I still have your Werewolf name in my friends list, I never saw it online so I figured you stopped playing. I'm in WeSH but I don't hook up with them up much, maybe once I get further in I will but I'm usually with a smaller LS.
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It's alright, but once I didn't have someone healing me between every fight (this morning) it got kinda of irritating just because heal is so slow, and the XP distribution is so wierd. Here's an enemy you can kill in one hit. 35 xp, here's an enemy you can kill in 2 minutes. 50 xp.
More or less it's what each mob cons to you. You need to check how hard the mob is that you fight.
There are different %s of exp gain depending on how tough something is to kill.
Case in point something can be Decent Challange and give 72 exp however if something says Decent Challange with High Evasion and Defense then it can give up to 100 exp.
A not-very-subtle push towards grouping up. Aside from the obvious no more waiting you can plow through enemies that will give you more xp and you can start xp chains (the quicker you can kill them and move on to the next, the better) which gives you more xp than normal.
When soloing I usually stick to easy prey because I can kill lots of them with no downtime, which makes up for tougher stuff that gives more xp per kill. But it's still no substitute for a good group taking down tough and incredibly tough in a constant stream.