That's the unfortunate truth my friend.
Actually, my point is people don't care. Once the development costs of Blu-ray go down, the players and the discs will cost the same as DVDs. At this point, no one is going to make DVD players anymore, but Blu-Ray players that also play DVD discs. Disney (and others) will continue double releases until the market for them gradually fades away, and then discontinue them. Blu discs will be pushed to the front, while DVDs get stuck in the back. Idiot consumers will buy whatever is in front of their face.
:lol: Actually, I almost do. They're big, too - don't forget that.
But come on, I don't know anybody who's bought one without saying "ooh the picture's so clear." This includes alot of people who know fuck all about video quality and would need a two week course to wrap their heads around interlacing, they've just been programmed to say that about their gigantic self-esteem purchase.
"You're comparing the most expensive Wii game yet by a long shot (with an engine built from scratch for new hardware)"
Red Steel used the Unreal Engine.
Yes.
http://www.unrealtechnology.com/html...ng/terms.shtml
But yeah...<3 Unreal 3. Spo, I think you'll find that this board has lots of people that know their stuff.
It's true. Early last year there was a survey done that had some crazy statistic that 60% (I think it was closer to 70%, it was awhile ago I'm not too sure) of people that bought an HD set thought they were getting an HD picture just by screwing the cable feed into the tv. They thought that smeared SD picture on their new $3000 TV was HD. I think people know better now with the many
"how to HD" buyers guides and equipment packages/deals all over the place now.
It's getting better though, the HD industry is really taking off now. I read in the paper last week that there were 2 million HDTV's sold in the past month for the Super Bowl.
Absolutely, but you're usually not one of them (I've been here longer than you but thanks for the tip). I didn't know Red Steel used Unreal 2.5 but neither did you until just now, back up with the fronting. You still haven't made your point that Wii development is more than roughly half the cost of 360/PS3 development on average.