Yeah, but Big Daddies don't always have a Little Sister.
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If you see a Big Daddy walking around by himself, and there's still little sister's in the level (as shown in the start menu), wait until they approach one of those holes in the wall. They'll bang on it a few times until a little sister crawls out.
And if there are no little sisters left on the level, you can watch them hit the wall repeatedly and get frustrated when no little sister comes out. Pretty cool.
I would have had them all my first playthrough, but I missed the very first one.
Is there any way to tell which audio tapes you have gotten, and which you haven't?
Yes, when you bring up the map, use the bumpers to switch to the different menus. There is a menu that has all the radio messages you have recieved and it also shows every section of the game (EX Welcome to Rapture-Medical Pavillion) if you click on those, it will show every tape you have collected. Gamefaqs has a faw up of all the tapes. It lists it by the name of the area on the map, but it lists them generally in the order that you would encouter them, so you can pretty much figure out how many are in a location. There are 2 in the very beginning that you must get, cause you cannot go back there ever. I believe every other one you can go back and get.
I love games that take place in a "real" place (like the CIA levels in Splinter Cell) and games that try to make a fictitious place real (the Doom 3 base, Call of Cthulhu's Innsmouth).
Rapture may be my favorite game setting ever. I was just gazing out of a window watching the buildings in the distance, and a huge humpback whale drifted by. Awesome.
Except I haven't come across honest living quarters yet. Lots of bathrooms, which is cool, but no one's house.
I'm playing really really slowly so I don't miss anything.
Oh, I do have a question. In the medical pavilion, I've come across a locked door that says I need a key to access it. I thought I've checked everywhere...where is it? Or do I get it later...
This game and its damned commercial have La Mer running on loop through my brain. I do love Charles Trenet.
I have put in 15 hours and I still have a little ways to go. I am really trying to savor this as we won't see another game like it for a long time ;(
You need to get the telekenesis upgrade. It's found through the doors behind the shotgun location (when the lights go out and you're swarmed by a bunch of slicer pricks.)
Use the telekinesis through the open window (the man draped out of it). The key is clearly in view. Use your powers and obtain the key.
At the risk of being unpopular, I have to admit that I'm at the part of Arcadia where you have to create the lazerus whatver and the thought of there still being 2/3 of the game left isn't very pleasant. Maybe I've just hit a lull in the game. It's so linear so far...
It's a linear game. It's how you do things that makes the difference. More like SS2 than Deus Ex. People forget that that game was super linear.
Solid game, but very linear.
My complaints:
-Subtitles doesn't match speech, sometimes they are as much as 30 seconds off. Something went horribly wrong.
-The audio-side is VERY sloppy. No excuses. 6/10, and only saved by the music and speech.
-Some items can only be picked up, AFTER they have been triggered by a mission requiring them to be picked up. That really annoyed me.
-I would have liked some more imagination in this game. Hey, we got an underwater world! Why not utilize it into the game? Remember 'The Abyss' where he had to swim from one part of the underwater base, to the other? - Well, I wanted something like that. Also, I want the whales to go crazy and attack the windows. Submarines that are not on rails. Deep-sea diving suits. Oh, and giant squids!
Other than that, great game. Not GOTY, but really solid.
You ask for imagination, yet you use a few of the most clinched unoriginal examples of what they could have added to make it imaginative.
I also have to disagree with you on the sound design. The proximity sound effects were god awful because they simply don't indicate where the sound was coming from well, but everything else sound wise was absolutely amazing.
My only real problems are:
a) Your telekinesis ability doesn't seem to let you grab plasmids, meaning there's no real way to just avoid walking into certain traps.
b) I can carry a good 500lbs worth of weapons, but I can only carry $400 in my wallet?
Exactly my main complaint. At times the voices from a person 3 rooms away - sounded like they were standing right next to you. It really should detract a couple of points from the audio score. (speech and music were very nice)
Come on, the game is one long string of clichés as it is already. Reactor meltdown anyone? So why can't I have some crazy stuff. Or just go outside of the city and see it from the outside? (I'm not finished yet, so that may come later in the game)
No clue, yet. Plenty of big titles coming out. Would shivering Isles count? It is getting a dvd-release next month.
Bioshock is a breathe of fresh air in comparison to the crap that the industry puts out, and strays further from clichés then it does uses them to create the world you are put into. If anything Bioshock is one of the most original and imaginative game to come out in the past few years.
Also, I maybe mistaken, but there was no reactor meltdown. Hell, I don't even remember a "reactor" area in the first place.
Dakidski is right about the reactor, but he's still out of his mind.
I guess I am mistaken, regardless, I wouldn't even call "reactor meltdowns" overtly cliché. And that is just one out of very few things that could be considered cliché in a game that is defined by how imaginative it is.
The emp bomb, then the real bomb
I wouldn't call either of those a reactor meltdown.....no wonder I didn't think there was one. It's not like there was a reactor that powered Rapture that melted down.
Hey, I'm not trying to be the guy that doesn't like Bioshock. The game is a rock solid production. Way above the average shovelware. It just had some minor faults I adressed subjectively. I just finished it, and it was a great experience. Now onto the next game.
Name a better game that has solid gameplay, production, story, etc. and uses no cliches. I really want to hear about this ubergame, because until then all this nitpicking BS is really childish.
I agree! The art design was especially stunning. But it still isn't no Deus Ex or Grim Fandango. Nor did it bring any groundbreaking new aspects into gaming. Its all a matter of personal taste. And my personal taste deems this game an 8/10. There's no reason to start an argument over this. :) I will say however, that I wasn't 'wow'-ed by it, and with all the hype I expected to be.
Well, I was just thinking of all the crazy things, I would have put into the game, if I was the designer. "Here is a world, what can we do with it?" But my ideas were apparently stupid clichés. ;)
But please give me some examples of where you feel the game shines in imagination.
I thought the proximity sound effects were well done. So far when I can't see an enemy I always know they're approximate location by the evil ranting they make. I'll give you the audio cues point, though, because sometimes the sound travels through walls a little too broadly. Creatively I don't think the game needed to use those extreme examples listed. A lot of them are really cheesy and don't fit in well with the mood of the game to begin with.
I didn't know what to expect of BioShock when I first heard of it. I heard it was going to be amazing. At one point in production I thought the concept was that you were a Big Daddy exploring underwater wreckage. I didn't know shit. But my avoidance of facts to an idiotic degree proved to be a great coo for the game. I've been having a blast, taking the game slowly in my down time. It's fun and it's polished. I don't think it's the best game I've ever played, but so far it's easily one of them (even with the xbox controls, which I've gotten used to).
But I mean, animal life attacking the base? Why would they even do that? They weren't experimenting on aquatic life with the eve. It just seems like such a cheesy horror move to make a part where you go outside and have to battle evil squid.
I would like to preface this by saying I don't own Bioshock, but even I know the game oozes in creativity.
exhibit a:
http://www.the-nextlevel.com/board/s...&postcount=982
exhibit b:
http://www.the-nextlevel.com/board/s...&postcount=988
exhibit c:
http://www.the-nextlevel.com/board/s...&postcount=989
Need I say more? I could go back a page and grab some of those ideas TNL'ers had for killing things as well?
Dakidski, I'm surprised to see you only give it an 8/10. I really do not think that does the game justice. Did you play it on an HDTV?
I wouldn't call adding giant squids, using deep sea diver suits (though the Big Daddy's did wear them), or having angry whales imaginative by any means.
The whole world was just flat out creative. The way they express the story, not through cut scenes, but through the lives of the people who lived in the world. The way the splicers were given personality through their interactions with the world and eachother. The interactions between the Big Daddy's, Little Sisters, you, the story, and how all of the pieces fit together. I could keep on going and make this list a lot longer, but I'm sure you get the point.
Compass: Well, the directional audio detracted from it. I really think it was sloppy work. It confuses and distracted the focus away from the game and plotline.
At times you would have up to 4 different people speaking, at the same time, at the same volume level. 2 of these people speaking may not be in the general area, but just rambling in a hall further down the level. You have no way of knowing where they are, they could be anywhere!
All I ask for a game is to rise the volume of a soundsource when i face it. Hence I can locate it. If people are located in another area, with walls between you and them, then their volume should reflect that by being somewhat lower. It makes no sense that that the voice of a woman 3 hallways down, is as loud as a woman standing right next to my ear. Sloppy design.
I played it on my old CRT. When I visit the folks, I do hook the xbox up to to HDTV. And yes... My CRT is stereo and 3daudio works just dandy in other games.
dakidski, I feel ya with the sound complaints, but I really don't think that should knock it down to an 80%. Don't wanna get all hung up on numbers, though.
Unless you've been playing nothing but MMOs and GTA for the past year, no way.Quote:
very linear.
omfg me and brand are on the same page?!?!?! the world is coming to an end.
They way the story is expressed is what shines out in the game. While they may have made the world for you to explore, hearing the stories of the people who lived in rapture spark your own mind and imagination in creating your own rest of rapture, one that could never be fit in to a DVD, or in any kind of a sane dev cycle. The soundtrack does WORLDS for the game, and the fact its not giving you pseudo morals but the decisions lie on you, and the person you are, its very immersive. I have not been so incredibly emotionally attached to a game in a while.
i was playing more this morning, when the sub blew up, my jaw hit the floor faster then my fake RROD a few days ago. Poor Atlas, and his cries over the radio, jesus...
The voice actor who does Atlas needs to be nominated for an award. He does an amazing job.
The proximity audio problem is the only problem I can come up with for this game. It almost seems like a glitch, it's really strange that it made it into the final game the way it is. It's usually fine but when it happens, it does screw you up when you think you're going to be attacked by someone who's actually not even close to you.
Has anyone brought it up to Irrational?
He sounds like Doyle from the first season of the show Angel. It's an Americanized Irish accent. Atlas is a great character. I haven't gotten far enough to know but I really hope they don't kill him off (or turn him evil).
That's why it's so weird, everything is so carefully made and placed (especially the quality of audio) that when it happens it's really startling. I don't know how it sounds on stereo but with surround sound it can get so off the mark that it sounds like the game is freaking out. It's the first game where I've heard the sound get so wonky.
Yeah, if I had to pick one thing, it'd be the audio. There would be a big daddy around and I'd have NO idea where he was, just around.
But the whole thing is that the audio, for the most part, is amazing. The 50's quality, the disturbing ambiance, and the wreched sound effects from the slicers were all really amazingly crafted. To mark a game down so much for such a relatively miniscule flaw is a bit much, especially one so glowing in all of the other area's.
Oh yeah, I love the audio, just wish the proximity was correct.
The girl on the bonus dvd who did the sound design for this and SS2 is actually pretty hot.
I think the first time it happened was near the beginning where a scripted LS and BD are walking down a tube that's parallel to the one you're walking down. It sounded like they were right next to me so I was spinning around in a panic trying to see where they were. Wonder if it's a patchable bug.
There's a third.In the boiler control room when you go to set the EMP bomb. If you don't get it before setting the bomb, you can't go back for it.
$500, I think. You don't really need all that much though. I think I only maxed out my cash twice in the whole game, and two battles with bouncers fixed that right quick.
It's not like Jack needs those Rapture dollars to open a business or some shit, $500 is plenty.
What's that fourth "0" in the money counter for then? I assumed you'd get a bigger wallet at some point, Zelda-style. Guess not.
What happens if you don't kill Sander Cohen?
I just got done creating his "art piece", and he's just standing there gazing at it. Should I whack him, or let him live?
Damn. Looks like I'll have to make two saves.
Is his suite in the lower level of the mall? There's stairs leading downwards to a shaded part on the map, but there's a metal grate over it.
I want to know who does the voice of each part in Bioshock, but I can't seem to find a list anywhere. All I can find is an alphabetical list of the cast.
"like"
lol
Still nothing compared to that chick from Ubisoft.
That Ubisoft chick is smoking.
http://www.the-nextlevel.com/board/a...1&d=1188197760
http://www.the-nextlevel.com/board/a...1&d=1188197760
http://www.the-nextlevel.com/board/a...1&d=1188201361
Jade Raymond is hot ... so its Confirmed.
Hottest French Canadian ever.
Somehow I strongly doubt that.
This is a fantastic excuse to prove us wrong.
Please.
Everyone who likes the way Bioshock tells it's story through the radio messages would do well to check out Fatal Frame 2 which had a very similar plot moving device.
Also, a camera, JUST LIKE BIOSHOCK!!!! :chick::chick::chick::chu:
FF2 Also had correct directional audio.
I have no idea who is french canadian, but one with blonde hair, blue eyes, and bigger boobs wins. If that chick wasn't a game designer, you wouldn't give her a second glance. No way I'd gawk at her in a mall around here. Granted, southern US chicks are 10,000,000 hotter than Canadian chicks, but still.
That description got me so hot.
(It also described my girlfriend, WINNER)
Not funny.
Stop trying.
I think she is more cute than pretty. As a game designer, she must be surrounded by drooling dogs/programmers.
Isn't she a producer? I didn't get the feeling she knew a lot about games from the interview that was posted awhile ago. And I did get the feeling she was only put out there because Ubisoft felt they needed a memorable personality to go along with their high-profile game. (See also: God of War.)
Good interview with Ken Levine.
There's a spoiler that I didn't read, but it's clearly marked, so you can skip it.
I just beat it, and I have to say fuck this game because I missed some things and can't go back for them anymore.
1000/1000
Great game.
It depends on the setting. She could easily be the 3rd or 4th best looking girl somewhere.
Guys, I have no desire to play this game again. :(
Sure I didn't 100% it but I got close enough.
I'm not too into playing it again right away either. It sucks that you can upgrade and get everything in one run, I wish the game had made you specialize more to give better reason to play through again.
Also come on. The SHODAN twist again? bah
She's the best looking girl in this thread. Until I see otherwise, this statement will remain true.
Hey, I get to play through the entire Hephaestus level again!
I was playing all day Sunday without a break. I saved at the beginning of the level, constructed the EMP, and was on my way to set them up the bomb when my game froze. :\
Suppose I should've saved a bit more and let my Xbox rest a bit.