Buying Games Like It's 1989
I remember the process of buying games when I was a kid. I would get birthday/Christmas/babysitting/lawn mowing money and head to Toys R Us or Babbage's to get a new games. There was no internet to hype games months or even years before their release. At the most, there were a few magazines of varying quality (EGM, GamePro, Nintendo Power, etc.) On the surface, buying games seemed like a complete crap shoot. I'd spend a fair amount of time in the store, examining the screen shots on the back of the box, reading the description, and comparing the prices. That was research, or as close I got to it.
The amazing part is that I firmly believe that my success rate of picking games I genuinely enjoyed was higher back then than it is today. I remember taking flyers on games such as Blaster Master, Life Force, Cobra Triangle, Final Fantasy, Shadow Dancer, and ThunderForce III. Heck, even the lesser picks, like Fester's Quest and Sword of Vermillion, provided hours of fun.
Today, I am so influenced by hype, despite trying to avoid it, that I wind up buying many "next big things" only to be disappointed. For every Uncharted that meets and exceeds expectations, there are seemingly two or three Lost Planets that I try to convince myself I am enjoying, when I know quite the contrary is true. Admittedly, there are external factors, such as raised expectations, shortened attention span due to more buying power, and a better understanding of who develops what.
Perhaps this is simply a real life playing out of the loss of innocence archetype. Maybe it's just the inevitable missing of the "good old days".
I'm sure many of you can relate. Perhaps this is true as well:
"The good old day weren't always good, and tomorrow ain't as bad as it seems."