I finished the demo and I don't want it anymore. I want to like it, but there will be an incredibly simplistic puzzle, then you run though about 5 empty screens to the next simplistic puzzle. The game is 80% empty space.
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I finished the demo and I don't want it anymore. I want to like it, but there will be an incredibly simplistic puzzle, then you run though about 5 empty screens to the next simplistic puzzle. The game is 80% empty space.
It gets quite a bit better later on, and then it gets over. If it had stayed better for longer I'd have been happier with it, but just about the time I really started getting into it, Limbo ended.
James
Limbo is the new Out of This World.
Out of This World was even shorter than Limbo. And it was a perfect, timeless game. Stop counting hours.
That's a bold statement. I played Out of this World way late and was blown away. I've already forgotten Limbo.
The demo doesn't recognize my gamepad properly, even with x360ce. I am not impressed.
They both share the same sensibilities. Striking, minimalist, visual design that emphasizes mood over flash, visual storytelling without language of any kind, and simplistic gameplay mechanics that grow based on the environment rather than the player's abilities. They are certainly kindred spirits at the least.Yeah, the PC port is barebones. It doesn't even seem to have resolution options.
It seems like most PC ports are horribly botched in one way or another. I know that's been a problem forever, but it just keeps getting worse. I could tolerate japanese devs making shitty PC ports, but now even western devs are just phoning it in.
I'm not counting hours. I'm saying that, just when it got good, it got over. 3 hours or 40, that's not that time for the game to end. Although in Limbo's favor I wouldn't play 35 of bland to get to the last 5 hours of good, but I will do 2 hours of forgettable but atmospheric to get to the final hour of clever and creative puzzle-platforming.
James
http://arstechnica.com/gaming/news/2...easy-steps.ars
I honestly have no idea how any of these mistakes get made in the first place. They're such incredibly bad ideas to begin with that it's hard to see how they manage to not get the person who came up with them beaten with a club and set on fire as an example for all who come later on the minimum level of competence required.
I particularly love how Blizzard straight-out said "Don't play Diablo III". That's brilliance in marketing, right there.
James
Nice find, although it's irritating to know that everyone gets it except the decision makers at the shitty developers and/or publishers. I just hope Bethesda doesn't fall to the level of the other major western publishers. They, along with Square-Enix of all companies, seem to get it.