Somehow, they found a shittier announcer.
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Somehow, they found a shittier announcer.
Sure, you could level this at most fighting games but guilty gear always really bothered me. Unless I used sol or one of those types of characters it felt like I had no hope of ever getting anywhere in the game, perhaps that's just me. And I always found the fighting too hectic and flashy, as well as being overly floaty. Most fans disagree with me on all counts, but that's not much of surprise.
What area do you live in? I can try and put you in contact with the local scene (if your area has one)
Edit: Oh yeah, for Sega SX, if you don't like the style of the game, you know, don't push yourself to like it. It probably won't turn around and suddenly be cool. I like the style of the characters, whereas I hate most fighting game characters. Also the quick movement keeps me from heavy footspacing that most older style 2d fighters have, which i am also not a terribly big fan of. On the other hand, alot of people like the nitty gritty footwork, so they play SFII. It just so happens that japan also loves this game, so well, I get new verisions heh.
Cleveland, Ohio. If you find anything I guess that means I'll actually have to start using practice mode again, I haven't actually tried at a fighting game since... uh, shit, I have no idea. I do know I've gotten pretty damn terrible, though I'm starting to play GGXX#R Slash again since I've suddenly out of nowhere found two people that not only like fighting games but like 2D fighting games. Most people I know stop at DOA, won't even go into SC or anything.
Ohio had the best scene for guilty gear in the US for many years, and has many close personal friends of mine living down there, i'll see if i can get you in touch with them in the near future if your interested in playing.
Edit: Don't bother with practice mode. Playing a fighting game in training mode is pretty painful unless you really like combos. At least wait until you know what you should be practicing heh.
For the newer generation of fighters (like Guilty Gear or Melty Blood or whatever), this is terrible advice. You need to know at least the basic combos for your character or you are going to get nowhere -- too much damage and too many positive situations are dependent on them. They aren't like the older SF games where you could beat someone solely on superior poking and footsies.
I feel the same way as you do. GG always seemed to be more of a "shoot fighter" (in the same vein as MvC2, but much much better). It's just that how the combos are performed are unusual and a bit of a gaming turn-off.
I know we're in the minority, SSX, but I get where you're coming from.
"Unusual?" I don't really see what you mean...
That's what I was thinking. I can't even do Millia's basic combo (what used to be the trailing throw arc that would go across the screen and is now in Slash the upwards wall ride, since they fucked with her mid-air HS) and I kinda figured that's required on some level to do a decent amount of damage. I mean, yeah, practicing against a human is going to do great for learning moves and how to counter them, but shouldn't I be able to go somewhere once I've landed an attack?
See, the going across the screen loop with millia, while it seems basic, is actually relatively hard. Why not try to stick it with one loop instead? Especially for starting out, its good to get a very solid feel for the easy stuff before moving onto multiple loops across the screen, then move on as it feels comfortable. The damage difference probably isn't remarkable, from 45% down to 30%. That shouldn't take too much time to get down at all I would think, and really helps make the game less of a grind, which nobody wants.