Adventure Island II is my favourite of the series. AI1 comes up short compared to Wonderboy, but I think the sequels (well, except for AI4) do a great job of tweaking and improving the original WB gameplay.
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Adventure Island II is my favourite of the series. AI1 comes up short compared to Wonderboy, but I think the sequels (well, except for AI4) do a great job of tweaking and improving the original WB gameplay.
#20-11 are up. I have to give them (not MarkRyan though) credit for getting TIE Fighter in at #12.
weeeeellllll, IF you are going on influence, Sonic needs to be on the list. It was really the beginning of the end for top sellers needing to be balls hard. The whole ring mechanic allowed players with any skill to stay alive regardless of minor screw ups. The game also flowed really really really well compared to all previous platformers.
If you are going by gameplay, I'd say sonic 2. If you don't like sonic 2 you are a soulless bastard.
It was made of plastic.
I liked New Adventure Island on TG16 more than the NES ones.
Also, another thing that bugs me about this IGN article is the complete inconsistency when listing the games' formats. They appear to be trying to list every format a game came out on but they are almost always missing games. Why is the NES version of Pirates! listed but not the C64 version? Why are Bionic Commando and Sonic listed by multiple formats when some of them are completely different games that have the same name?
They should have saved themselves the trouble and just listed one version for each instead of half-assing the research.
Shadow of the Colossus at #16? I really like SotC, don't get me wrong, but the sixteenth best game of all time? The technical issues alone should prevent this.
No Elite or Wizball on the list. Betcha the C64 classics are going to be snubbed.
A lot of games before Sonic did not give you the ability to control if you died when you fucked up, at least not on the level of sonic. Many games gave you like 2 or 3 hits before you died. And things were even worse with previous genesis games as many were ports of arcade games but with no ability to continue mid game by sticking in money. With many early gen games, if you got hit one or two times, you had to restart the level.
But with sonic, if you had a little bit of skill, you could get a lost ring and keep yourself alive. Only in selective levels and areas were you forced to die and restart if you got hit.
That was one of the reasons sonic became so popular. That play mechanic made it a lot easier to beat and a lot less frustrating compared to earlier console games. Game developers took note of this and games have steadily gotten easier since then.
I'm pretty amazed that I've played every game on this list to completion
Huge props to X-com. That game is definitely in my top 25.
Eh? Did I read that right? You've finished every game on the list?