/b2...deater/nyc.gif
Sentinel
Author:
Year: 1984
Formats: Commodore 64
http://i20.photobucket.com/albums/b2...r/sentinel.gif
Dimension X
Author: Steve Hales
Year: 1984
Formats: Atari 8-bit
Smooth and super quick 3d shooter.
http://i20.photobucket.com/albums/b2...dimensionx.gif
Zaxxon
Author: Peter Adams
Year: 1984
Formats: Commodore 64
This was a great port of the Sega arcade game.
http://i20.photobucket.com/albums/b2.../zaxxonc64.gif
In 1984 the company was sold to Broderbund and shifted its focus to text adventures. Mindwheel, Brimstone, Essex and Breakers were all released under the "Electronic Novel" label. The games weren't very successful and Broderbund shut down Synapse in 1986.
What are your thoughts on Synapse Software/Synsoft? If you haven't played any of their games I would say check out Pharaoh's Curse and Shamus first.

