It is (or was when I was playing) a rare all in strategy that worked against very certain builds. Generally speaking it didn't work.
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It makes me smile though.
That plus a Zerg rush in 2v2 = disconnect
We can be those people. Make THEM disconnect.
OMG YOU TOO?
Ever since that last post I have been playing this pretty much every other day at least, and have even started watching some of the pro matches.
It took me forever to get into. I don't know why. I loved starcraft 1 to death, and was anticipating this forever, and then just balked at it. I think I wasn't pleased that some of my fav. units and old strategies were gone, and that I had to adjust. But YOU SAID IT:
All the annoying micro/group limits are gone. The game is a billion times better than the original. Putting buildings into control groups, customizing hotkeys...you can really set this game up to allow you to play with the maximum efficiency you are capable of, the only limit is your brain speed. It's awesome.
I will link up with you and play 2v2 ANY TIME (that I'm available.)
I don't really have the best experience with randoms, obviously, as this game is about communication and having a plan. Going in as a team and executing a plan would be a lot more fun than partnering with randoms.
about 1 out of every 4 randoms will work with me on a plan, but it's not the same.
Glad to hear you motherfuckers are finally turning on to this game.
When it first came out, everybody bitched constantly about the lower unit counts and increased micro like it was a bad thing.
I need to start playing it again.
http://www.gosubuilds.com/hots-terra...dow-mine-drop/
This is my jam right now. Fucking protoss never bother getting out detection early and rarely put cannons near their mineral line.
I have considered this. It's cheap.
Amazon doesn't have codes, only physical. Bummer. I've got a credit over there.