yeah.
you know when bill rizer crashed and flew out of the armored vehicle at the beginning of contra hard corps?
i cried.
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yeah.
you know when bill rizer crashed and flew out of the armored vehicle at the beginning of contra hard corps?
i cried.
Don't you DARE start this genre bullshit again.
BioShock is definitely a first-person shooter.
I'm just saying a bad story isn't going to really hurt a FPS like it will an RPG or an adventure game. If it has a good story, great, but if it doesn't who cares?
Although even Bioshock was more concept and backstory than anything. The main character's story was sort of stupid and degraded into typical video game nonsense with an abrupt ending.
I really don't care about story in any game. I guess I care more in RPGs or the like but still I'm talking about game-care, which is a decidedly lower standard than movie-care or book-care.
I was just making fun of video game stories. I pretty much forgot people were talking about Far Cry.Quote:
Originally Posted by Mzo
and yeah, "game-care" is a good way to put it. Short cutscenes like boss intros or whatever can get me pumped to play, but that's usually the extent of it. I used to never skip cutscenes, but that sure as hell has changed.
A good story definitely enhances the game for me, no matter the genre. For instance, RUSE has a surprisingly well done story, to the point it made me focus on the game portions more so I could see it unfold quicker. There's games I would have finished by now, namely Killzone 3 and SOCOM 4, if the story wasn't such a drag on the experience.
Games that run the story beside the gameplay are just fine; games that stops you playing cold so they can work in extended story beats and cutscenes are always a bummer.