You can always send it my way.
Printable View
Haha, I'll keep that in mind. ;)
He'd have to give you his battle.net account. Those keys only work once.
My friend's streaming his platinum league division 1 2v2 games here: http://www.starcraftmethod.com/livestreams-JessicaJung
Come watch and help him get a verified livestream account!
Have you played enough to give some lengthy impressions? How it feels, new units/strategies etc?
Pace-wise, it feels very close to the original StarCraft. One of the big changes was the fact that minerals only bring back 5 resources at a time instead of 8, which you'd think would slow down unit production since cost-wise most of the units (or their equivalents) are the same price as they were in BW or are more expensive now. However, that's not the case due to the new macro mechanics (Zerg Queen's spawn mutant larvae, Terran's M.U.L.E., Protoss' Chrono Boost). The unit AI has been drastically improved, you can select as many units at a time as you want, multiple buildings can be hotkeyed together, and many spells/abilities are on autocast now, War3 style. This makes it a lot easier for beginners to get into it and reduces APM requirements; my friends who are like 150-200 APM players in BW typically play around 85 in SC2. The game's still a lot of fun though and SC2 is definitely a brand-new game.
Right now, Zerg macro is just out of control as 1 base builds are completely viable thanks to the Queen. Basically, the Zerg macro mechanic is a Queen that injects hatcheries with 4 extra larvae that are available 25 seconds after you use the ability. Effectively, a 1 hatch gives 2.5 hatch production. This takes 25 energy, so the ability is up every time the larvae become available, making it easy to keep track of. And thanks to the improved unit pathing, Zerglings are much stronger now; the new Roach (basically ground-only Hydras) units are also very strong right now and cheap to make. Protoss Zealots are also out of control at the moment, thanks to the improved unit pathing and Chrono Boost. Chrono Boost is a Nexus ability that can be case on either your own or your allies' buildings that speeds up whatever the building is producing or researching. Thanks to this, the standard Protoss build is 2 gate Chrono Boosted Zealots into whatever you want to do. Usually, the Zealots will be enough to win right there. In PvP, it's impossible to open with anything else since you'll just get overwhelmed. Plus, the new Zealot speed upgrade is an autocast ability that not only allows Zealots to Charge enemy units, but also provides a passive speed upgrade. I've actually randomed the most Terran so far but they're pretty boring IMO. :p
Oh yeah, thanks if you watched that stream yesterday. My friend got his stream featured on TL.net!
http://www.teamliquid.net/video/user...hp?user=sjon03
Terrans always seemed to get the short end of the stick.
Nah, I just don't like them. There's nothing wrong with them. Reapers are pretty amazing actually at harassment.
I'm the worst RTS player alive so this game doesn't interest me. I kind of wish it did though. :\
Yeah, I'm pretty terrible myself. It's been downhill since Dune 2. I just can't get used to the disconnect between the single player and multiplayer strategies.
Regardless, I'm still way into SC2. Blizzard has been talking about how they're focused on actually teaching competitive RTS play through extensive tutorials and noob-specific matchmaking/rulesets. Then there's the rad single-player mode.