Classic weapons with Gunstar switching, even better. *-neo
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Eh? How'd I miss all this? Looks like those crazy American developers really nailed this one!
http://img.photobucket.com/albums/v2...ster-2-dsf.jpg
80S KONAMI ART! HELL YEAH!
:lol:
...
:lol: :lol: :lol: :lol:
Look, I'll make this easy for you. It's an 80's arcade game. Here is the entire cannon for every 80's arcade game ever made:
"Codename S.I.G.M.A. have solen the reactor core! Are you recovery mission or rescue? Go! Fight for humanity and win the girl!"
That poster is going to go on my wall.
(After I confirm 4 doesn't disappoint).
I love the guy randomly firing into the air.
Riddick and Blade as playable characters confirmed.
Don't forget Rambo and the Governator.
Now all we need is Walker, Texas ranger.
He's in the background. You've never seen him mad.
Riddick, Rambo, Ahnuld, and Rambo. First things I thought of when I saw that art. :D
after the events of what?Quote:
set after the events of
:|Quote:
best game yet
Ever the fan pleasers, Konami has loaded Contra 4 carts with enough bonus features to make you completely forget about that fiasco with the cancelled preorder set. Bask in the invigorating glow of unlockable content done right:
- Original NES versions of Contra and Super C
- A 20th Anniversary Virtual Museum (box art, screenshots, and info on every Contra title from all territories)
- Two digital comics from Contra artist Atsushi Tsijumoto
- An interview with Contra Producer Nobuya Nakazato
- Five hidden characters, including a Probotector model
NES versions of Contra and Super C?
That sells me right there.
So is the download station demo a playable level or video? *-neo
Is the download thing out yet? Stopping by Target for some house-stuff this evening, I'll be nerdy and take my DS if so.
Oh shit, this is out next month!
Of the games you listed I'd only buy Mass Effect over this,
Day one.
And you're the reason this isn't on a console where it belongs.
I own over 70 DS games... It's on the console I want it on.
Jesus
I'm going to buy ten and hand them out as christmas gifts.
If it's awesome, you should be banned from playing it. :D
It won't be awesome, and I'm not buying it. There is absolutely no way it wouldn't have been better on a console. No one can argue that point intelligently. Thus, buying it is supporting Konami making future similar mistakes.
I assume you're not buying the Dracula X remake on PSP?
Everything would be best on a high-end PC so you're asking for an inferior product if you want it on a console. Shame on you, Yoshi, for watering down gaming.
I've been struggling with this. Buying it supports getting the series off the DS, which is a plus, but it still isn't where it should be, which is a negative. There's also the issue of 2D dieing all together if the publishers get the wrong message from people passing on the portable games.
I'm not so sure the PSP is better for classic franchises than the DS. The low-tech nature of DS keeps most games hand drawn while on PSP, they're more likely to go 2.5d.
At least Nintendo will let them publish something like this. 2D should die when consumers refuse to buy it, not because console makers refuse to allow antiquated graphics to tarnish their systems' images.
I suspect Konami wanted to release the old Dracula X from PCE, but was forced to make a new 2.5D version the centerpiece or Sony wouldn't greenlight the release. It's great to have both, but forcing devs to jump through extra hoops surely reduces the number of old school games released.
Contra 4 should be on Wii with the wiimote held NES style, or using the classic controller. But DS is better than nothing IMO.
So if is truly sweet I may have to get it.
And anyone that owns a PSP and passes on Drac X you should be ashamed.
Dear God... I hope this one isn't as impossible as Contra III.
Contra 1 and Super C were awesome for the Nintendo. After that, the game difficulty got ridiculous.
I'll wait for the Gamespot review to come out before I get this one. Those guys are pretty accurate with their ratings - imho.
I watched the video for most of the first stage.
This is looking better than I thought it would.
I look forward to playing it.
So the DS demo stations have been updated with #7, interesting selection of playable demos including Contra 4, Ninja Gaiden, Jam Sessions, and another game I was going to try, forget off-hand.
Anyway, the game is decent. It plays like Contra and is pretty damn hard. Tons of foot soldiers and enemies placed where you have to angle shots or jump to their level. No music, I'm guessing a limit to the download space, but the sound effects are good.
One quibble so far, wish there was more background animation. You have swaying palm trees yet the water is flat and doesn't animate. Character animation seems decent and the heli that drops you seems to be rattling itself apart.
Can't wait to get my ass kicked by the final release. *-neo
So, this is out today. Everybody but Yoshi go get it. :D
game is fucking awesome
edit: needs wfc co-op alongside adhoc network co-op though, but I understand if they left it out because it's too laggy
This game does not fuck around. It's nice to see a videogame with actual difficulty for once.
Actual, deliberate difficulty? Or dual-screen "dead zone" bullshit difficulty?
It... it sounds like actual, deliberate difficulty! Gosh!
You just want there to be dead zone bullshit. You crave it.
I do crave it. If not the dead zone, what else can I blame my horrible performance on?
I was doing a lot of whining about dead zone bullshit earlier in the thread. I am very glad to say that I was completely wrong. The stages are carefully designed so that you basically never have enemies wandering around in the dead zone without a lot of prior warning.
Awesome, that's all I needed to hear.
Since I'm never going to get KOF XI, I might pick this up instead. I've heard nothing but praise so far, and I have no irrational hatred of portable games. Exciting.
First impression: OMFG Contra opening chords.
Impression is still there. They made a Contra 4.
Yeah, beyond all expectations Wayforward actually made an honest-to-God Contra game here.
I bought it today. It's very hard on normal, limited continues, and it took me a while to get through the first stage. Lovin' it.
I'd prefer it didn't have the limited continues. That's something that I'm glad to see dead. Just sending you back to the beginning of the stage on each continue is punishment enough.
I'll still pick this up eventually.
Just playing a new Contra game that feels like Contra will fix a lot of gripes. The limited continues force you to actually learn the game.
The game excels in giving you a little taste of the old Contra's and then throwing you into a new situation. Holy shit, the level two waterfall theme.
the konami code works in that nes rom of Contra you can unlock for bonus content :chick:
challenge mode is also kind of a bitch but so far nowhere near as bad as the main game
Best portable action game since Ninja 5-0. Was playing Mario non-stop until I got this and haven't touched it since. Mario Galaxy is definitely the more impressive game but it's also forgiving and doesn't want to alienate. I love how much the game and manual tells you it's going to kick your ass and then delivers. Really intelligent design, once you figure out patterns and placement you can reck havoc. Only annoyance I've encountered is the lab aliens coming through solid walls instead of just the air ducts, throws me off a bit.
Loved it, deserves a soundtrack. *-neo
I'd totally buy a soundtrack for this in a second. Whoever did the music did a bang-up job.
The roach aliens on the walls actually made me jump the first time it happened.
Just picked this up... Yeah, this is even more "Contra 4" than Hardcorps was, and certainly the best game to bear the Contra name since Hardcorps.
Wayforward must be Contra fans themselves.
I haven't been following things and I thought that wifi co-op was in but I guess not. Oh well.
After playing a little bit, I'm surprised at how I miss having a melee weapon as in Metal Slug and Gunstar Heroes. It would come in handy with all the backpack guys running at you.
How does this look in action? I looked at the back of the case, and was not impressed with the screen shots.
The animation's quite nice and things blow up all over the place. It's not much in screenshots but in motion it's pretty damn good.
About as good as any 16 bit Contra does, but the playable character models look pretty impressive and animate really well.
At the very least it looks a hell of a lot better than Contra III. That's one game that hasn't aged nearly as well as you might remember it. Hard Corps had held up reasonably well though.
Yeah, as a confession, I never beat Contra III. But I mastered Hard Corps way back when. I barely remember what III looks like, except that the overhead levels didn't look so hot.
The graphics are crisp and excellent, like a "Mario All-Stars" graphical upgrade of the 8-bit Contra but with higher screen resolution than SNES.
That would be Virt. Check out his website (full of remixes and original stuff) here.
The bosses in this game totally own.
I'm only trying "easy" right now, but does it seem to anybody else that a fully-powered homing and a fully-powered crusher rocket kind of un-balance the game?
I'm assuming that in normal and hard it is much harder to get your hands on powered-up versions of those weapons, but they might be a little too good.
I love the difficulty curve overall though. A stage hands my ass to me, but once I learn it I can pass without dieing (so far).
This is the way games should be. If you want to use cheat codes or Game Genies, that's fine. If you want to play on easy mode, that's fine too. But keep the honest people honest by giving us a reasonably difficult normal mode.
What a great game. I can make it to the city at this point on Easy. The various pop-up traps on Normal make it basically impossible to clear it the first time through, which is a GOOD THING.
Don't expect to see many more games like this. :(
Fix your fucking sig, Yoshi.
It's Contra, you moron. They got it right.
It's on a portable in well below SD resolution in 2007. They didn't get shit right.
Just because you can't play it on your fancy new 'tee-vee' doesn't mean it's a bad game, dude.
So normal mapping would make this a better game somehow? It's a worthy numbered sequel. You'll play it eventually.
YellerDog just HAD to call Yoshi out and get him all riled up.
Yes. Imagine if, the following shots came from games with the exact same gameplay, levels, bosses, etc.:
http://ps2media.ign.com/ps2/image/ar...3114402167.jpg http://dsmedia.ign.com/ds/image/arti...8052141124.jpg
You're full of shit if you say the first one isn't better than the second, especially when the sound would be better on DVD as well.
Not until Nintendo gives me a way to play DS games on my TV. I haven't turned my DS on in months.Quote:
It's a worthy numbered sequel. You'll play it eventually.
The first one looks like trash. What's wrong with pixel art?
You want pixel art? Great! It could be 1080p pixel art with 7.1 digital sound if they didn't put it on that piece of shit system.
A good game came out on a system you don't like. Let it burn, sucker. :D
Long live low res.
LOL at Yoshi using a screenshot of Odin Sphere.
In other words, you have no response to the fact that the game would be better elsewhere, which is my entire problem with the DS.
Meh. This game was made with the DS in mind. The whole level design revolves around the vertical format.