I enjoyed the GGXX2 trailor a bit more, but this does look like all kinds of hotness. I suck at fighters and tend not to get too interested in most, but the GG series has always caught my interest with awsome music and amazing animation.
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I enjoyed the GGXX2 trailor a bit more, but this does look like all kinds of hotness. I suck at fighters and tend not to get too interested in most, but the GG series has always caught my interest with awsome music and amazing animation.
AC is possibly the best GGXX yet. At the very least it offers more changes over its predecessor than any XX revision so far. Throw techs (needed since Guilty Gear), SF3 flavored EX moves and Melty Blood style EX Shield? Sign me the fuck up. I can't say I'm a huge fan of the new ground slide or slide stun or whatever they call it, but I'm sure I'll get used to it.
It's true, the horrible announcer and new voices mar the package a bit, but the gameplay enhancements and redrawn character portraits more than make up for it.
Also, aerial Potemkin Buster.:tu:
Depending on how the throw escapes work, it could make the game a bit too throw safe for me. For example, you could put in a move, then mash on back and H after the move until its over to make yourself invincible to throws for the duration. Also after bursts, dp's, or any air move. This makes the standing Heavy of characters even more important, and they were important slash to begin with.
I hate the art style they went with, but the new moves might make up for it.
I'm still waiting on GGXX:Tri-Set-Kappa-Phi Apostrophe Zero 2 Delta Ecco Roger to come out.
Seriously though, Accent Core isnt bad, but the next true installation in the series is a must, dammit.
As much as I love 2D fighters, I just can't imagine getting into GG at this point. So much stuff gets crammed into the system with each iteration that from the perspective of a novice, the whole game just seems overly complicated and convoluted. I played GG and GGX a bit, but they never hooked me in the way SF, KOF, ar Garou did.
Yeah you really don't need the advanced stuff unless you are playing one of the few people who actually know how to play it. The nice thing is, there are technics you can gradually work into, room for growth. You could easily play the game using nothing but the basic combo system and basic guard to start.
I would recommend that anyone who wants to tackle this game attempts to go as far as they can go with it, as the real charm in this game comes from the freedom it allows, and the insande degree of variety that each character's playstyles offers. It's one of the few fighting games where no two characters are alike. Getting advanced at the game only makes it more fun.
Just got my copy today. According to the box, they took the SF2AE/Mugen-esqueGGXX #R vs. GGXX/ feature in the home version of Slash and took it a step further. You can now select the GG1, GGX, or GGXX:AC versions of every applicable character and lists all three games in bold print down the left side. I'll confirm as soon as I get my J-PS2 back in a couple of hours, but the rear cover shows selectable boxes labeled "GUILTY GEAR, GUILTY GEAR X, ACCENT CORE" in a shot of the character select screen.
It also came with a keychain/cellphone strap of Sol and Ky in the same borderline yaoi pose that adorns the back of the box! ^_________^;;
EDIT: Better yet, here are some scans from ncsx: http://www.ncsx.com/2007/052807/ggxx_accent_core.htm