It did play better, but the problem is that the game wasn't designed around the ability to go into first person view any time you wanted and it broke the difficulty.
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It did play better, but the problem is that the game wasn't designed around the ability to go into first person view any time you wanted and it broke the difficulty.
And everything else, like the alert phase, giving Snake the full size lifebar and maximum ammo from the beginning, refilling the lifebar to max after every boss fight, the torture sequence, etc.
TS did add some good stuff, but it was also a step back for every step forward. But honestly I'd end up sticking with TS if they changed the cutscenes and music back, just because the original is kind of painful in high-res.
Hmm, I did it on the hardest difficulty with no radar and it felt about right. I can only remember two places where the fp mode really mattered and broke it. But either way, different strokes.
It's much more a straight-up, standard video game than the rest of the series would be. The rule set is clear cut and exploitable.
Well the first person aiming completely negates the cameras on every difficulty, and makes it way easier to shoot guards especially at different heights. The only weapon that comes close in the original is the sniper rifle, which has the detriments of loud noise and forced prone position that greatly limits its aiming range. TS is crazy easier on every level no matter how you cut it.
I remember reinforcements being really weird in Twin Snakes. They either magically appeared in weird places or were endless. Maybe both.
I should try replaying it soon.
I never tried playing TS on the higher difficulties, that could be fun.
You could always just not use the first person view.
However I find it works really well during the initial Ocelot fight where instead of shooting blindly into corners of the screen you can actually shoot him as he runs around like he's coked up on some good shit.