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You have to do a barrel roll.
Barrel Rolls?
Gameplay footage
Dear Lord... This needs to come out now.
I need this....OH GOD!
http://img.photobucket.com/albums/v6...25b0e0d667.jpg
Yes, have some.
Official site
Has a teaser and a few pics. Nothing too earth-shattering just yet.
This has some serious potential, and yet there's just so much they could fuck up.
Please....please don't let them fuck it up....
My god. It looks absolutely amazing.
Please god don't let them fuck this up.
Please god don't let them fuck this up.
If it's better than New Ghostbusters 2 (PAL) for the NES, it will be one of the greatest games ever.
Good to see they're doing something interesting with the obligatory DS version.
That should be in the console versions too. I mean, a similar feature was in the original C64 release. I loved upgrading the Ectomobile (Corvette OMG).
The NES rev of Ghostbusters hurts my face. I'm imagining stylus-drawn proton beams for the DS version and not liking the idea.
Bustin' makes me feel good.
The part where Puft punches through the wall and looks through the hole fucking rules. Can't wait.
Looking good! Co-op will surely rule and I do hope they use the movie score throughout the game like in the video. All that slamming the ghosts down when trying to trap them is a bit weird.
Wow. So far so good!
:lol: This > Gears 2 for real.
It looks nice and all, but it doesn't really look fun.
I think it'll be fun. But > GoW2? lawl
Joust, you never even had a Slinky?
It's you as the new guy with the rest of the team as AI. Big disappointment. Pretty much makes it a rental for me.
Looks great. But, like everyone said, needs co-op. Definitely want to play this with my friends.
That's really weak. Would it really have been that tough to do?
It's a movie licensed game, of course it would.
Companies are morons.
I hope the 5th character is named Hugh D. Player.
But they're still not going to treat it right. In this case, they're not putting gameplay above story, actors, presentation, etc. They're putting the license first. Which is why so many of these games suck as games.
The good thing is that no matter how insipid the gameplay is we will actually get more Ghostbusters written by the originators.
It's really confusing to me too.
besides the non co-op everything else looks pretty decent. I want to play it.
It's tops on my to-buy list behind Gears 2.
Looks much better than I thought it would.
No co-op, as stated above, is a bummer though.
But has it been confirmed that there will be no co-op? This comes out in fall, and there's still a few months for them to work on it, or it could be delayed. Have they come out and said it's single-player only?
No co-op sucks complete ass. This game would be fucking incredible, now it's just going to be a fun diversion.
I got that info from previews that were from a month ago. The multi player is going to have it's own levels so to speak. Co-op missions but none of them mentioned how many players.
I am totally getting this game Day 1!!
Hmm, maybe it won't be so bad after all.
Shamelessly lifted from Kotaku:
Co-op still sounds like it sucks, but this should be a solid single-player game when it drops to $30.Quote:
At Sierra's preview event, I got a chance to take a look at an early build of the upcoming Ghostbusters game, in development by Terminal Reality and slated for a Fall release on PlayStation 3, Xbox 360, Wii, PS2, DS and PC. One of the big things I learned was how involved Dan Aykroyd, who played Peter Venkman in the films, was in the game production.
Apparently it was Aykroyd who got all of the other cast members on board to do the voice-overs, and he was so enthusiastic about the game that he helped name and create specs for many of the game's weapons, to make sure they sounded and played like something that would have really been part of the franchise. In fact, Aykroyd is co-writing the entire script with fellow Ghostbusters writer Harold Ramis, so it's a game adaptation with what look to be strong ties to the original material.
The city of New York plays a major role here, too, and from what I saw and was told, the developers are aiming for a true-to-life NYC that echoes the environment in the films, from indoors to out - the city as a "character," as the reps said.
They told me they're aiming for a "seamless" transition between the game's indoor and outdoor environments. I also learned why you won't get to play as any of the four Ghostbusters.
In the game, you play a new recruit to the team whose primary role is to act as "guinea pig" for all of Egon's new weapons. You play as part of a team with the other Ghostbusters, and the reps told me they really want to capture the "comedic timing" of the interaction among the characters - with the player controlling one, it might interfere, as you can probably imagine.
Ghostbusters: The Video Game is set in 1991, three years after the second film. The mayor has just been re-elected on a pro-Ghostbusters platform, and he's now funding the team's latest activities. However, it looks like the team will end up racking up more in city damages during the poltergeist fights than it earns in fees for eliminating the beasties.
In the scene I saw, the player and two teammates fought a ghost inside New York Public Library. That scene alone, the reps told me, had about 4,000 destructible objects inside it, and as items were destroyed, they got sucked into the ghost's body. Characters can be created out of physics objects in realtime, the reps explained.
And for every shelf, chair, book and lamp the team bashed up, a little running cash tally in the corner of the screen showed how much dollar damage the player had racked up. There's no penalty for this, the reps explained - it's intended as a fun sort of points system.
New weapons become available from Egon and they can be upgraded and customized using your earnings from successful ghost hunts. The way the weapons system works, you can see what's going on on the back of your equipment pack - for example, instead of an ammo system, you watch your heat cylinders and have to take a pause when you overheat. Keep an eye on it, though, and you can vent it manually.
In another scene, I watched the team battle the iconic Stay Puft Marshmallow Man from inside a city building, escaping out onto the roof to trap little bits of him that had separated off and begun attacking. When you use your beam to lasso a ghost, the reps said, the teammate AI knows what you're up to and will provide a trap for you.
I also learned a little bit about how the multiplayer will work on Xbox Live and PlayStation Network - it's cooperative for up to four players who compete against each other for the leaderboards.
The team also said the PlayStation 3 was the game's "anchor platform," and built in Sixaxis controls for the beam weapons on that version. For the less-powered system, developer Red Fly is preparing a more stylized, cartoon version that's more mission-based for Wii and PS2, while the DS version is more focused on being a "throwback to the 90s." (We also hear the DS can connect up to the Wii and act as a PKE meter). Each version, I was told, is totally different, but they're all "by fans, for fans," as the reps said.
Better than nuttin', I spose.
if i can turn my ds into a PKE meter then i will go out and finally buy a lame ass Wii, because now i see a reason to actually own one
Got a 360? You have no reason to own the Wii.
indeed i do and those are my thoughts exactly, but the fact that i can link up my DS and use it as a PKE meter, makes me hella giddy. Im a huge Ghostbusters fan, so I have to own or at least play all versions of this game, lol
Go for the C64 version.
Ugh.
I cant be the only motherfucker that saw this, right?Quote:
One of the big things I learned was how involved Dan Aykroyd, who played Peter Venkman in the films
ha, what?
I wonder if Kotaku's "KoF XII is 3D cell-shaded guy" is responsible.
Kotaku is reliable as a fart in a tornado, so I should've seen that coming.
I can live with the wii getting a cartoon version and the 360 getting a movie version
I'd love it if the Wii version guest starred Larry Storch.
There should be achievements for both high and low property damage scores.Quote:
And for every shelf, chair, book and lamp the team bashed up, a little running cash tally in the corner of the screen showed how much dollar damage the player had racked up. There's no penalty for this, the reps explained - it's intended as a fun sort of points system.
OMG, first pic of Wii box art!!
http://www.the-nextlevel.com/board/a...1&d=1213271967
Why that's not "Real" at all!
I'd buy it. :nod:
sadly so would I, i bought the dvd sets when they came out.........that show is so bad, lol!
"Let's Go, Ghostbusters!"
So wiki still says this is coming out at the end of the month.
Whats the story on that?
And while I'm at it, since its october and all, what are the best ghostbuster games of time's past? The New Ghostbusters II and the gen Ghostbusters?
No publisher yet for Ghostbusters but I'm sure it'll get snapped up soon. The Genesis Ghostbusters is a fine game and I think the Master System Ghostbusters blows the NES version away big time.
<3 Genesis Ghostbusters. I like the Real Ghostbusters arcade game too, but it gets a bit repetitive.
there was a really Awesome Ghostbusters game for gameboy, it was an over the top view and you played as 2 of the guys. one would shoot and the other would throw the trap, i used to play that game for hours on end, lol
I dont get why it's taking so long for this game to get another publisher. It's freaking Ghostbusters. Ghostbuster = Money. I could understand if it was a new IP or something. But what the hell EA, will you just pick this one up already?!
i swear to sweet little baby jesus if that fucking new 50cent game comes out before Ghostbusters does, im going to do something terrible.....something so terrible that i can't even begin to picture how terrible it will be
I'm scared
:lol: yes indeed!! because that was just a crazy random happenstance, this however will be full of evil intent :P
If Ghostbusters is being delayed a year, there's no excuse for not including MotionPlus in the Wii version. It could make a hard choice against the better graphics of the PS360 revs.
im going to buy it on 360 and for wii no matter what, i read that on the Wii version you can link the DS to it and use it as a P.K.E. meter. the day i read that i went out and bought a Wii
I'd take a year delay if it meant online co-op.
FUCKING EXCITING!
Song confirmed stuck in my head for the rest of the night.
Is Vigo going to be in this?
omg
Human sacrifice, dogs and cats living together... mass hysteria!
Day one!
"Don't cross the streams....you'll get wet."
I'll definitly play this. However, I would see a movie that looked like that day one for sure.
that video game me a boner and i can't wait to play this damn game!!:link::link:
Was that Walter Peck?
also:
Quote:
In November 2007, Game Informer magazine revealed its December cover, which sported the Ghostbusters logo, announcing a "world exclusive premiere" of the game. The first actual gameplay video (taken from the Xbox 360 build) was shown on G4TV's X-Play, featuring a level where the player (partnered with Egon Spengler and Ray Stantz) chases Slimer around the Sedgwick Hotel. Other characters who have been confirmed to appear in the game in the magazine from the first film are the librarian ghost and the Stay-Puft Marshmallow Man and from the second film, Vigo and the Scoleri Brothers.
Vigo! Vigo! Vigo!
I will never play this game. But I am still excited about Vigo.
June 2009! Hurrah! So excited.
more gameplay footage!
lol @ "Ghost Cops"
and this is all im going to be playing in June, god damn I cant wait!!!!!!!!
I'm so glad this got picked up.
Damn, this game might actually be really good!
It didn't show any in-game footage so I'm not sure how you could pass any kind of reasonable judgment either way based on that. But with what I saw before, this game will be good.
They'd better have 4-player online co-op for this, and a selectable Louis. Moranis can't possibly have too busy a schedule to do this.
Also, with the Stay-Puft, they could also have the other forms of Gozer: a large, moving TORG and a giant SLOR!
That would be awesome.