Originally Posted by
Shin Johnpv
I disagree with pretty much everything said here. I had not a single problem with the controls at all, and thought they brought some of the freshest ideas to the series in a long ass time. New puzzles, and a combat system that was 10x more interesting than any of the previous entries. It also had a crazy ass villain in Ghirahim and one of the most endearing Zelda's in the franchise. I thought the ability to upgrade items, and having your shield slowly break if you didn't time your blocks right really added to the game. SS has some of the best dungeon design, and boss fights in the series EASILY, a long with a higher level of challenge than what was seen in the last few 3D entries. Hell it has a boss rush mode that rewards you for playing it. The game isn't perfect and I'll give you Fi can get annoying, but I don't think it's anywhere near as bad as the internet acts like it is. For me TP and SS show a huge leap forward in dungeon design, that shit's on MM,OoT, and WW (which has the weakest dungeons of the series IMHO). As a side note if you were saying these things about the 2 DS games I would be in full agreement with you, but not for SS.