Video game magazines vs. the internet
While I think about my own magazine archiving project, which is still on hold until I have much more time to spend in PA, I find myself wondering how it is that we can still have so many print video game-centered magazines on the market.
How is this even sustainable? I know ads are probably their main source of revenue over subscription rates, but it still means somebody must be reading them for it to be worth publishing. Other than free magazines from bandit's threads, I don't really bother with any of them these days.
Without solid features, I don't think they can really make a good argument in favor of reading them. The news is always old, minus the exclusive every few months, which always hits the internet the same day the magazine hits, or earlier. Unless you're after a packaged demo disc (which XBL and PS3's online services are quickly making pointless), what's the use of buying a magazine? Need something to read on the can?
I'd like to see if anyone who writes for gaming media (or any media at all), be it print or internet, has anything to weigh in on the issue. Or, to readers who continue and those who have given up on the magazines, why?
Part of me just thinks I'm getting old and will never like any magazine as much as EGMs from the early 90s, GameFan and Ultra Game Players as a result of this. At the same time, though, I can't help but feel like there's less of a need for these magazines, especially ones lacking in both personality and general editorial quality as those out there today seem to have.