I can't believe a shit game like God Hand has as many votes (/more votes) as such an awesome and polished game like Splinter Cell.
<3 TNL.
Printable View
I can't believe a shit game like God Hand has as many votes (/more votes) as such an awesome and polished game like Splinter Cell.
<3 TNL.
DA most likely has boring crazy linear single player that isn't very different than the prequels. Multiplayer's probably pretty cool, but going from Chaos Theory, nothing I'd buy the game for. I really can't give much of a shit about it.
God Hand is unlike anything else I've played, though, and it rocked my face off.
<3 TNL
I once bought the second Splinter Cell after I ran out of MGS games to play, and the most entertaining part was the fact that the game wouldn't let me grab/choke/whatever guards unless I approached them at exactly the right angle, even if I was technically behind them anyway. And then when they spotted me SUPER BADASS AGENT FISCHER couldn't do anything but run around like an idiot while said guard slowly took out his walkie-talkie and reported me to his boss, after which he'd start shooting at me even though the mission was already failed and the bullets magically passed right through me. Awesome!
So yeah, fuck Splinter Cell. I'll take a game that lets me kick people in the balls and then punch them a million times before sending them flying all the way across the entire screen over that shit any day.
Yeah, I've played through every Splinter Cell and the grabbing enemies has never been implemented like that. It has always been based on distance away from the enemy and you being located behind them, otherwise it doesn't matter what angle you approach them at, so you must have been smoking crack when you were playing it (or just awful at the game). Plus in the third one they added in a knife, so if they do manage to see you, you can stab them bitches in the gut to get them to quiet down.
Maybe I just wasn't far enough away then. Oh well.
I fail to see how a knife would help unless they eased the super strict mission objectives where you aren't allowed to kill anyone without failing the mission unless the game tells you to.
I guess I'm just more of an MGS type of guy.
It's based on how close you are to them, and not how far away. You have to get pretty close to someone to grab them.
Yeah, they did get rid of all that non sense (and thank god), plus the levels are far less linear then they have ever been, with branching paths, and multiple ways to complete each objective. Plus they added trust based objectives where based on the choices you make, your trust level with the NSA and the terrorist organization you go undercover with are effected by what objectives you do, and which ones you choose not to. Which in turn will effect the objectives you choose to do in the game.
The system they have now is actually very dynamic, and while the core gameplay is the same, gave the series a breath of fresh air.
So you're not a fan of stealth gameplay then? ;)
Er, yeah, that's what I meant to say.
While the radar makes it kind of hard to defend the first two games as true stealth games, you could be pretty stealthy in MGS3 (although it also gave you the option of just going Rambo on everyone). I don't even kill guards in that game anymore, I just sneak around CQC'ing the shit out of them. Then I leave their bodies laying around so their friends will come over to investigate, and I CQC the crap out of them too. It's good times.Quote:
So then you're not a fan of stealth gameplay then? ;)
First and last GOTM thread from Schlep.
Overlooking the most basic premise of GOTM, waiting until the month is over, makes sure of that.
Maybe I just haven't been paying enough attention, but the results of this poll surprises me. I heard mixed things about God Hand, and I didn't think the new Spliter Cell was breaking any new ground... I haven't played either yet, though.
Splinter Cell.