Lets talk about...Killer Instinct!
KI and KI2/gold actually aren't that bad. In fact, I would go so far as to say that they are pretty good- not SF, KoF, or DS good, but better than MK (a series which continues to this day- whither KI?).
Some people poop on the "auto double" combo system of KI, accusing it of requiring little skill or timing. Hell, back in the day, I lambasted KI (and MK) to no end- whilst still pumping quarters into the machine (me a hypocryte? no...).
I put in some time playing KI and KI2/gold recently, and came to some realizations:
-The combo system inputs just like a Capcom chain combo, only with different (longer intervals as the auto double takes place) timing. The flow chart for 6 button chain combos is nearly identical.
-The character balance is not as bad as other, more highly regarded fighters. There are fewer imbalances in the KI crew than in some KoF and Capcom games.
-The control engine is very tight. Attributed mainly to the fact that Rare imitates SF very much in this aspect. I would even argue that the control is a bit tighter than the sometimes-clunky KoF engines.
-Impressive and once-groundbreaking graphics. The CG designed sprites look(ed) impressive in their own right, even if they aren't hand-drawn. Also, the arcade versions implemented some cool-looking FMV backgrounds (However, Cinder's backdrop was rendered real-time, I believe). The N64 KI Gold was the first fighting game (to my knowledge) that completely placed 2-D sprites over 3-D backgrounds- years before Capcom put out MVC2.
-Well-fitted and well composed soundtracks. The KI theme is heavy metal-ish. Each character's music fits their theme very well. The composition is high quality, hence why the SNES KI came with the "Killer Cuts" CD. Sabrewulf's KI 1 music is especially memorable.
-Unique character mix. True, some of the KI characters may seem generic (Jago, Wim Wu, Tusk, Chief Thunder), but they are complimented by some very memorable compatriots. Among them: The badass cyborg Fulgore; the morphing ice alien Glacius; The "Jason and the Argonauts" derived skeleton Spinal; The bionic werefolf Sabrewulf.
The KI games are quality 2-D fighters that seem to be fading into obscurity and disfavor in gamers' memories. Its a real shame...
Re: Lets talk about...Killer Instinct!
Quote:
Originally posted by Zerodash
The N64 KI Gold was the first fighting game (to my knowledge) that completely placed 2-D sprites over 3-D backgrounds- years before Capcom put out MVC2.
Actually, Dragonball Z Ultimate Battle 22 did come out for PSX back in '95, so I'd say KI Gold exactly wasn't the first game to use 2D sprites over 3D BG's...
I did enjoy first KI, as it provided me with good alternative 1 player experience between heated SF2 matches at the both arcade & home. And just like Despair, I still listen to Killer Cuts once in a while. :D
KI2/Gold, on the other hand, I'm not too sure what to think of. I did give it a try, but for some reason it failed to grab my attention. (perhaps the fact that the sequel was missing my main character, "cheap" Chief Thunder, from the first one might had something to do with that... :sweat: )