Word at the time was that the developer ran off with the source code, so Enix canned the USA port.
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Word at the time was that the developer ran off with the source code, so Enix canned the USA port.
I thought it was in the Japanese PSX version, but I would have to double-check on that one. Either way, it's just a brief intro stroll around the town before Chapter 1.
What I've played so far is considerably easier, but reviews seem to indicate that the difficulty ramps up in the second half.
Either way, I'll take it as a nice breather after the brutal fucking gauntlet we call the FFIV DS remake.
do they keep things from the more recent dragon quest games? like...can you select a monster within a group like in dq8, or is it the old style pick a group random attack thing?
Old style
Yeah, it's the old style. Thankfully, they've given the player complete control over the party in Chapter 5, as opposed to the strategy bullshit in the original game.
hmmm...i would've liked to see them go with the more recent approach to fighting monsters, but it's good to hear there's no more ai only controls for the characters. can you switch that on or off, though? and...i'm guessing you still can't control heally, right?
I haven't gotten to chapter 5 yet so I don't know if the old A.I. is an option or not. But unfortunately you still can't control Healie.
Does this still happen if you control the party?Quote:
Tubby merchant Torneko Taloon, the game's most popular character, embodies Dragon Quest IV's subversive appeal. He's hardly your typical RPG hero, yet his chapter is far more engrossing as any standard RPG tale. He begins by tending shop and labors toward a final "battle" that consists of a mission to fulfill a requisition order; once he joins the hero's party, he becomes an unpredictable goof-off, as likely to distract the enemy with a "naff gag" (or trip and accidentally inflict a critical blow on an enemy) as he is to follow your directions. He adds an element of humanity to the story, comedy to the dialogue, and risk to the combat -- risk that isn't without its occasional rewards. In my playthrough, he unexpectedly stole one of the most powerful swords in the game from a bad guy hours before I would have come across it in normal play, making the middle stretch of the adventure markedly less stressful.
Finally got around to beating Ch.5 on this game. I usually skip out on the bonus dungeons, but I like this game enough to play ch. 6, but not now. I still have to beat Tales of Vesperia,
That last boss was a bitch. Took me 4 tries to kill the bastard. If you don't use Meena's Insulate spell, you're pretty much fucked and you lose.
Fun game though. Took me 26 hours to beat. It's the first time I've throughly explored all the dungeons and looted them out.
I think I might actually dust off and play DQ8 on the PS2 with my Slime Controller. Haven't touched it in 3 years. It would feel fresh if I played it again.