I bought Mario Kart SNES a couple months ago to play again. The game is a piece of shit.
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NO YORE POCCHARI!
I had 800 points for Contra III in December. I don't now, and I'm kind of irritated, though I at least got Soldier Blade with 600 of them, which is an entirely new experience for me, and a good one. This method of releasing games is absolutely nonsensical. Withhold the quality content long enough, and yeah, I imagine users will be irritated no matter what they get. How would the iTunes music store have worked out if they started out with nothing and released 3 albums a week? Yeah, not so good.
Wake me up when Super Metroid and Kirby's Adventure are here.
What if the albums took several to several score hours to listen through and to access different tracks you had push the arrow keys in a certain order corresponding to visual information? What if they only appealed to a very small portion of the population who would only buy a few well-known albums that they had more than likely owned or at least listened to several times anyway?
Super-speed MK64:
Wait, apparently this was in the original N64 cart too, I just had never heard about it. Cool.Quote:
There seems to be a glitch with Mario Kart 64 on the Virtual Console. Select "Moo Moo Farm", 3 Players, and start the race. Seems to work every time. Almost hope it stays unpatched, looks pretty fun this way.
How improved are the framerates in MK64; I remember the 4 player split-screen slowing to a crawl back in the day.
Yeah, they could, but they won't. I'm not even thinking about that functionality. Nintendo already knows they can make plenty of money with legal emulation and it's about damn time.
So, I only judge the games at face value. Face value is "Oh, I own these already. Hell, I have almost their entire Genesis release list on one disc for the PS2."
So, screw 'em.