If its a new launch, probably not. Later on they will. Fix busted ones and ship you those as replacements.
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Isn't a refurb a fixed busted one? I think you're both saying the same thing.
Pretty much. If they can fix Prince Planet's 360 it'll eventually be shipped out to someone else that has theirs die or whatever. I think all they do is confirm that it's fucked and then ship out a replacement, like the circle of life. Only with 360s. And God doesn't accept abortions for trade-ins.
Hi there, and thanks for the offer. Actually i tuned off WiiConnect24, played Zelda for 3 hours continuous and not a hiccup :)
*phew*
I'm in Dubai.
and why would it catch fire,step down converter are made for that. I have been using them since i bought my U.S Sega Genesis back in the days. And yes all my systems are U.S systems since i can't stand waiting for the PAL releases.
ok. I figured you knew what you were doing, but it was worth asking.
http://tinyurl.com/vcr8m
Add that to your Wii browser's favorites. It's a Wii 'portal' with links to video sites, gaming sites, and the tab enabled browser.
Who gives a shit?
FYI: Aren deleted some post about wanting to buy a wii and smashing his mother across the face with a baseball bat.
IT HAD A POLL DAMNIT
No it didn't, though it gained an abortion by the time I finished clicking merge threads.
IGN reviewed Super Swing Golf. This was the game I was planning to get if I got a Wii prior to Sonic. That has changed, and it's Nintendo's fault. How, basically in 2007, do you allow a game that doesn't support 480p or 16:9 on your new console? There is zero chance I am supporting any games in 2007 that don't support both of those things.
I was upset about it too when i first played the game. It's not cool that it looks like a middle GC game. The game itself is pretty good entertainment anyway. It's not perfect, but it works.
Also... god damn it, please another fruity golf game that uses the wii remote. but this time, pls make it purty and less finicky. Like Wii Golf. That one's good, just way too limited.
If Nintendo doesn't get a Mario Golf that is a hell of a lot better than the GameCube version out the door this year, they completely dropped the ball. That is one game that the Wii would help tremendously. It would even be fantastic online.
Yeah, you're right. It should have Mona from Wario Ware in it too, just to up the hawtness factor. It needs this.
It can have only Yoshi for all I care as long as it has online play. :D
I wanted Super Swing Golf, but the "no fast-forwarding the opponent's shot" thing killed it. Nothing against seeing what I'm up against in a head-to-head competition against the AI, but it had better be quick. I play games to do things, not watch them happen.
James
Sold my Wii for $375 thanks to craigslist. Profit: $104.39.
"That's too bad. I guess Nintendo doesn't care as long as there is no nipple in the 3rd party games."
I get the feeling that Nintendo just wants the 3rd party support but couldn't care less about its quality. Almost to the point where they would like to see them fail (weird, I know). Look at some of the games that got through to launch. Yeah, yeah, Gun on the 360, but that's far less of an abomination than five or six 3rd party Wii titles off the top of my head.
"Sold my Wii for $375 thanks to craigslist. Profit: $104.39."
Nice. I wish I capitalized on this. Free money.
Personally I'd rather they take their time and make a good game then rush it out to have it out in 07. I'm really hoping for a good golf game on Wii as well though. Something made from the ground up for the system. (the one that just came out I don't think was, but I could be wrong) What I also want is for some one to make a good MLB game for the system.
Brace yourself, chances are EA will give you a good golf game before nintendo does.
An exclusive Tiger Woods game by the team that developed the PC versions is already in development, so unless Nintendo's secretly got Camelot working on Mario Golf.....
Here's the problem. While the Wii is more powerful than the GameCube, it's architecture is very similar. That means that, unlike most consoles, we aren't going to see a steadily increasing quality in visuals. In 2008 or later, the Wii is just going to look like complete ass as developers really dial in the 360 and PS3. Imagine what two years of evolution will do for Gears of War or Motorstorm. I'd be disappointed if Nintendo's next portable isn't more powerful than the Wii.
Comparing the graphics of the Wii to the 360 or PS3 is useless, it doesn't matter. It's like comparing DS graphics to PSP graphics; Nintendo games don't sell for their graphics anymore.
I'm not a graphics whore but 2008 will see a noticeable gap in graphics between PS3/360 & Wii maybe to the point where Wii games may be unplayable.
I've been playing excitetruck lately and have been immensely enjoying it. And that's listening to the bad hairmetal and not using custom soundtracks.
Unplayable? In 2008 Wii graphicates so bad, you'll blow up your television. Either that or PS3 games will make everyone blind.
I'd only worry about it if you have the Wii hooked up through RF while everything else is over HDMI.
Bull shit on Wii games being unplayable in 2008. Graphics are just as much about the art direction as they are about the polygons they push and other things. Look at Metroid Prime a game from what 2002 and it is still highly playable today. Also while the Wii architecture may be similar to the cube it'll still have it's own strengths and weakness' for developers to contend with and find ways of getting around and ways to make things look better than before. The Xbox was well known PC hardware, and a well known PC API, it didn't change the fact that games made for it later on in it's life time still looked better than games for it at the begining of it's cycle. The Xbox was all straight off the shelf PC parts that western developers had been working with for years, and yet we still got games that kept looking better and better. It's always going to be this way. Gears of War from a technical stand point is a beautiful game, the art direction blows how ever and is extremely generic, so I'd like to see some evolution in that before they keep pushing the technical envelope.
Games like COD3 and Madden are already graphically "unplayable" on Wii. (That is, no going back if you have a 360/PS3.) Games like Sly Cooper, Wind Waker, etc. will never look unplayable.
Yeah, you gotta remember that most games on Nintendo systems (especially those made by Nintendo) are far more driven towards creating interesting art styles rather than trying to duplicate reality. You don't necessarily need the power of a 360 in order to bring Mario to life convincingly. Granted, even in a simplistic or "cartoony" style like that (call it what you like), it could still benefit from more powerful hardware. But I don't go back and look at Super Smash Bros. or Metroid Prime and think "oh my god these games look like utter shit compared to gears of war, I can't play them". Those are two games that came out nearly 5 years ago, and they still look better than the average game released today. Art style goes a long way to preventing a game from looking like garbage, and don't forget about gameplay as well...
"and they still look better than the average game released today"
No they don't. The only way that they may is if you're comparing them to PS2 games.
Yeah, we are gonna see quite a lot of shitty graphics on Wii just out of lazy development, but I think thats true for any system. I mean the games you would want to play anyway are going to usually be pretty high budget titles, which, while they may not hold a candle to the 360 or PS3, they won't by any means be "unplayable".
Considering the PS2s user base and the amount of games still being released, that still is the average game released today.
I, for one, would like to see Beefy post a list of games he thinks are unplayable due to shitty graphics.Quote:
Yeah, we are gonna see quite a lot of shitty graphics on Wii just out of lazy development, but I think thats true for any system. I mean the games you would want to play anyway are going to usually be pretty high budget titles, which, while they may not hold a candle to the 360 or PS3, they won't by any means be "unplayable".
Bubsy 3D doesn't count.
I know, but it's obvious that a more powerful system will have better looking games than a weaker one. It's not the art style doing this.
I'm willing to argue that they do. You gotta remember that the average game is usually filler crap with short development cycles that usually don't really get a chance to polish anything, let alone graphics. Now if you're talking about games you might actually want to play, then I'd say you're right. But the average game isn't usually the game you want to play.
Well of course more powerful hardware is going to be able to produce better graphics. What I'm saying is if you take some of the best looking games from last generation, they're still going to look at least as good as the average game on the current gen, partly because of longer development cycles, and partly because, more often than not, games that look really nice usually have outstanding art that make up for some of the hardware's inadequacies. I mean shit, I think Wind Waker looks better than Twilight Princess just because the art style was so clean and compelling, and thats even technically on the same hardware. Art design makes a huge, huge difference.
I agree with TaekwondoNJ here. The only flaw in his logic is that I would never even consider buying an average game. How many games are released a year? 500? I wouldn't touch 400 of those.
Again, maybe compared to the average PS2 game, but not the average 360 game. Even counting the ones I don't want to play. Now because the PS2 brings down the average, OK, but the Gamecube is a more capable system, so I don't see that as a real feat of MP's art.
...yeah good point haha. But regardless, I can't think of any game that has great gameplay that I just refuse to play because of the graphics. I mean games that have THAT bad of graphics usually have pretty shitty gameplay too.
As long as some Wii games have good gameplay, graphics aren't going to keep people from buying them.
I'm sure most of us here still play 20 year old NES games from time to time, and you better believe its not for the graphics.
Unless you're a graphics whore, games never become unplayable due to graphics. Before someone points me to the 32-bit era, I will say, yes a lot of those games are outdated. It's mostly because of gameplay refinements in 3d gaming, not because the blocky graphics are ugly.
I agree, though playing a game I know is 20 years-old puts me in a different mindset. Honestly, there has never been a situation like the 360/PS3/Wii before where one competitor didn't even try to match up with the others' technologically. There certainly have always been differences, but nothing like this out of the gate. It will be interesting to see how well Nintendo and the third parties handle the advantages and disadvantages.
The same way they do DS vs PSP, I'd imagine. Do you see any substantial efforts from Western devs on the DS (an honest question, because I don't know of every DS title out there)? I see a lot of Japanese support that people like, but that's about it. There are a lot of fine Western efforts on the PSP though, even though the userbase is smaller.
You're probably right. The one key difference is the sales gap in the DS' favor. Developers (Japanese at least) have to work on the DS, because it would be financially stupid not to. Thus, we see pseudo-3D and less realistic looking games. I don't think that will fly on a console, but we shall see. I suspect as long as the Wii is a secondary console for people, it'll be fine. I can't imagine that being my main focus though. Portables by definition are secondary, so that works there as well.
edit: You're right about the west on DS too. I can't imagine ever owning a DS game that doesn't have Capcom, Konami, Sega, Nintendo, Namco, or Atlus on the case.
But gun was awesome, and is one of the best looking x box games out there.Quote:
yeah, Gun on the 360
I finally got to play zelda on the wii, and it frustrated the shit out of me. I simply could not get the arrow aiming down, at all. The thing felt way too sensitive. And wagging the remote to attack didn't make me feel more apart of the game. Which I thought was the whole point of the motion sensitive idea. If I ever buy this it will be on the cube for sure.
I wonder how far we are from having a game that was designed from the ground up for the Wii and was not a launch-day rush job. That should tell us a lot.
I agree with this, excepting framerate issues (I count that as graphics). A bad framerate can make a game unplayable.From someone other than Nintendo? Gonna be a loooooong time. I don't see anything on the horizon from non-Nintendo developers that's remotely interesting. DS is much the same, with some exceptions (Konami, Capcom).
I just glanced over my DS games (all 13 of em, oh boy), and the only one developed in the US or Europe is Metroid Hunters, and even that you could argue is a Japanese game since its a Nintendo game. You know I can't even think of a decent DS game that was made in the west. But, given that I've always preferred japanese games, I can't say I'm particularly bothered by that...
And Yoshi, I think Mario Galaxy is going to be the first game to really show what the Wii can do. Maybe Metroid Prime 3 will get there first, but I get the feeling Mario will make better use of the hardware. The fact that the same team is making it as the team that did Donkey Kong Jungle Beat has my hopes set high. And the game looks pretty damn nice too, graphically.
It boils down to this: Wii games won't be high def or have the polygon count of 360/PS3 games. The quality ones will still have fast framerates, bright colorful graphics, great art direction, better graphics than last gen, etc. That's hardly unplayable.
As for the "this has never happened before" argument, Nintendo has been doing this for 16 years now with handhelds. I don't remember anyone saying "I can't enjoy Link's Awakening because the graphics pale in comparison to Game Gear, Lynx, and Turbo Express games".
When was the last time a major console came out that was on the same level of power as the most powerful one of the previous generation (5 years ago to the day almost)? You can throw in handhelds too.
There will probably not be games on the Wii that surpass the Xbox's best (there are several reasons for it).
Joust your sig is fucking shit up, make it smaller or something.
I'd like to see the Wii best Ninja Gaiden, which I view as the Xbox's best. Resident Evil 4 does not look as good as Ninja Gaiden.
I've owned both at the same time and looked at them on an HDTV with component cables. When you can claim the same, come back.
And that's not even an impressive NG picture. The opening scene with the waterfall crushes anything in RE4.
Nice job picking out a bad RE4 pic and a better-than-reality pic of Ninja Gaiden. Try this instead.
http://xboxmedia.ign.com/xbox/image/...5035626679.jpg
I count two and a half western games in my DS library: Age of Empires, Nanostray, and Starfox Command (Q-Games is weird. While based in Japan, a fair number of westerners work there)
On the other hand, my PSP library is nearly all western games. Wipeout Pure, Lemmings, GTA:VCS, Gripshift, Daxter, Mercury Meltdown...
It's really interesting how the western developers shine on PSP and the japanese developers shine on DS.
Ninja Gaiden = prettier textures
RE4 = more polys
Both = fun
Okay!
I think RE4 looks better than NG. Yes, both system is hooked up to my 52" projection HDTV via component. NG is cleaner looking game, but the grittier setting/graphics in RE4 looks better to me. Or maybe it is wrong to say it looks better, but I prefer RE4 over NG in the graphics department. RE4 is like a real world that could exist, whereas, NG is too sterile.
"GBA & Turbo Express/Nomad"
What portable (mainstream, ie had a lot of game support) was more powerful than the GBA in 01 and came out in 96? If you are referring to the Turbo Express, no it is not.
As for RE4 vs NG, lawlz. You can debate which one is more pleasing to your tastes, but from a technical standpoint there is no comparison. NG wins by a mile. And I think RE4 looks great.
As for why the Wii won't really have many games that trump Xbox's best, here's a few (whether they are Wii's fault or not):
a) Shader support
b) Dev tools
c) Architecture, most devs are more familiar with a near-PC architecture than the Wii/GC
d) The devs best known for getting a lot out of systems/hardware are by and large not going to touch the Wii
e) No reason to: if the system is so non-gamer centric, what reason do you have to spend large amounts of money on technical prowess?
f) No reason to (II): why spend so much money when whatever you come up with is going to get the crap beat out of it by a 360 game that you can throw together in XNA?
There you go.
Whatever, I picked those shots at random. And for the record think RE4 is a better game so lets not get angry over nothing.Quote:
Nice job picking out a bad RE4 pic and a better-than-reality pic of Ninja Gaiden. Try this instead
I wasn't being serious.
Ninja Gaiden is obviously cleaner, probably has a better framerate (been a while since I played either), has real nice animation. But I think the art style is pretty awful, honestly. And as was said earlier, it comes off as very sterile.
RE4, on the other hand, has muddy textures (probably on purpose) and generally doesn't look as sharp as Ninja Gaiden. But I think the art style blows NG out of the water. The fire is amazing, too. Better environments, better characters and creatures, and overall a better look, in my opinion.
You can make a case for either game because they both have different and opposing strengths. If you get turned on by shaders and gloss, Ninja Gaiden looks better--if you like art and style (combined with very competent technical graphics), RE4 be the victor.
You're right, RE4 is pushing higher polygon models in higher polygon environments.
That's one architectural advantage of the Xbox hardware. The GameCube/Wii architecture has other advantages.
Dev tools have been around for the Wii architecture for a long time. It's also a lot less expensive to develop Wii games.
Most devs are not more familiar/adept with in-order multiple core architecture than the Wii/GC architecture.
Capcom is doing an RE game with an upgraded RE4 engine exclusively for Wii, Square/Enix is supporting the Wii, Konami is supporting the Wii, etc. Sure, there are vocal technically adept devs like Team Ninja that aren't doing Wii games, but there are always adept devs not making games for a certain console.
You can spend far less to develop a top notch Wii game than you can a top notch 360/PS3 game. What makes you think casual gamers don't care about graphics?
What are you talking about? Your argument only makes sense if there is evidence that Wii games don't sell, which there isn't.
You're forgetting the advantages that the Wii offers developers. Small indy-type games like No More Heroes will find a good home on Wii, as will games focused on unique gameplay mechanics such as Elebits. Most gamers should own a 360 and a Wii if they want to experience the best of everything this gen.
ok then, I agree as well about the art direction no tecmo game ever has any.Quote:
I wasn't being serious.
Come the fuck on. I hope I am wrong, but Resident Evil Wii has "cash run" written all over it. Did Konami bring Castlevania? Metal Gear? Gradius? No, they fucking brought Elebits and haven't announced anything else. Square/Enix is doing bullshit like Crystal Chronicles. Big name publishers are sort of backing the Wii, but they aren't wasting their most talented developers on it.
Technical prowess isn't really subjective; art direction is
"Capcom is doing an RE game with an upgraded RE4 engine exclusively for Wii, Square/Enix is supporting the Wii, Konami is supporting the Wii, etc. Sure, there are vocal technically adept devs like Team Ninja that aren't doing Wii games, but there are always adept devs not making games for a certain console. "
There's something missing in your post. It's WESTERN DEVELOPERS. And I have yet to see any of those (on either side of the world) try to push the Wii's envelope. You could see flashes of brilliance from the Xbox at launch. You can't on the Wii.
"Your argument only makes sense if there is evidence that Wii games don't sell, which there isn't."
Actually there is. So far, 3rd party games are not making a splash. Combine this with the fact that Nintendo developed games represent over half of the DS' total sales (resulting in barely higher than 1:1 tie-in ratio for DSes : other developers' games, which is horrendous) as well as the the fact that 3rd party games didn't move on the Cube, N64, or GBA, and you have a pretty easy pattern.
"Small indy-type games like No More Heroes will find a good home on Wii"
Why? Do they sell well on any other Nintendo platform? No.
BTW, just so I don't hear any of that "WAA JOUST DOESN'T KNOW WHAT HE'S TALKING ABOUT", here's a link from VGcharts showing you how pathetic Nintendo fans are:
http://www.vgcharts.org/usacomp.php?...Dawn+of+Sorrow
Wow... I hope that was more due to Konami not shipping enough...
I'll have you know I bought Dawn of Sorrow and not Mario 3 on 3. That does suck though DoS was a damn good game that deserved to sell more than it did.
What are the odds of this thread being replaced by the Official Wii Thread: Part 5 when the new year begins?
Dunno. Just saying...why bother making a good game when the delta in sales will be negligable? Yeah, it's true on every system to a degree, but on a Nintendo system it's beyond ridiculous. It's a vicious cycle though. No good games are made on it because they won't sell, and the non-Nintendo games won't sell because they aren't any good. The kicker is the audience has to step up and reward the companies if they make a killer game (like RE4 or what have you). It's just that they don't. The top 10 best sellers on the DS are all Nintendo games. DoS sold half as much as number 10 on the list. It's probably also the best game on the damn thing (barring the new one, I haven't played it). Nintendogs sold 15 times as many copies in America. WHAT THE HELL
Seriously, it's cool to play with that site just to see how warped the perspective is.
According to that site DoS has sold 230,000 copies and Mario Hoops has sold 272,000. DoS was available in limited supply for a long time while Mario Hoops has always been available everywhere, and DoS cost a lot less to develop than Mario Hoops.
BTW according to that site Metal Gear Acid 2 (a Konami PSP game) has sold only 44,000 copies.
That chart shows Dawn of Sorrow selling 230,000 copies, in North America alone, in its first 13 months.
You're telling me that's not a successful third party title?
Also Final Fantasy III DS has outsold Mario 3 on 3 in Japan 937,500 to 438,500. In America it has also outsold it in each game's first month 168,000 to 101,000.
So yes AAA third party games will sell big on the system. There is a reason why Square Enix is supporting the DS big time in 2007.
There is a good example of a Western developer pushing the Wii further than the GameCube's capabilities but it's buried deep into a game and you'd never see it.
It's the Diamond track of ExciteTruck.
The track's intense lighting, reflection and transparency effects combined with the game's motion blur, insane sense of speed, infinite draw distance and realtime terrain deformation -- all while maintaining a stable framerate -- just doesn't seem possible on the GameCube.
It's obvious to me that Monster Games learned something about the Wii's graphical capabilities during the course of ExciteTruck's developement and this was their way of proving it.
Diamond Track FTW.
That tracking site is pretty funny.
Super Metroid vs. Mario Party 7
Shadow of The Colossus vs. SpongeBob: Battle For Bikini Bottom
Mercenaries vs. Shadow The Hedgehog
Wow, shit sells. I would have never imagined.
"That chart shows Dawn of Sorrow selling 230,000 copies, in North America alone, in its first 13 months.
You're telling me that's not a successful third party title?"
Yeah, that's pretty garbage for the best or 2nd best game on the system. Mediocre or worse Nintendo games are selling more.
It's not even close to the best game on the system, and a lot of people skipped it because they were tired of similar Metroidvania games after 5 in a row. I enjoyed DoS, but I would have skipped it myself if I hadn't skipped the 3 previous GBA games.
I understand the point you're trying to make (that third parties don't have as high a market share on Nintendo consoles traditionally), but there's a good reason for that; they're competing with Nintendo software. It's a lot easier for EA to sell Need For Speed 23: Xtreme Canyon Jam to gamers that can't spend their money on Nintendo software instead. That's not a problem with Nintendo consoles, that's a problem with third parties making uninteresting games.
I skipped it.. and half of the people on this board should have skiped it if they stood by their rants. Constant bitching about the current formula and yet it's sucked up is like cocaine syrup
"That's not a problem with Nintendo consoles, that's a problem with third parties making uninteresting games."
LAWL
RE4 says hello. Followed by "Why the hell did I sell so shitty on GC?" GTA wants to know why it wasn't on Nintendo consoles. Must be because Mario Sunshine was a better game.
Didn't RE4 sell over a million on the cube?
Considering it was the only game worth a damn, it should have sold a lot more. What were people with Gamecubes doing (other than hiding them in their closets)?