Not really sure why the last one was closed, but here we go again.
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Not really sure why the last one was closed, but here we go again.
Chux already wrote that the thread was close to 1k posts, which is the limit!
Oh good, lets go back to fighting.
This shit is not happening this time.
Seriously, putting Spo and Joust in the same thread is like a train wreck in slow motion. Spo will never shut up, and Joust will never relent telling us that Gears of War looks better than Red Steel and that somehow negates the Wii's existence.
It really sucks that I actually have to start filling my ignore list. Two pages of measuring out your chubby little internet cocks can't be kept to fight club, or god forbid, the chat room?
Alright, let's talk about something else: Wii Splinter Cell hits the market today, if it didn't yesterday.
Does anyone know if it is just another half-assed UbiSoft port or did they actually implement some cool Wii features? Any word on the control?
For a bunch of first generation titles, Ubisoft's been on the right track when it comes to Wii remote functionality. This could be the start of a much needed third party push led by a publisher intent on EA's throat.
That said, I'm not sure how the Wii remote is used in Splinter Cell, there's bound to be something on Gametrailers explaining some of the mechanics though.
http://www.gamespot.com/wii/action/s...eviews;story;0
"You'll control Sam Fisher with the Nunchuk's analog stick, as you'd expect, and a number of his other abilities, such as shooting, vision modes, and so on, are assigned to the buttons and D pad on the Wii Remote. There are a few of Sam's movement functions that are similarly motion controlled. For instance, to jump you'll move the Nunchuk quickly in an upward motion, and flicking it to the side will cause Sam to wrap his legs around a pipe when he's already hanging from it with his arms. We got used to these controls pretty quickly, since it's easy to mentally equate an upward controller motion with the action of jumping, for instance.
However, the biggest use of the Wii Remote is for camera control. A small triangular cursor is visible onscreen at all times--except when you're not moving the remote, which is almost never--and it indicates where you're going to move the camera. Keep the cursor in the center of the screen, and the camera stays still. Move the cursor gradually to the right, and the camera moves right. Move the cursor way to the right, and the camera will spin quickly. It took us a few minutes to get used to this setup, but after we got a feel for it, we thought it worked quite well.
The remote is similarly used to aim Sam's weapon, whenever he draws it. There's no cursor involved there, though; rather, you'll get a traditional aiming reticle, with a small arrow around it. The direction of the arrow indicates the direction you're moving your aim, while the distance of the arrow from the reticle shows how quickly your aim will move. Again, we were a little flummoxed by this system till we picked up on it, after which we felt it was perhaps more natural than aiming with an analog thumb stick. Finally, the floating camera cursor can also be used to select actions such as "open door" or "pick up body" from Splinter Cell's customary contextual action menu, though you can also use the standard controls to scroll through the list.
Aside from these unique controls, Double Agent on the Wii ought to prove highly similar to the PS2 version in terms of content, though we certainly thought after playing the game on a standard-definition TV that it looked better than any PS2 game we've seen lately. That was mostly due to the smooth frame rate and higher resolution, rather than any flashy special effects, but the game looks to be making a solid visual effort at any rate."
See, I can't get behind this game on the Wii, shit is too precise for a flick wrist game. It's fine on zelda because you can flail if necessary, but on this it's life or death.
Pass
Agreed. I still have to buy Christmas presents, I can't be dropping 50 bucks on this. My next Wii game will be Metal Slug Anthology (unless I succumb to the Excite Truck temptation). I also need to pick up more Wiimotes and a classic controller (if I can ever find them).
http://ps2.ign.com/articles/743/743387p2.html
Review of the PS2 version; according to that, the PS2/Xbox/Wii build of SC4 is in many ways a superior game to the 360/PC game.
SpoDaddy stole my post on the Wiimote functionality with Double Agent.
Also in the article: "Aside from these unique controls, Double Agent on the Wii ought to prove highly similar to the PS2 version in terms of content, though we certainly thought after playing the game on a standard-definition TV that it looked better than any PS2 game we've seen lately."
Seems like "Hey, the grapics are better than the PS2" is the only praise Wii games will be getting in the visual department. I guess the Wii's graphical capabilities have been discussed here to death, but I still find sentences like the one in that article to be more negative than positive.
lololQuote:
Originally Posted by epmode
If this game hadn't been released yet, and we all hadn't found out the multiplayer was kinda gimped, then I would say whatever system doesn't let you play it online is easily the worst one.
As it is, though, the game isn't even worth buying.
I'm not buying any standard game not made from the ground up specifically for the Wii on the Wii, especially not one where precision is necessary.
Replies from the last thread!
I know two people that bought it. they both hate it.Quote:
Originally Posted by bbobb
Wrong.Quote:
Originally Posted by PBMax
http://www.mobygames.com/images/cove...1957743-00.jpg
Eh, I didn't notice there isn't a PS3 version.
I am still buying the XB version of SC because apparently the single player is different from the 360. Also, LOL @ "better looking than PS2 games". Better looking than the worst looking previous-gen system? Awesome.
In other news, Mario Galaxy's new launch date is "between March and Christmas" according to Reggie.
Glad to see it's narrowed down.
Bad games ending up in more homes than good games? Superman 64 says "IBTN!"Quote:
Originally Posted by Spodaddy
As for Splinter Cell, this multi-platform shit on the Wii needs to stop. It's barely started, but it still needs to stop. If the Wii is going to be an alternative form of gaming with the purpose of drawing in the casual crowd, there needs to be an emphasis on Wii-specific games that deliver on the system's promise. Buying a system that is supposed to provide new gaming experiences, only to be playing games that were built for other systems, with gimmicky tacked-on controls, and doesn't look anywhere as good, is absolutely lame.
Games like Splinter Cell actually benefit from good graphics because there is a big emphasis on realistic environments, lighting, and atmosphere. Sacrificing all that for an alternative control scheme would take gamers out of the game rather than drawing them in. Red Steel may suck, but I at least applaud it for going towards the right direction of original Wii-specific games.
Dude. What Spo said was stupid as shit whether it happens or not. But don't Superman 64 on Wii Sports.
Of course Wii sports will be in more houses than GoW, you have no choice but to get it with the system. It's no indication of the game's quality alone.
I'm willing to give multiplatform games their fair shake, I think it's a little early to make a judgment call on that. Madden makes good use of the Wii's control scheme, it's a good example of a third party franchise being translated into something the Wii excels at.
Truth right there.
Besides all this it's fucking launch. Most 360 launch games looked and were shit. People need to stop derailing these fucking threads.
As I was saying in the last thread, I'm having a hell of a good time with Wii Sports, I've made pro in bowling, and slowly working my way there in golf and tennis. I'm gonna have to try out that golf game that's come out for the system, I really need to sign up to some kind of rental place, maybe try out gamefly. Personally I'd like to at least give Red Steel a try. There's too many reviews on both sides of the fence, I need to get a hold of that and give it a try for myself. I hear CoD 3 is quite good on the system as well.
"Most 360 launch games looked and were shit."
IDBTN. I don't see why people feel the need to keep saying how the launch games looked like crap. GoW smokes them, but almost all of them looked significantly better than anything on previous-gen hardware. Ridge Racer 6, PGR3, Condemned, Kameo, Tiger Woods 2006, NBA 2K6, the list goes on. I mean even the worst looking games were superior ports of previous-gen hardware.
No most 360 launch games barely looked better than Xbox games just in higher resolutions deal with it.
Some guys at gametrailers made a video using Mii's of the first Scene from Big Lebowski
http://www.joystiq.com/2006/11/28/th...ter-in-action/
I'm torn on Red Steel as well, it really seems to be one of those love it or hate it deals. Some don't like the learning curve associated with the control scheme, and in combination with some of the game's innate flaws could easily turn someone off to it. But I bought and actually enjoyed Perfect Dark Zero somewhat at the 360's launch, so I guess you could say I'm a sucker for punishment.
"No most 360 launch games barely looked better than Xbox games just in higher resolutions deal with it."
Whatever helps you sleep at night. At least they don't look worse than Xbox games like another certain system...
NO YORE POCCHARI
If you do try it commit yourself to give it some time. You really have to learn the controls, especially to understand swordfighting.
That said if you're completely overwhelmed early it may not get better as the game keeps piling on new commands and techniques throughout. You don't even get to throw grenades until several hours into the game, surely a conscious decision designed to lessen the learning curve a bit.
Once you've aced it though sword fights become cool parry-fests. Good stuff. ;)
No one's derailing anything (yet). It's a discussion on multi-platform games on the Wii, negative and positive.
Anyway, addressing the "Wii games don't look good right now because they're only launch games" argument, I don't really buy it. The Wii's hardware isn't anything new that developers have to experiment with to figure out how to get the most out of. It may be more powerful than the Gamecube, but it's still pretty much based on the same architecture. So it does make me wonder why these games don't look as good or better than the later games in the Gamecube's lifespan.
If the Wii is indeed more powerful than the Gamecube, every game on it right now should look as good as Metroid Prime and Resident Evil 4, and later games should look even better. At least that is what my hope and expectation for the system was.
I'm doing surgery on my TV. It's fun.
I'm going to have to agree with Joust, PGR3 is a perfect example of a 360 launch gaming doing Jesus Mode 5000.
Then blame the laziness of the developer, or the hurry they were in to work on the graphics department of the game.
Dont blame the machine itself cuz it obviously can deliver more graphical power.
:bang:
So really, how is CoD 3 on the Wii?
Both of the last 2 thread were derailed and locked.
It's still a new chip and while it's based on the same architecture it's still going to have it's own quirks and other issues that developers need to learn and learn how to get around and how to manipulate. Not every game is going to look as good as Metroid Prime and RE4 right out of the gate. Come on that's just common sense, you're talking about 2 games that had multiple years (on RE4 side were talking like 4 years of development) of development, and some of the best programmers around working on it. To expect that level right out at launch, when most the launch games from 3rd parties are quick ports, come on. RE4 and MP were 2 of the best looking games of last year, and at least in MP's case it wasn't cause it was pushing crazy technological edges, it's cause the art team put so much time into the game and really busted their asses. You aren't going to see that on games that are trying to make launch. Except for TP, which much like some of the things that make MP so damn good help TP also. Little touches how every house in the game and every room of the dungeons and every hall way look different. That's what set MP above Halo, which was nothing but the same hallway over and over again.Quote:
Anyway, addressing the "Wii games don't look good right now because they're only launch games" argument, I don't really buy it. The Wii's hardware isn't anything new that developers have to experiment with to figure out how to get the most out of. It may be more powerful than the Gamecube, but it's still pretty much based on the same architecture. So it does make me wonder why these games don't look as good or better than the later games in the Gamecube's lifespan.
If the Wii is indeed more powerful than the Gamecube, every game on it right now should look as good as Metroid Prime and Resident Evil 4, and later games should look even better. At least that is what my hope and expectation for the system was.
The reason some games aren't looking as good as GC games right now is pretty simple, their quick port cash ins. Come on do you think they really gave any effort to Far Cry on the Wii. Red Steel looks better than a GC game. TP will being a GC is one of the best looking around. Notice games with some effort and time put into them look it, but quick last gen ports look like ass. Hell even Madden on Wii looks above the Xbox and GC versions, but again theres a team that put some time into what they were making. This is nothing new, I don't know why this is suddenly a hard thing for you to understand when dealing with the Wii.
The B3D.com thread on Wii has some good points in it. Broadway and Hollywood are not just Flipper and Gecko die shrinks that were overclocked, they are infact new chips. While they may not be as fast or as powerful as the chips in the 360 or PS3, they are still NEW chips. They may be BASED on an existing architecture, but they're still new and have their own features, their own strengths, and their own weakness', and developers need time to learn all these things before they can start to make the hardware jump through hoops. The Xbox CPU was an off the shelf Celeron, and the GPU was based on long standing existing Geforce technology. So how come every game at launch didn't look like Halo 2, or Conkers bad fur day? I mean this is known architecture and it's all directx based, an API developers have been using for years. Why wasnt chronicles of riddick level graphics done day one on it? Do you now see how stupid those arguments are?
Anyway, we all know the Wii isn't as powerful as the 360 or the PS3 and we know that only games were a developer devotes a few years and really pushes the hardware and learns it are the only games that should be used to gauge a systems graphics prowess. So why the fuck are we sitting here still debating the Wii's graphics, ohh I forgot it's all trolls have to harp on the system. Well played clerks, well played.
"Not every game is going to look as good as Metroid Prime and RE4 right out of the gate"
That's the point...*NO* games look RE4 quality or even close! No one is saying the best is already here, but when the best that IS here isn't as good as the system before it, something is wrong.
And WRT Madden, "To make a direct comparison, this version looks closest to the Xbox version of the game, though maybe not quite as good overall"-Gamespot review.
And how old is Metroid Prime for God's sake?
No I don't have a 360, because I'm not dropping 400 dollars on the system myself. Yes I do have an HDTV, and I can judge games because I don't need to own a system to have access to it. See there are these things called friends, and sometimes these "friends" will buy things you don't own. Things like the 360 and I actually have a few friends who own the 360. Enough of them that I've had plenty of time playing the 360 and it's games. Enough to know that when it drops to 250 - 300 for the premium pack, I'll buy one but not before that. I'll give you RR did look nice, I wasn't blown away by it, and surprise surprise a 3rd party did horrible cash in runs at a system launch, shit the 360 must be the only one that happened on. PDZ definitely had question graphics (wall guy). No game at launch really showed off what the 360 was or is capable of. No launch game really does that ever, in the history of video game launches. Look at the shit that was out for the PS2's launch. It really isn't that hard a stretch to say hey the graphics will get better in time, because they will.
So the 360 was no different than any other console launch except that it was the most powerful console ever at that point so it's average was the best thing going.
Wreckless: The Yakuza Missions, Halo, Dead or Alive 3 and Project Gotham Racing floored the shit out of me.
We're not really debating the Wii's graphical power in relation to the 360 and the PS3 (well not anymore anyway). We're debating the Wii's graphical power in relation to the Gamecube's.Quote:
Anyway, we all know the Wii isn't as powerful as the 360 or the PS3 and we know that only games were a developer devotes a few years and really pushes the hardware and learns it are the only games that should be used to gauge a systems graphics prowess. So why the fuck are we sitting here still debating the Wii's graphics...
Anyway, stop being so defensive. It's just a discussion, so there're going to be good and bad things said.
I don't know, the Wii is the only (somewhat major) console that I can think of over the past two decades that I'm probably going to skip altogether. I can't come up with a reason to buy one.
You're missing the point. It's not "Lame, this is the best the graphics will get", it's "Lame, no game looks as good as the best game system before it with darn near the same architecture". You can't say that about ANY other console that I can think of. Ever.
The graphics have been disappointing. But a lot of these developers spent little time with the GC, so their games are a lot like first-gen GC games. Games like Mario Galaxy and MP3 show promise.
Another problem is the system has power and RAM, but it doesn't have the "easy button" hardware shaders. Apparently Nintendo offers libraries with a lot of shaders, but most devs didn't spend the time to learn because it's not like DirectX and many GC ports weren't selling well. EA came up with some nice shading effects for Madden in time for launch, determined to make it look better than Xbox, but most devs are just doing a quickie launch cash in (Far Cry).
Nintendo needs to offer some easy-to-use, comprehensive tools for devs. Otherwise it will just be GC games with longer draw distances.
2002 I believe and did you read the point I made about Metroid. It looks so good cause of the time the art team put into it, not cause it's using normal maps or HDRI lighting. No launch game has had that level of time put into it, baring TP. TP is on the same level as RE4 so to other posters saying no game looks as good as RE4 at the Wii's launch, you are wrong because TP does and I have to say there are some parts that look a good deal better.
No one spent any time with Wii development kits for their launch titles in other words, since TP is a GameCube game. That's an even bigger endictment of Nintendo. Keep digging. :p
I'd dig up pictures of 360 launch games that looked like complete ass, special for the level of that system but I just don't care enough.
You can't yet though because no developer has put any time into the Wii outside of Nintendo and Ubi Soft With Red Steel. Red Steel looks better than what was done on the Gamecube, better lighting effects, higher polygon counts, higher res textures. Unfortanetly the only Nintendo game at launch is Twilight Princess which is a port from the Gamecube that they said outright they weren't going to do anything graphical to the game to focus on incorporating the Wii controller into it.
I finally saw the Wii games first hand (Excite Truck, Zelda: TP, and Rayman).
Excite truck looked pretty decent but it was on a HDTV display which made it look even better than it normally does. Zelda looked nice but I didn't think it looked all that great in higher definition and it was still a GC port so I'm not budging getting the GC version.
That said, I can see why people want to buy the Wii, the controller makes for a pretty new experience and seeing what the new console has hardware wise is fun. I'm actually thinking of buying one for the holidays but I'm still not all that impressed by the lineup.
That's pretty much what happened and is well documented Why are you acting like that was some secret bit of info? The Wii wasn't finalized till a few months ago, Developers have only had final dev kits for a few months now, before that they were working on GC based dev kits with more ram and the Wii controller interface. It's pretty much a well documented thing why are you acting surprised about this? Did you think Developers were going to have Final Dev kits for 2 years before the system hit? Metroid Prime had something close to 3 maybe 4 years of development time, no launch game has that, at least not that level of time on final actual dev kits.
Kameo looked (and looks) incredible. Nothing even close to that could have been done on the Xbox.
"But between all the bland, blurry textures, the sluggish frame rate, and the plain-looking weapons and characters, it's decidedly below par by today's standards"-Gamespot review of Red Steel.
So the textures are crap AND the framerate is garbage. Show me a pic of the game looking better than RE4. I haven't played it, but from everything I have seen, it looks like a mess. A 13 million dollar mess.
In the previous Wii thread, someone posted an old interview with Factor 5 about the Gamecube architecture and how nice it was to develop for it (they also talked about the Xbox and how hard PS2 development was). It was brought up because Joust was ragging on the Gamecube architecture and the interview served as a counterpoint and, in essence, a defense to the Wii architecture.
I thought bringing up that interview was funny because when Factor 5 was interviewed earlier this year about the Wii, they complained about its limited power and called it a 'Gamecube 1.5'.
The simple point I'm trying to make is that you can't judge a systems graphical abilities by launch games. Every systems launch games fail to look as good as games at the end of it's dev cycle, and that developers do quick rush jobs to make launch, except for a title here or there.
Well shit. Why didn't you just say that. I don't think anyone can argue with that.
"Excite Truck could easily pass for a PS1 game. Everytime I see the demo I can't help but laugh, yet everyone seems to be hypnotized by it. What's with you people? It seriously takes first prize for the shittiest-looking game in this generation."
http://image.com.com/gamespot/images..._screen001.jpg
"I thought bringing up that interview was funny because when Factor 5 was interviewed earlier this year about the Wii, they complained about its limited power and called it a 'Gamecube 1.5'."
I'm telling you...developers hate the Wii. Almost all of them anyway. I didn't have a problem with the GC...in 2001. Devs didn't really either. Publishers yeah, games didn't sell well on it. But in 2006? Can you imagine what it's going to be like in 2010? I mean, graphics aren't everything, this is true. But it isn't like there is a pool of points that you can choose to allocate to either graphics or gameplay so that the two total up to 100 like an RPG. Both can be very good. And they should be. Now, if Wii gets some cool 2d shmups, then yeah, that'd be good. But it won't.
I don't disagree there. However, my point is that even though they are launch games and aren't indicative of what the system is really capable of, they should still look noticeably better than the previous generation's games, considering we're dealing with more powerful hardware here.
Well yeah I can. If there was better hardware games wouldn't look so bad. I am not advocating sloppy coding, but...
Also,no game ever maxes out a system's abilities. And Nintendo needs better quality control too. How they put the Seal of Approval on GT Pro Series is beyond me.
Congratulations this thread is just as crappy as the last Wii thread.
I think it's turning out a lot like all the Infinium Phantom threads...why was that OK?
Or the N-Gage threads. That actually came out and was LOLtastic. They all turned into SIDETALKIN'. Or all the PS3 threads (which is now out). There's nothing going on in those because there's nothing to say. You can't LOL because it's actually a decent system. Or does Nintendo get a pass?
True story: Will's name kind of looks like Wii.
lol I thought the same thing when I saw him as the latest poster.
I can't wait to sell my Wii.
As far as Excite Truck looking like a PSX game, here is one of the better PSX truck games.
Burning Road (PSX):
http://images.rottentomatoes.com/ima.../22/635722.jpg
http://www.vidgames.com/ps/screens/burningroad3.jpg
Excite Truck (Wii):
http://wiimedia.ign.com/wii/image/ar...0062947593.jpg
Ok, this is for Joust in response to his comment about Wii not being close to the Xbox in terms of processing power-
* Nintendo Wii’s ‘Broadway’ CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec.
* Nintendo Wii’s ‘HollyWood’ GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory.
* 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2.
* The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.
Wii's Optical Disc Drive
* Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6.
* Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space.
* Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.
General Overview
* An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently.
* Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card.
* Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii’s CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
* Software development environment is an upgrade to the ‘Dolphin SDK’ used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier.
* The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack).
* Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted
* More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes.
* Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.
The Wii Control System
* The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED’s, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit.
* The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006.
* The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
* The rumble motor can be turned on and off and the intensity can be changed.
* The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G
* The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart.
* The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status.
* The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
* Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.
Now the Xbox-
CPU/System Memory:
Intel Pentium III Processor (733Mhz).
64MB RAM.
Graphics:
300 MHz Xchip by Microsoft and nVIDIA.
300,000,000 micropolygons/particles per second.
1920x1080 maximum screen resolution.
Sound:
64 Audio channels.
Midi/DLS2 support.
AC3 encoded game audio.
Media/Data Storage:
4x DVD-ROM.
8 GB hard disk drive.
8 MB memory card.
Periphals/Miscellaneous:
DVD Movie Playback.
Expansion Port.
It's pretty damn close, Joust. And the fact is it's more powerful than most people think.
Wii and Gamecube screens of the same game side-by-side for comparison:
http://photos1.blogger.com/blogger2/...arswiicube.jpg
http://gonext.blogspot.com/2006/10/w...n-of-cars.html
I didn't say the Wii wasn't close to the Xbox in processing power. I said it didn't have the graphical feature set that the Xbox does. And it doesn't.
If you went by the processing lines, MHz, etc., then the Wii is little better than the Xbox. But then, by that same reasoning, the Gamecube would be graphically inferior to the PS2.
Yeah, but I'm not. Because that would be dumb.
I don't play GoW for the graphics.
QED.
All the hardware in the world can't stop a developer from making a shitty looking game.
Yeah...so Kameo went from one system to another and looked awesome (forget the gameplay right now, although I enjoyed it). It couldn't have been done on the Xbox (let alone the GC or N64).
Zelda did the same thing...and it looks like shit.
This is a thread about Wii. Any discussion of other platforms in this thread will be moderated. Please take any discussion of other platforms to another thread like "Console War." Thanks.
You know what really sucks? I haven't seen a new Mii in my parade in the past few days. I'm waiting.
<3 F-Zero is seriously my favorite game anymore <3 pls just make old games again
I was trying to make a point about sales to Joust. Of course it was stupid as shit; I was trying to apply JoustLogic in a manner understandable to him. I wasn't arguing that Wii Sports is a better game than Gears of War. The people trashing on Wii Sports need to just leave the thread though, it's annoying. The game is what it is and it's fun for a lot of people; it's not supposed to be Gears of War.
I posted plenty of sourced information in the last thread; trolls like Joust and Yoshi continue to ruin these Wii threads by taking us in "Wii isn't as powerful as 360!" circles. As for the Factor 5 "1.5X GameCube" thing, of course Factor 5 is going to complain; they're a graphics design company essentially and they're comparing hardware designed to draw 480p graphics to hardware designed to draw 1080p graphics. Factor 5 is annoyed that Nintendo didn't design the Wii to do HD. All that extra horsepower in the PS3 and 360 is needed to draw at 3 times the resolution of Wii games.
Can the trolls please get the fuck out so we can get back to discussing the Wii? We all know Gears of War looks good.
To the Red Steel fencesitters: every EB/Gamestop I've been to in the past week has used copies for sale; buy it and return it within 7 days if you don't like the new control scheme. Free rental. And don't pay attention to any review that complains about the control (aside from the learning curve), that's a dead giveaway that they only played the game for 20 minutes. The game's best feature is it's control.
So is The Grim Adventures of Billy & Mandy a 10, Spo, or just a 9.5?
IGN rating (for graphics only):
Zelda TP (Wii): 8.5
Kameo (360): 8.0
SpoDaddys' brother was first in line for the Wii you know.