Most europeans still use crt tvs, so the gun would have to support plasma, lcd, crt, etc etc etc.
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Most europeans still use crt tvs, so the gun would have to support plasma, lcd, crt, etc etc etc.
When I used to manage the arcade, every morning before we'd open, myself and the other manager would play time crisis over and over until we both were able to one credit it.
Good stuff.
I just with the later installments in the series were as tough as the first. When I first played Time Crisis 2, the first time I beat it took only four or five credits. After that, it only took one.
Crisis Zone was even easier since your default gun was a machine gun. The only time it was acceptable to die was in the final stage which was somewhat difficult but even then it was one credit-able.
Time Crisis 3 introduced different guns and boy were those abusable if you knew exactly where the yellow ninjas/soldiers were appearing. Grenade Launcher was pretty much the trump card in any boss battle and made sure it didn't last long.
Of course, this is asuming that your arcade has the guns properly calibrated. I've played Time Crisis 3 in a nearby movie theater that wasn't proper calibrated and it sure as hell made the game a lot harder.
Crisis Zone beeps at you if an enemy's shot is on target, which none of the other TC games do. That IMO makes it a little too easy in the arcade version.
The PS2 CZ has a major increase in difficulty- this one is definitely harder than all the TC games except for TC1, and the scoring is reworked so that you need to combo to rack up the big points. You'll be ducking a bit more.
Once you clear the arcade mode in this version, there's a Grassmarket District mission that raises the difficulty even more, with LOTS of Crisis Sightings. Derrick Lynch's successor Jared Hunter is probably the toughest Crisis series boss of them all.
The grenade launcher in TC4 works if you want to rob Jack Mathers and Gregory Barrows of their last life bars PDQ to save a few seconds. I don't use any grenades against Marcus Black in the 1st stage- mostly the MG, with two rounds of shotgun to finish him.
It's easy to dodge in all the games since a red circle immediately appears when a shot that will hit you comes on screen. The red soldiers always hit, the blue almost never and all swords and throwing weapons will hit if you're not ducking.
This formula is too easy to crack. :(
PS: My friend has the PS2 games but I've never played since his TV is about 15". Once PS2 games start dropping in price I may go pick it up.
3 was the only one I've never one credited.
I came close to 1-crediting TC4 last night. I had to continue once in the later part of Stage 3 area 3.
Player 1
Score: 4868800
Total Time: 30'58"56
Accuracy: 56.3%
BTW, the white soldiers in TC4 (the low-rank soldiers) can occasionally get the "lucky bastard" shot especially in the opening scenes of Prologue.
You need to get business cards made with random high scores on them.