They've had plenty of time to adapt to the trivial discrepancies between the Dreamcast and arcade versions, while they would've had almost no time to adapt to the massive overhaul that is STHD. This is better for the very people complaining about it -- the people who admit to being unable to open a round with a Sonic Boom in the DC version because the time between "Round 1" and "Fight!" is .2 seconds longer than it is on CPS2. If they haven't adapted to that after playing the DC port for seven years, how would they have been able to adapt to massive Tiger Shot recovery or Guile's fucking overhead after two months of STHD?

